Assuming TWD zombies
Depends where I am... in London - lay low for a few days in my flat slowly check out immediate area on my development (have gated car park and individual blocks have security doors fitted). Eventually try to find a way back to the midlands, moving mostly at night - probably using a bike.
If in the midlands - have plenty of food and decent size garden, neighbours are all pretty decent people, would likely be open to collaboration - could easily block off bottom of road.
frankly TWD zombies would be straightforward to keep away if you've got neighbours you can co-ordinate with - keep light/noise to a minimum, at night - WW2 air raid style, coordinate patrols, sentries etc.. have inner barriers too and SOPs re: possible breaches of any section of the neighbourhood
if you don't have neighbours to co-ordinate with then it is still fairly straightforwards with noise/light discipline - close gate at end of drive, keep curtains closed... dumb Zombies have no reason to come near your house as they can't see anyone, the certainly can't see into the back garden, can recce the adjoining houses and check for zombies, close gates/make barricades around them so no zombie need be in an adjoining garden either. TWD zombies hit a barrier then change direction unless they sense some prey beyond it. Initial savaging/searching for surviving neighbours or local Zombies to be done by fence hopping checking out neighbouring houses via the back garden.
eventually consider moving out to local farm if not already occupied, frankly the farm early on in TWD was one of the best locations if you take into consideration that concealment and good sentries are the best ways to avoid being killed... they could have let the herd pass through that location or just bolted it down and retreated to a secondary location that they can bunker down in for a day or so until the herd passed through.