Single screen? The overheads with triples and the maximum 63 cars on can cause framerate reductions at certain parts of the newer road courses.
Typically last corner at Imola, the Eau Rouge/Raidillon section at Spa and the Mercedes Arena section of the Nurburgring. That said I rarely see less than 60 even on the first lap with lots of cars around.

Yep, it does. SLI performance got a bit of a boost in the last build now they're pushing DX11 features through.Does iracing support SLI/crossfire? I'm thinking of getting another two 1440p monitors but would need to get better gpu hardware or multiple.
Not at all. The most you'll realistically need is 20, and that's only during a race start. Rendering any more than that isn't really necessary.Also do you need to see 63 cars on screen at the same time? Most my races only have low teens in them anyway?![]()
Also do you need to see 63 cars on screen at the same time? Most my races only have low teens in them anyway?![]()
If people have triple screens they need to have the appropriate hardware to support them really. Does iracing support SLI/crossfire? I'm thinking of getting another two 1440p monitors but would need to get better gpu hardware or multiple.
Also do you need to see 63 cars on screen at the same time? Most my races only have low teens in them anyway?![]()
Part of the problem is iRacing is CPU limited, rather than GPU, being basically a single thread application.
Part of the problem is iRacing is CPU limited, rather than GPU, being basically a single thread application.

That development team could spend more time improving the actual game experience, rather than constantly turning out new content at the end of every season.
Steve Myers was saying on twitter that 2500 people were still actively using DX9 and they need those people to stop using it by the end of the year.
The same could be said of Raceroom, but I think both companies are drawn towards the quick-cash of sparkly new content.