i just got dead space 2 but i'm so disappointed

You really think a disabled person sees an able bodied person and become quite unhappy?

The last thing any disabled person wants is to be considered a victim or different.

Not all disabled people will become unhappy when they can't do what a disabled person can do, but a fair few would be unhappy.
 
I know what you mean dude this type of thing annoys me all the time, why the hell do video game companies do this, console games are just as bad too :(

I only have one hand but was always able to play console games using my stump on the d-pad and this worked fine until the N64 hit the market, today tho they don't seem to think button customization is important even tho the pads have 50 buttons for like 5 functions.

I got need for speed shift on release because I love the title and played it twice as my control options were triggers I couldn't reach or cumbersome sticks, it was even worse when the new Mario game came out on the wii and I couldn't even play it (though lucking they re-released super Mario world on the wii and it was cheaper and better ^^). I was so glad that GT5 retained the control options from the original game as well as the newer ones.

It was really annoying when UT2003 came out and you needed to operate the KB and mouse together to steer the trucks, Halo PC had already demonstrated a superior control system using just the mouse. I remember back around 2005 I nerly bought a motion tracker headset off ebay for use in FPS games so I could use that and the keyboard and i'd be able to strafe in multiple directions lol.
 
On a more general note this issue highlights a concept I've been thinking about for some time.

Back in the 1990s Microsoft introduced DirectX as (amongst other things) a way of providing a common interface between games and hardware to make things easier for Developers. We've subsequently seen things like the Games for Windows program too.

Why is this relevant? Well, an idea I've had for a while, is that Microsoft should create their own game control mapping centre, right into Windows. How this would work is as follows:

Within Windows, for each game genre, you would have a set of control profiles listing common actions. For example, in a FPS game, this would include:

Forward
Back
Left
Right
Jump
Crouch
Prone
Lean left
Lean right
Reload
Primary fire
Secondary fire
Weapon 1....10
Melee
Use/Interact
etc

You then map these commands to whatever keys/buttons you want within a Windows interface.

Then game developers, in addition to providing their own customisation options, could latch onto this by defaulting (or having the option to populate) their game controls based on your 'master' game controls as you have defined in Windows. So, in gareth170's case, he would have walk forward mapped to the mouse button in Windows. He would only need to set this up once. When he buys a new game, providing it supports this new windows feature (making it a Games For Windows requirement would be nice), the control is already setup for him to use out of the box.

Of course, every game is different. Some games will have random commands like x-ray vision or whatever. So we still need the ability to remap controls within the game. But wouldn't it be a nice head start if say the 20 most commonly used commands could be 'permanently' mapped to whatever key/button you want, without having to set them up for every single new game you play (or worse, you find out that you can't even define the mapping you want)?

Such a feature would have wide-ranging benefits. Not just for cases like this, but for every single PC gamer who is fed up with having to individually setup every game - especially for those who say, don't want to use WASD for movement.

Obviously, such an idea would need fleshing out a lot, but I think it would make people's (gaming) lives easier.

I didn't have time to respond to this properly last night (was on my phone), but I really do think that this would be a great feature to be provided as part of Windows and making it a requirement for GfWL would definitely help to push this issue forward. I have actually been attempting to contact Microsoft over the past couple of days to see if making having remappable keys could be one of the GfWL requirements, but so far every attempt I've made has ended up with someone not understanding my request for contact information and asking me what my product version is, what the fault is and what system I'm running. :(

I do think it's a good idea that should be the kind of thing that they could really improve the situation by working on. :)
 
the problem with that is some games you need to play using a analog stick e.g driving games.. if u use w,a,d,x in them games you'll have difficulty playing the game...
 
the problem with that is some games you need to play using a analog stick e.g driving games.. if u use w,a,d,x in them games you'll have difficulty playing the game...

Indeed, this is true (although some of my best rFactor hotlaps were done using a keyboard :p ), but if it was to be a feature included in the operating system then there's no reason why support for gamepads should and would not be included. :)

Out of interest, other than GTA how many driving games have you been unable to set to use the analog stick that you need? I'd have thought most of the time the developers would allow you to use any axis, if not it's an even bigger failing on their part, surely? :/
 
Indeed, this is true (although some of my best rFactor hotlaps were done using a keyboard :p ), but if it was to be a feature included in the operating system then there's no reason why support for gamepads should and would not be included. :)

Out of interest, other than GTA how many driving games have you been unable to set to use the analog stick that you need? I'd have thought most of the time the developers would allow you to use any axis, if not it's an even bigger failing on their part, surely? :/
i think it's been about 3 other driving games that i've had issues with, can't remember the tildes.
 
Perhaps the focus should be about helping everyone with a disability who is prevented from enjoying games / computers and not just remapping keys. Yeah....small step for man etc.

Just to let you know....someone who can only move their eyes will rely on something called "eye gaze" (or similar) at around £11,000 to access a computer. A real ball ache if you don't have a spare £11,000.

A blind person will use software called Jaws at around £800. All that does is read aloud what is on screen. It's free if the person get's a job....but not if they can't.

Remapping a key in one game is easy. You lot need to stop congratulating yourselves and get working to make computers completely accessible.

This isn't just about one game any more though. Look at all the publicity it has gained from the media, and how many people have signed and are still signing the petition since this. If anything I'd say it's brought it forward and made people more aware of it.

As I said before, now that the DS2 devs are working on a fix, I'd like to hope that its something they'll think about in future releases
 
Perhaps the focus should be about helping everyone with a disability who is prevented from enjoying games / computers and not just remapping keys. Yeah....small step for man etc.

Just to let you know....someone who can only move their eyes will rely on something called "eye gaze" (or similar) at around £11,000 to access a computer. A real ball ache if you don't have a spare £11,000.

A blind person will use software called Jaws at around £800. All that does is read aloud what is on screen. It's free if the person get's a job....but not if they can't.

Remapping a key in one game is easy. You lot need to stop congratulating yourselves and get working to make computers completely accessible.

what!!!!

it's not about just one game, i'm triying to get remapping control settings in all games.

also your focusing on the hardware side of it which is whole different story.

i guess theres always 1 in the pack.. :D
 
where is the petition i would like to sign it. also i think this is a big priority for all games companies. the industry does not cater enough for people with disabilities. shame on them.

great thread :D
 
This isn't just about one game any more though. Look at all the publicity it has gained from the media, and how many people have signed and are still signing the petition since this. If anything I'd say it's brought it forward and made people more aware of it.
Exactly, it may have started with Dead Space 2 but I can only hope that developrs of future games will add remapping in their development schedule.
 
Howdy

Not sure if its been mentioned, I missed the last 6 pages! =P

But speaking of remapping, could you not use a remapping program, to remap mouse button one for example as 'W' or whatever character, then within the game map 'W' as walk? But press Mouse button 1 to make the game register you pressing 'W'...? Or is that too simple... :(
 
So happy reading through the thread again that it is being added to the game and also that the message is spreading so all being well gamers like Gareth will hopefully not be in a similar situation in the future.

Very good news :)
 
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