iRacing

I've just tried a couple of Street Stock races, my first ever on an oval, and... meh.

I don't see the point. I'm not trying to start a flame war here, but it's really dull racing. Unless I'm missing something it's impossible to overtake anyone. The guy in front just hugs the inside line, forcing you outside but you can't go the long way around without losing your momentum and the half-car length overlap you had. Then if there was anyone behind you they dive to the inside and overtake you instead. So to avoid being overtaken, no one makes an overtake.

Unless there's a crash (which surprisingly there hasn't really been) it ends up being a 20 lap drafting processing.

Seriously, am I missing something?
 
Are you using a setup? a lot of people don't and I have no problem getting around them on the outside! Other than that, get a good start and bump drafting too, I can get down to 36.4 when doing that. A little drafting, going high then coming down can give you enough to get past someone, or hang onto them and wait till they make a mistake and stick your nose inside.

To be honest though, apart from Carb Cup with the ludicrous speeds I do have more fun with a couple of mates in these races and we're all pushing through and trying to beat each other!
 
I've just done a Street Stock race, it was ok. I had a good clean race with about half a dozen guys all around my pace. I think I managed to get up to 8th at one point only to loose 3 or 4 places a few laps from the end because of the knock effect of other drivers contact. Contact seems a bit more forgiving than the last time I ran street stock and the lap times are a little slower.

You could tell how long it had been because my initial set up failed tech, so I just chose the iRacing Charlotte set up.

Tires seem to last a bit better now though?
 
Is this Street Stock at Charlotte (full)? If so yeah that's bad, as well as any race at Talladega/Daytona.

The Street Stock is designed to run at half-mile or shorter tracks, where you actually need to brake and have some amount of skill to keep up the corner speed.

Anything bigger than half-mile, like Charlotte which is a 1.5 mile 'cookie cutter', in the top-3 nascar cars (trucks/nationwide and cup cars) are good fun, again they require at least lifting and skill to both get corner speeds and handle the tyres to some extent.

The tracks that are just flat out, even with bump drafting, are terrible imo.
 
Yeah it was Charlotte full. I tried again today, forgetting that the track would change, so I had to learn Oxford plains speedway in the 5 minute warmup. You're bang on about short tracks being much better in the SS as I've had some good racing in there and managed to get out of oval rookies. The quality of racing seems all about the track on ovals.
 
I can't believe that Oxford Plains exits in real life or the game, it just ridiculous. I did a practice session and there's no way I'd enter a race at that track, if you can call it a track. I've had more fun trying to park at the supermarket.
 
Oxford Plains is awesome, any track where you can powerslide (at least in the Late Model) an entire lap gets a huge thumbs up from me :D

Racing there isn't too bad as long as everyone is respectful as well, I did lose a win due to some redneck halfwit doing the old 'bump and run' because his complete lack of talent meant that was his only option to beat me though, not bitter though. :p
 
On a more serious note, of the free tracks try USA and South Boston, maybe Lanier as well, but definitely the first two as they're what I class as the 'proper' short tracks, not a bit mental like Oxford and not flat-out like Charlotte full.

Then add in Martinsville, Concorde, Irwindale, Stafford, Langley, Thompson, all with subtly different 'styles' that mix it up and had great races on most.

With the bigger cars you've got Iowa, Pheonix, Pocono as some really great fun tracks, and then the cookie-cutter 1.5 milers, which aren't as fun but aren't bad either. And of course running the Cup car around Martinsville is always a laugh :D
 
I don't think I'll ever bother racing COTA in anything.

Tonight my team had a Christmas event I setup, RUF RWD @ Talledaga with 9 of us, most sporting Christmas jumper paint schemes !I have never laughed so hard in iracing! Uncontrollable bump drafting, 226mph, huge wrecks and a 9 car line up standing start! I'll post some highlights tomorrow.
 
Just bought the Impala SS and Gateway for the National series.

Had $12 of credit so it only cost me just over $5, see how it goes.

Enjoyed a good race in the Skippy again, would've enjoyed a race long close battle with a couple of others had I not spun on lap 8.
 
Jumped in a RUF Cup race, started mid pack as I had no time to qualify and pulled off a win! Thanks for the setup ;)

Thats the first time I've won since I started at Charlotte road course.
 
I see iRacing is very close to getting on Steam now....

http://members.iracing.com/jforum/posts/list/3290506.page

As many of you are aware, following a long process we were greenlit on Steam some time ago. Because of the nature of our game as an on-line service, there was much more technical integration and back and forth with Steam than with the more common click and download games. This resulted also in quite a long time between our being greenlit and now. The good news is we are in our final stages and at this point are really just waiting for final approval before we go live on Steam.
 
Jumped in a RUF Cup race, started mid pack as I had no time to qualify and pulled off a win! Thanks for the setup ;)

Thats the first time I've won since I started at Charlotte road course.
Awesome :)

I wonder if they'll have any cars or tracks on sale at any time once they are on Steam.
I doubt it. Their model seems to be to take a hit on the cost of registration and make it all back on tracks and cars. I don't think there has ever been discounts on them, other than the usual bulk buy discounts.
 
I wouldn't class as what you get as base content as them taking a hit, especially when you consider the fact that you only have access to it while your subscription is active, which is a recurring cost to the user anyway.

Plus they're are really going to have to increase their server capacity to cope with the influx of new drivers theyre expecting. The last update was the first one that didn't kill the service for a while.

Not that expecting anything to change regarding pricing when they're on Steam anyway.
 
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