Homeworld & Homeworld 2 HD remakes in the works

Whilst the graphical update is definitely nice, I'm sadly not liking several aspects of the UI and gameplay which have changed.

- What on earth have they done to the 'Launch' panel. Each docked ship listed individually as a little 'picture'/schematic - in the order in which it docked... How are you supposed to use that? :confused:
- The 'stay docked' checkbox does not carry over into the next level, so even if you have all strike craft docked they auto-launch at the start of 'Diamond Shoals'
- Limit of 14 Salvage Corvettes is a bit of a pain. Definitely means different tactics to the 'steal everything worth having' one I often used before.
- Seems very easy - e.g. in the level where you salvage the cryotrays there was only two enemy frigates attacking the trays rather than 6 or 8 in the original. Same with the Beam Frigates in the subsequent level - only 4 instead of 8 or so.

Plus a few bugs so far:
- Couple of crashes to desktop
- Enemy AI seems to be a bit lacking. The Kushan carrier in the early levels basically just sat there waiting to die once its first wave of strike craft had been destroyed.
- Captured an enemy carrier using Salvage Corvettes, and when it had been processed came back out of the mothership as one of my ships it then launched a load of hostile strike craft which started attacking my other ships :confused:
 
I had 3 assault frigates attacking the cryo trays when I did that mission.....strangely I couldn't capture them....well I could, but they just disappeared and I didn't get them joining my fleet :S
 
Just trying to get through The "diamond shoals" level, plays totally differently than the original game, just lost the mothership 4 times trying to do this level. Interceptors are useless, you need more fire power, going to try heavy corvettes and attack bombers and you'll need a lot I reckon, the asteroids are far less forgiving than before.

Apparently a bug with the asteroids not re-appearing as smaller fragments from what I read.
 
Whilst the graphical update is definitely nice, I'm sadly not liking several aspects of the UI and gameplay which have changed.

- What on earth have they done to the 'Launch' panel. Each docked ship listed individually as a little 'picture'/schematic - in the order in which it docked... How are you supposed to use that? :confused:
- The 'stay docked' checkbox does not carry over into the next level, so even if you have all strike craft docked they auto-launch at the start of 'Diamond Shoals'
- Limit of 14 Salvage Corvettes is a bit of a pain. Definitely means different tactics to the 'steal everything worth having' one I often used before.
- Seems very easy - e.g. in the level where you salvage the cryotrays there was only two enemy frigates attacking the trays rather than 6 or 8 in the original. Same with the Beam Frigates in the subsequent level - only 4 instead of 8 or so.

Plus a few bugs so far:
- Couple of crashes to desktop
- Enemy AI seems to be a bit lacking. The Kushan carrier in the early levels basically just sat there waiting to die once its first wave of strike craft had been destroyed.
- Captured an enemy carrier using Salvage Corvettes, and when it had been processed came back out of the mothership as one of my ships it then launched a load of hostile strike craft which started attacking my other ships :confused:

I agree with all of that mate. I'm also finding it difficult to actually "see" whats going happening on the screen, its as though everything is a bit smaller and tends to blend in with the background.
 
Apparently a bug with the asteroids not re-appearing as smaller fragments from what I read.

If they don't reappear as smaller fragments and continue doing the same amount of damage, then how do you finish the level?
Sounds to me like a few patches might be made available. And I still can't get my right click menu to work
 
Plus a few bugs so far:
- Captured an enemy carrier using Salvage Corvettes, and when it had been processed came back out of the mothership as one of my ships it then launched a load of hostile strike craft which started attacking my other ships :confused:

I'm sorry but that is hilarious :D
 
I really hate to say this, but I reckon that this game needs to be fixed. Theres quite a few glaringly obvious facets to this game that need attention.

1. Formations are broken. At the first sign of combat strike craft will break formation and do their own thing.
2. Launch menu needs looking at and being modded to emulate the original.
3. Support frigate "heal" action needs to be simpler (hit "z" then select ship to be healed)
4. When box clicking the entire fleet, a list of all ships appear in the top r/h corner of the screen and any particular group can be selected from that list (like the original and Cataclysm), not that useless box with a pictorial representation of ships that are virtually indecipherable
5. Allow the player to select/ build the fleet that they want, don't limit cap certain ships to a low figure, ie: 14 salvage corvettes, most people want loads of 'em for capture purposes, 14 is about as much use later on in the game as a third armpit.

All the above items listed are also being moaned about on the steam forums, and a lot of people are really annoyed with these issues. I get the impression that the guys at Gearbox thought it might be a good idea to muck about with the game and do a bit re-balancing, but I personally, and a good few others, don't agree.
Opinions?
 
Reasonable comments from what I have seen so far But I've only got to mission 5. Also sending ships to dock seems a little broken at the moment.
 
Even the tutorial is broken; instead of waiting for you to "click OK to continue" she just keeps talking. Also noticed that ships momentarily flash into view before they actually hyperspace jump in, and there are all sorts of tiny UI niggles and inconsistencies too.
 
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Reasonable comments from what I have seen so far But I've only got to mission 5. Also sending ships to dock seems a little broken at the moment.

Wait till you get to "diamond shoals" I've tried 6 times to do that level and failed each time. My last attempt I had 30 interceptors, 20 heavy corvettes and 15 attack bombers all set to aggresive. I also had 3 support frigates repairing the mothership at the same time. The issue is you can't destroy the asteroids quick enough and the mothership takes too much damage. Maybe it needs a few capital ships to have a go as well but I think they might be decimated by the other asteroids in the way.
 
For diamond shoals I retired all my strike craft at the end of the previous missions so all i had was 3 enemy destroyers I capped, the carrier, some ions I capped and few of my own and some assault frigs. What i did was have about 10 repair corvs repairing ms and one per destroyer. Group all frigs and destroyers and concentrated on just the large roids that would only hit the ms and ignored the rest. I managed to do it as the time before it was a lot harder as I hadn't many repair corvs and had a bunch of fighters etc which bumped the difficulty for the next mission as it's like hw2 now where it auto balances the enemy with u based on ur fleet strength which hw1 classic didn't do before.
 
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For diamond shoals I retired all my strike craft at the end of the previous missions so all i had was 3 enemy destroyers I capped, the carrier, some ions I capped and few of my own and some assault frigs. What i did was have about 10 repair corvs repairing ms and one per destroyer. Group all frigs and destroyers and concentrated on just the large roids that would only hit the ms and ignored the rest. I managed to do it as the time before it was a lot harder as I hadn't many repair corvs and had a bunch of fighters etc which bumped the difficulty for the next mission as it's like hw2 now where it auto balances the enemy with u based on ur fleet strength which hw1 classic didn't do before.

I managed to diamond shoals using just capital ships, surprisingly easy really and I found the repair corvettes very useful along with three support frigates.
Now I've started "garden of Kadesh" and I'll tell you, it looks gorgeous but, I lost all my scouts, all my interceptors in the opening battle with the swarmers. These strike craft now are vitually useless in the game, they just keep getting destroyed too easily no matter what you do with them. In the old HW1, the scouts were able to hold their own against the swarmers, but in a short time all 40 of them were gone and there were bucket loads of swarmers left. A short time later still, my interceptors went the same way.
 
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Neb mission is a pain for your strike craft but i noticed my frigs and cap ships were totally fine in this mission tho i did have a repair corv or support frig on each of em. Best thing is defenders tho tbh id not waste your rus, wait till research for multigun corv comes up and get them when its done and try a repair corv on em maybe one each i dunno as they heal super fast.

Im still after a hour ago starting it i had killed em all off now im stuck resourcing the crap out of the nebula and using the captured carrier i got as a resource controller to speed things up but its slow going. Nearly done and got 5k rus so far. Not much more left to get i think just a few small veins to go.

Also lol pieman, ur rig is almost identical to mine, except i use a 670 card and my cpu is oc to 4.5ghz using a antec water cooler i think it was. we even have the same psu :) Im pretty much maxxed as default im using 4x aa i think vsync on fps seems smooth and high. Not too bad the remaster with performance.
 
Yep it runs smooth as something smooth on me system:D I'm gonna have a go at the next part of the level using multigun vettes and 2 or 3 drone frigates. Apparently the reason strike cratf are useless in HW1 remastered is because the devs used the HW2 engine and theres an issue with "ballistics" and something to do with hit counts. Over on the steam forums theres loadsa threads with people complaining about this, which up to a point, I can sympathize with. Also I found out if you hit "backspace" twice you can clear the screen of the UI and its even prettier to look at.
 
Drone frigs were never very useful tbh in the original i dunno if there any better now but just saying, its probs better to just get the multigun corvs and have assault frigs ion cannons and destroyers in ur fleet. And repair corvs and support frigs to heal ur stuff too of course. ;)

Yeah they removed the ballistics system of hw1 in fav of hw2 RNG type.
 
Well, I found out that drone frigates are useless, multigun vettes are business and assault frigates own against swarmers.Hope someone finds this useful, basically ignore any strike craft too, they're also useless
 
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