It seems that from MS and Sony (although Sony did more talk on this then MS) they are really talking up RT Audio. Something that I've not read anything from SoundBlaster nor MS for PC in any meaningful way. If I want that level of audio fidelity in my PC games how are we going to utilize RT Audio on PC and what hardware will be used to bring it forward?
Imagine the advantage playing the next COD BO game, crossplay, were console players are using RT Audio and we don't...
Right now, in MW, I have to tweak the EQ for my sound so I can get just as good of sound positioning with my cans that console player can get with cheap headphones.
When I originally came from console to pc like 10 years ago the biggest let down on pc was the sound quality.
On xbox 360 every game was Dolby digital 5.1 and the sounds were separated perfectly on my tritton 5.1 headset.
Hopefully they can bring this RT sound you mention to pc, that is something I would really enjoy.