** HTC VIVE PRO - UPGRADED WIRELESS VR HEADSET ANNOUNCED **

Apparently, it's going to be Q1 for the standalone headset and Q4 for the bundle with everything. That's if you can believe a random 'reliable source'. If these rumoured prices appear to be true, it would be amazing if the $350 doesn't = £350.

Source

Well thing is Oculus bundle is £399.

The vive bundle q4 which is to be as you say estimated around $/£799 includes 3d p audio (oculus already has it) wireless addon, lighthouse v2 (basically if you own a mansion you will be pleased as the sensor coverage is x10 at least but for the rest of us mortals we get better tracking etc but vive lighthouses were already very good anyway.

I'm struggling to see how all this upgraded gear is worth an extra £400 ?

+ slightly higher res so it should be slightly better than Oculus
+ better lighthouse tracking system (when it was already v good)
+ upped the comfort level on the headset

The only thing that is a big changer is the wireless headset upgrade but is that worth £400 ?

If i'm missing something then what is it? I'm disappointed Oculus havent released or even have *plans* to release a CV2 with better res etc.
 
i guess to answer my own question. the TPCAST Wireless Adapter for the oculus is around £300 + im guessing similar device for the vive is at least £300 so i guess a figure around £799 is not a bad deal at all for an improved headset etc :D I'm assuming the all-in-one package deal will include the knuckles instead of the fanny wands? :p

Although at the moment the all-in-one stock Vive price with everything (except the knuckles ofc) is £989....


But again i'm disappointed we are not going to be getting more competition in the pc vr market. Oculus doesnt seem to want to take on the Vive headon here. Not good for prices :(
 
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im guessing similar device for the vive is at least £300 so i guess a figure around £799 is not a bad deal at all for an improved headset etc :D I'm assuming the all-in-one package deal will include the knuckles instead of the fanny wands? :p

Although at the moment the all-in-one stock Vive price with everything (except the knuckles ofc) is £989....


:( fannies it is. is it ok for me to say that? :D

no knuckles in the vive pro bundle
 
Yep no knuckles with the package deal as it stands currently. Reading between the lines this sounds like because Valve won't give a date on when they'll be ready and HTC want to get their ducks in a row. Maybe Valve are just going to sell the Knuckles on their own ¯\_(ツ)_/¯
 
Yep no knuckles with the package deal as it stands currently. Reading between the lines this sounds like because Valve won't give a date on when they'll be ready and HTC want to get their ducks in a row. Maybe Valve are just going to sell the Knuckles on their own ¯\_(ツ)_/¯

Oooo, we wish. This is way more likely to be a case of the knuckles will cost £100+ and they don't want to 'unnecessarily' inflate the cost of the new headset bundle. Think Nintendo Switch and its amazingly expensive controllers for example.
 
After chatting about what spec CPU & GPU would be a minimum for the Vive Pro, I see this, what do you reckon? :

"VR at 2.5K res @ 90fps - The HTC Vive Pro buyers guide!

For this comparison we assume typical 1440p (2.5k) gameplay equates to the Vive Pro's HMD resolution. Vive Pro's resolution is actually slightly more demanding than regular 1440p but we can also say most tailor made VR games are not as graphically demanding as say, Deus Ex: Mankind Divided.
Executive summary:

For gaming, an Intel Core i5 8400 performs slightly better and costs less than a last gen i7 7700K. Add a GTX 1080ti and you may just get that magic minimum 90fps in any first person perspective game on the Vive Pro at maximum quality settings. Add a GTX 1080 instead and you will need to drop down to at least 'High' quality to maintain a minimum 90fps.

CPU GPU pairing
(first person perspective gaming only)

i5 8400 + GTX 1080 = 75-95fps @ 1440p 'Ultra' quality
i5 8400 + GTX 1080ti = 95-125fps @ 1440p 'Ultra' quality
i5 8600K + GTX 1080 = 80-100fps @ 1440p 'Ultra' quality
i5 8600K + GTX 1080ti = 100-130fps @ 1440p 'Ultra' quality

Analysis:
  • The i5 8600k adds 5fps for £65 more over the 8400
  • The 1080ti adds 30fps for £200 more over the 1080
The cheapest pairing here would risk frequently dropping below 90fps at 1440p resolution with ULTRA quality. Drop that down two notches to HIGH quality and things should click along at a minimim of 90fps. But its cutting it fine and does nothing for future proofing.

The most expensive pairing here would almost certianly keep things above 90fps on ULTRA quality at all times, costing £265 more. The best value is to pair an i5 8400 with a GTX 1080ti for an extra £200 to get almost the same performance gain.

With all tests, there will be the odd moment where fps drop well below 90fps but recover almost immedietly. If ULTRA quality is a must, then get a 1080ti. If you are happy with HIGH quality or lower then a 1080 may just do the trick. Personally, if you are getting a Vive Pro and new rig from scratch, then an extra £200 for a GTX 1080ti guarantees a better experience for a relatively small percentage of a total build cost.

If an Oculus Rift is your game, then I strongly recommened the cheapest pairing here as the best choice of latest hardware.

(fps stats based on Guru3D.com's combined first person shooters at 1440p resolution game benchmarks with an i5 8600K and both GTX 1080 and 1080ti cards. i5 8400 performance extrapolated down from i5 8600K values.)"
cleardot.gif
 
I'll be sticking to my i7 5820k + 980Ti for a few months more it seems so I'll try to order a pro upgrade as soon as they become available. Same graphical quality with better panel res for reduced SDE would still be a good reason enough for me. I'm not seeing the SDE so much now after selling my first Vive HMD over a year a go so I'm assuming the software has been improving as well over that period.

No driver issues this time either though oddly the camera which never worked reliably for me at launch worked fine over the TP Cast even though I thought it wasn't supposed to. Then going back to the cable setup the camera is not working again! I'll put that down to older USB 3.0 ports on my mobo.
 
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^^ Predicting VR performance using a non-VR game is complete nonsense. VR stresses the system in completely different ways, so such comparisons are meaningless.

The best indicator of Vive Pro performance is to run a regular Vive (or Rift) with supersampling set to approximate the Pro's native resolution, so ~1.3.
 
Road to VR had a good article too:

"At 2x SS, both cards still turn in a solid performance, but you can see the divergence in frametime beginning to show. There’s a performance blip towards the end of the experience here, but clearly the digression wasn’t great enough for the runtime to enforce ASW – and the average delivered FPS seems to back that up."

Would be good to see a 1.5 SS test but based on x2 it looks like a 1080 only just misses out on a 'true' 90fps - so should be just fine for the Vive Pro.

All these synthetic frame insertions, spacewarps, time warps etc. Great for under-powered rigs, but I think anyone getting a Vive Pro really doesn't want to be relying on them.
 
RIP HTC? Oculus don't have anything that competes with the Vive Pro in terms of how clear the image is i.e. resolution, PPI, SDE etc and Pimax don't have much more than a concept product at this stage.
 
I imagine it's quite an attractive prospect for a lot of existing Vive users - assuming the price isn't too silly. Pimax probably is too, but as said, that's not exactly been proven as a fully sorted product yet.

Also wouldn't be surprised to see it tempt some Rift users over. Ones that don't mind splashing the cash on a full setup that is. A lot of flight/race sim fans would be very interested in the increased res. All they need is a single lighthouse and they're sorted.
 
I just don't see any room for the Vive / Vive Pro when put up against Oculus and Pimax. RIP HTC.

We have 2 Rifts in our house, I might look into the Vive Pro when it's released in full as package - but I'm not an Oculus 'fan boy'. Saying things like 'RIP HTC' just make you look silly.
 
Road to VR had a good article too:

"At 2x SS, both cards still turn in a solid performance, but you can see the divergence in frametime beginning to show. There’s a performance blip towards the end of the experience here, but clearly the digression wasn’t great enough for the runtime to enforce ASW – and the average delivered FPS seems to back that up."


Do you have a link to this article?



All these synthetic frame insertions, spacewarps, time warps etc. Great for under-powered rigs, but I think anyone getting a Vive Pro really doesn't want to be relying on them.

uhh It would be tricky because Vive doesnt have ASW or ATW they are still working out the kinks in ASRP. But Oculus are still well ahead of them in this respect.
 
I just don't see any room for the Vive / Vive Pro when put up against Oculus and Pimax. RIP HTC.
I expected HTC to abandon PC VR, but I'm really glad they haven't. I might upgrade to the Pro, in case the Pimax I have on order turns out to be a turd.

As for Oculus...when's that new hardware arriving? Or even being announced? All I hear are crickets from that camp.
 
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