Soldato
- Joined
- 14 Aug 2009
- Posts
- 3,114
I haven't played it yet, but better performance than CB77 and Alan Wake 2 could be due to more aggressive distance for rendered effects or just overall simpler scenes.Not really no. It's not perfect, but it's fun. It's not meant to be perfect AI as this is Indiana Jones, imagine playing out one of the first 2 movies, the sheer comical nature of things is what you get here. You can also grief them, and depending on the Ai response settings you have set, they may not pay attention to immediate action happening nearby lol.
I recorded some video earlier of the full path tracing gameplay and this included fights with the AI in Giza around the ruins, it genuinely is fun and not "oph here we go" like teh AI on say Star Wars outlaws lol.
As for the pat tracing itself, very performant tbh, as expected with DLAA it's sub 50fps at 4K which is better than Alan Wake 2 and Cyberpunk which got like 30fps. Just goes to show that Vulkan and Id Tech is just way more efficient. You can use DLSS Quality at 4K and get over 60fps at all times basically, or leverage 20-30 more fps by using DLSS Balanced/Performance. All without needing Frame gen (which is needed for Cyberpunk) - I genuinely think that DX12 is the stumbling block for efficient multithreaded performance given what this update is demonstrating and I hope other devs looks to hope over to Vulkan based engines going forward now that we know path tracing is really good on it.
The VRAM use is quite substantial with PT enabled, too, an extra 3GB of VRAM is used at 4K upscaled. With DLAA the VRAM use is +5GB.
VRAM use inside the main Giza Village area:
PT (4K DLSS Balanced):
HWRT (4K DLAA):
In terms of differences, they are minor vs the already great hardware RT in this game, shadows are RT now as are reflections, shadows are "cleaner" as a result, and overall GI is subtly improved ion most scenes, the colour casting from indirect bounce is more obvious now too. The performance hit is rather massive as expected.
Path Traced (4K DLAA):
Hardware Ray Traced (4K DLAA):
Path Traced (4K DLSS Quality):
Hardware Ray Traced (4K DLSS Quality):
Path Traced:
Hardware Ray Traced:
Path Traced:
Hardware Ray Traced:
What you can do is mix and match, so as shadows and reflections are screen space in HW RT mode, you could just enable path traced shadows and reflections and there you go, now everything is either ray traced or path traced, no more screen space.
Nobody with an 8GB card is going anywhere near path tracing lol.