Have they done any major patch work to this game yet?
Really want to pick it up, but not if the updates are being rolled out slowly and ineffectually...
^ Really is amazing they released the game without a save on exit!
good that they are working on loading times for dialogues too, the loading may be small, but it really makes a difference
Actually, what I read is that it saves on exit if you have to leave the game suddenly. But when you restart it, that save is being deleted and next save will be where ever you slept or drank a schnapps last time.Kind of ruins the save game mechanic for me, the idea was that you had to drink the Save Schnapps to save and you had a penalty associated with it.
Now everyone will just save exit before doing anything which might cost them their progress.
Thats my take on it anyways
Kind of ruins the save game mechanic for me, the idea was that you had to drink the Save Schnapps to save and you had a penalty associated with it.
Now everyone will just save exit before doing anything which might cost them their progress.
Thats my take on it anyways
I just did the side quest Playing With the Devil. It really doesn't make much sense.
I interfered with the ritual thing. Some bandits attacked, so I killed them. Then I get the objective to tell the priest what happened... And Henry starts spouting nonsense about some woodcutters that he couldn't reason with, and he had to kill them. That isn't what happened at all! /SPOILER]
There is another outcomeActually, that's precisely what happened! While Henry was under the influence of the ointment, two woodcutters (bandits) saw the witches conducting the ritual and attempted to kill them, so Henry intervened. There doesn't seem to be any other outcome, even if you try to render the bandits unconscious. Both the priest and the herbalist still give you a mouthful for killing them!
There is another outcomeJust run off, which is what I did accidentally when just trying to reposition to engage one at a time. The 'witches' all die (although there are only two bodies...though I have found a dead woman lying in a field in a pool of blood, straddling a broomstick, so perhaps that was the third one given what was in the conversation with them , and I got sympathies for not being able to take out the woodcutters.
Pighardia - when you say bandits, did you not have two attack wearing bone armour and animal skull heads? Those were the woodcutters, though TBH I assumed they were some kind of demons seen whilst hallucinating
yes I had bone armour guys. When I looted the bodies it said they were bandits, and they had bandit gear. Then Henry starts going on about having to kill two woodcutters who he tried to reason with!
It never happened
There is another outcomeJust run off, which is what I did accidentally when just trying to reposition to engage one at a time. The 'witches' all die (although there are only two bodies...though I have found a dead woman lying in a field in a pool of blood, straddling a broomstick, so perhaps that was the third one given what was in the conversation with them , and I got sympathies for not being able to take out the woodcutters.
Pighardia - when you say bandits, did you not have two attack wearing bone armour and animal skull heads? Those were the woodcutters, though TBH I assumed they were some kind of demons seen whilst hallucinating
^ Really is amazing they released the game without a save on exit!
good that they are working on loading times for dialogues too, the loading may be small, but it really makes a difference
Kind of ruins the save game mechanic for me, the idea was that you had to drink the Save Schnapps to save and you had a penalty associated with it.
Now everyone will just save exit before doing anything which might cost them their progress.
Thats my take on it anyways
I just don't get it...it NEVER works when devs mess with saves. Just let everyone save whenever they want. Why do they care if I want to play the game just for 10 minutes before going out, or eating for example? It is me playing it not them!...I don't imagine it is a part of their 'immersive experience' to lose an hours worth of progress when a quest doesn't update, or you get stuck in a dialogue loop.
If you are going to restrict saving(for no reason), make sure your game is not as buggy as this!
PS. I'd never heard of this 'game mode' thing on Windows 10. I accidentally pressed a button and a menu came up. I turned on game mode for KCD and now my FPS has increased a fair bit!...I can even turn a few more settings up