When you look at the later parts of that video, its easy to see what I have been saying all along (and why I have turned off RT) about the RT in the game being badly implemented
When you look at the later parts of that video, its easy to see what I have been saying all along (and why I have turned off RT) about the RT in the game being badly implemented
I did wonder about this based off last night's comments about Ultra RT vs HIGH RT appearing to use a hybrid screen space shadow layer to give more definition to shadows under sunlit casting on the ground etc. maybe this explains that!
So what are we saying, turn RT off, and set all settings to HIGH? I saw no difference visually between HIGH and ULTRA on the global preset, for example.
Is this best played with controller or mouse & keyboard?
When you look at the later parts of that video, its easy to see what I have been saying all along (and why I have turned off RT) about the RT in the game being badly implemented
I bet you Denuvo is the root cause, obviously RT has its impact, but then adding DRM into the pipeline must add additional latency as everything is being scanned.
I found for example, you couldnt actually see some of the paintings because of the RT reflection on the painting surface obscuring the painting, also some of the RT shadows actually dont show any shadow at all, for example in the youtube video where the guy flies past Hogwarts and on non-RT you see the shadow of Hogwarts on the ground, along with the shadows for the trees etc but when he turned on RT, Hogwarts shadow disappeared entirely but the trees shadows remained. Then you get reflections on surfaces that shouldnt give reflections, I saw mirror like reflections on the marble floors, which makes sense..but then I would go into an area with stone granite floors and it would have the same mirror like reflection on it, which isnt right. Stone floors like that shouldnt have such a highly mirror like reflection on them, the RT reflection implementation is TOO mirror like at times.I find the RT decent in a subtle way on my 4080.
I found for example, you couldnt actually see some of the paintings because of the RT reflection on the painting surface obscuring the painting, also some of the RT shadows actually dont show any shadow at all, for example in the youtube video where the guy flies past Hogwarts and on non-RT you see the shadow of Hogwarts on the ground, along with the shadows for the trees etc but when he turned on RT, Hogwarts shadow disappeared entirely but the trees shadows remained. Then you get reflections on surfaces that shouldnt give reflections, I saw mirror like reflections on the marble floors, which makes sense..but then I would go into an area with stone granite floors and it would have the same mirror like reflection on it, which isnt right. Stone floors like that shouldnt have such a highly mirror like reflection on them, the RT reflection implementation is TOO mirror like at times.
I'm addicted. This game is brilliant.
I'm not a Harry Potter fan in the slightest, having only seen one film and not read the books, but the game is top notch.
Found a happy middle ground of adjusting settings, forcing resizeable bar as well as those settings posted in this thread.
0 black point level (this is important)Anyone using HDR on PC, ideally with OLED, ideally LG one, what sort of settings you using? Using G2 an recommends using HGIG in the game settings when calibrating HDR, but makes it so dark so gone back to dynamic. Just trying to find the spot, but such a minefield on windows with HDR, but enabling it does look decently better then SDR which is good.
Following this, I used those settings with ultra where applicable and turned of all RT. I also switched to DLAA and it looks nice so far. Runs great too uncapped (80-100fps+) and if 60fps capped the 3080 Ti is comically sleeping as per @HungryHippos observed lol.