Indiana Jones and the Great Circle (2024)

Not really no. It's not perfect, but it's fun. It's not meant to be perfect AI as this is Indiana Jones, imagine playing out one of the first 2 movies, the sheer comical nature of things is what you get here. You can also grief them, and depending on the Ai response settings you have set, they may not pay attention to immediate action happening nearby lol.

I recorded some video earlier of the full path tracing gameplay and this included fights with the AI in Giza around the ruins, it genuinely is fun and not "oph here we go" like teh AI on say Star Wars outlaws lol.


As for the pat tracing itself, very performant tbh, as expected with DLAA it's sub 50fps at 4K which is better than Alan Wake 2 and Cyberpunk which got like 30fps. Just goes to show that Vulkan and Id Tech is just way more efficient. You can use DLSS Quality at 4K and get over 60fps at all times basically, or leverage 20-30 more fps by using DLSS Balanced/Performance. All without needing Frame gen (which is needed for Cyberpunk) - I genuinely think that DX12 is the stumbling block for efficient multithreaded performance given what this update is demonstrating and I hope other devs looks to hope over to Vulkan based engines going forward now that we know path tracing is really good on it.

The VRAM use is quite substantial with PT enabled, too, an extra 3GB of VRAM is used at 4K upscaled. With DLAA the VRAM use is +5GB.

VRAM use inside the main Giza Village area:

PT (4K DLSS Balanced):
KYhcCIx.png


HWRT (4K DLAA):
UkAemUa.png



In terms of differences, they are minor vs the already great hardware RT in this game, shadows are RT now as are reflections, shadows are "cleaner" as a result, and overall GI is subtly improved ion most scenes, the colour casting from indirect bounce is more obvious now too. The performance hit is rather massive as expected.


Path Traced (4K DLAA):
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Hardware Ray Traced (4K DLAA):
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Path Traced (4K DLSS Quality):
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Hardware Ray Traced (4K DLSS Quality):
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Path Traced:
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Hardware Ray Traced:
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Path Traced:
XJsSEpV.jpeg


Hardware Ray Traced:
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What you can do is mix and match, so as shadows and reflections are screen space in HW RT mode, you could just enable path traced shadows and reflections and there you go, now everything is either ray traced or path traced, no more screen space.


Nobody with an 8GB card is going anywhere near path tracing lol.
I haven't played it yet, but better performance than CB77 and Alan Wake 2 could be due to more aggressive distance for rendered effects or just overall simpler scenes.
 
There is some aggressive culling. It runs ok most of the time, but then you get an area which bogs it right down.

TBH other than some of the lighting, the graphics aren't amazing. The characters and other objects looks a bit plastic.
 
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I haven't played it yet, but better performance than CB77 and Alan Wake 2 could be due to more aggressive distance for rendered effects or just overall simpler scenes.
Quite probably, though Alan Wake 2 is a sandboxed linear path game so makes sense. Whereas Cyberpunk draws far and wide. I have to say though now that I am in the later stage of the game in the jungle, the framerate is much tougher in this area as the foliage density is much higher. I am getting ~60fps now where I was getting 80-85fps in all areas of the game previously.

So with that in mind I'd say Cyberpunk is more consistent, I know I can use DLSS Performance at 4K and always have at least 100fps with Frame gen which actually is very responsive in that engine so no problems using FG. Whereas FG has more noticeable latency in this when path tracing, but not so when normal HW RT as the frame times are low and fast anyway so no need for FG even with 4K DLAA.
 
I do want to give this a try, but not sure its going to run well on either my PC (9700k and 2080) or my series S.....

I can't see why it wouldn't run well on a 2080. It runs just fine on my 3070 laptop.

This game isn't really that demanding. It just has some unusual requirements (i.e. it requires hardware ray tracing and 8GB VRAM).
 


Quite probably, though Alan Wake 2 is a sandboxed linear path game so makes sense. Whereas Cyberpunk draws far and wide. I have to say though now that I am in the later stage of the game in the jungle, the framerate is much tougher in this area as the foliage density is much higher. I am getting ~60fps now where I was getting 80-85fps in all areas of the game previously.

So with that in mind I'd say Cyberpunk is more consistent, I know I can use DLSS Performance at 4K and always have at least 100fps with Frame gen which actually is very responsive in that engine so no problems using FG. Whereas FG has more noticeable latency in this when path tracing, but not so when normal HW RT as the frame times are low and fast anyway so no need for FG even with 4K DLAA.

Sounds like you'll be needing a 5090 after all :p ;) :D

Not sure why he has titled this as the first RT mandatory game, we have quite a few RT only titles now....

- more or less every ue 5 title (which is a lot now), granted software RT lumen mostly but still RT
- metro ee
- star wars outlaws
- avatar
- spiderman 2 (PS 5 only atm anyway....)

Then throw on RTX remix titles.

I can't recall but isn't AW 2 RT only?
 
I'm finding with this game that for the graphics to look the best you really have to embrace the filmic elements like CA, film grain etc. I started off by turning off all the post processing but I feel the game looks best with all that stuff on and I think it's the intended look and feel. The only thing I've changed is putting the sharpness on 100.
 
Yes when done right, all those effects do look good and add to the experience. This IP is such that it feels more like old school movie action given the subject this way too.
 
I'm finding with this game that for the graphics to look the best you really have to embrace the filmic elements like CA, film grain etc. I started off by turning off all the post processing but I feel the game looks best with all that stuff on and I think it's the intended look and feel. The only thing I've changed is putting the sharpness on 100.

Only played about 20 mins late last night but after 10 mins I had to turn off CA as it just felt a bit off to me.

A bit like Jaws 3 if you’ve ever been unfortunate to watch that. All the edges look like they should be in a 3D movie rather than standard film. Perhaps it’s just my eyes but it’s the only title that’s had that effect on me. Bit weird maybe but that’s what it felt like.

However, I am looking forward to giving the game a proper go tonight.

Supreme 4K with PT looks good!
 
Vram usage is the big one with this game it seems. I've got 12GB and with any path tracing on it just eats all if it for breakfast.
 
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