Kingdom Come: Deliverance / Open-World RPG / Medieval History

Found a stash roughly northeast of Neuhof which contained a number of high level weapons and a full set of plate armour! The chest wasn't even locked!
 
I just did the side quest Playing With the Devil. It really doesn't make much sense.

I interfered with the ritual thing. Some bandits attacked, so I killed them. Then I get the objective to tell the priest what happened... And Henry starts spouting nonsense about some woodcutters that he couldn't reason with, and he had to kill them. That isn't what happened at all! /SPOILER]
 
Have they done any major patch work to this game yet?

Really want to pick it up, but not if the updates are being rolled out slowly and ineffectually...

There is an upcoming patch, no date specfied though, but around the release of the date it was said 2 weeks, so hopefully this week sometime.

Patch 1.3 - (upcoming)

This is the patch we are currently working on. It hasn’t been released on any platform yet. It’s mainly focused on bug-fixing as we are studiously going through every player report, watching every stream we can and fixing all the bugs as fast as possible. But apart from these fixes, we are working on the following features: (Which is not guaranteed for delivery in this patch )
  • Save and Exit functionality
  • Lockpicking minigame controls improvement on controllers
  • Pickpocket minigame improvement
  • Alchemy recipe for respec potion
  • Many quest-related bug fixes

Source: Steam News for KCD
 
From Vavra's Twitter earlier:

DW9Hf5rXUAAcsFb.jpg
 
^ Really is amazing they released the game without a save on exit!

good that they are working on loading times for dialogues too, the loading may be small, but it really makes a difference
 
^ Really is amazing they released the game without a save on exit!

good that they are working on loading times for dialogues too, the loading may be small, but it really makes a difference

Kind of ruins the save game mechanic for me, the idea was that you had to drink the Save Schnapps to save and you had a penalty associated with it.

Now everyone will just save exit before doing anything which might cost them their progress.

Thats my take on it anyways :D
 
I just hope that the above is not ALL that they been working on. There is several quests that need to be ironed out as well. For me personally it been fine so far but I have read and seen Cohh having trouble with quests. I would rather see them skip Mod Support for now and work on the quests, in my own personally opinion of course. :p

Kind of ruins the save game mechanic for me, the idea was that you had to drink the Save Schnapps to save and you had a penalty associated with it.

Now everyone will just save exit before doing anything which might cost them their progress.

Thats my take on it anyways :D
Actually, what I read is that it saves on exit if you have to leave the game suddenly. But when you restart it, that save is being deleted and next save will be where ever you slept or drank a schnapps last time.
 
Kind of ruins the save game mechanic for me, the idea was that you had to drink the Save Schnapps to save and you had a penalty associated with it.

Now everyone will just save exit before doing anything which might cost them their progress.

Thats my take on it anyways :D

I just don't get it...it NEVER works when devs mess with saves. Just let everyone save whenever they want. Why do they care if I want to play the game just for 10 minutes before going out, or eating for example? It is me playing it not them!...I don't imagine it is a part of their 'immersive experience' to lose an hours worth of progress when a quest doesn't update, or you get stuck in a dialogue loop.

If you are going to restrict saving(for no reason), make sure your game is not as buggy as this!

PS. I'd never heard of this 'game mode' thing on Windows 10. I accidentally pressed a button and a menu came up. I turned on game mode for KCD and now my FPS has increased a fair bit!...I can even turn a few more settings up
 
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I just did the side quest Playing With the Devil. It really doesn't make much sense.

I interfered with the ritual thing. Some bandits attacked, so I killed them. Then I get the objective to tell the priest what happened... And Henry starts spouting nonsense about some woodcutters that he couldn't reason with, and he had to kill them. That isn't what happened at all! /SPOILER]

Actually, that's precisely what happened! While Henry was under the influence of the ointment, two woodcutters (bandits) saw the witches conducting the ritual and attempted to kill them, so Henry intervened. There doesn't seem to be any other outcome, even if you try to render the bandits unconscious. Both the priest and the herbalist still give you a mouthful for killing them!
 
Actually, that's precisely what happened! While Henry was under the influence of the ointment, two woodcutters (bandits) saw the witches conducting the ritual and attempted to kill them, so Henry intervened. There doesn't seem to be any other outcome, even if you try to render the bandits unconscious. Both the priest and the herbalist still give you a mouthful for killing them!
There is another outcome
Just run off, which is what I did accidentally when just trying to reposition to engage one at a time. The 'witches' all die (although there are only two bodies...though I have found a dead woman lying in a field in a pool of blood, straddling a broomstick, so perhaps that was the third one given what was in the conversation with them :D, and I got sympathies for not being able to take out the woodcutters.

Pighardia - when you say bandits, did you not have two attack wearing bone armour and animal skull heads? Those were the woodcutters, though TBH I assumed they were some kind of demons seen whilst hallucinating
 
There is another outcome
Just run off, which is what I did accidentally when just trying to reposition to engage one at a time. The 'witches' all die (although there are only two bodies...though I have found a dead woman lying in a field in a pool of blood, straddling a broomstick, so perhaps that was the third one given what was in the conversation with them :D, and I got sympathies for not being able to take out the woodcutters.

Pighardia - when you say bandits, did you not have two attack wearing bone armour and animal skull heads? Those were the woodcutters, though TBH I assumed they were some kind of demons seen whilst hallucinating

yes I had bone armour guys. When I looted the bodies it said they were bandits, and they had bandit gear. Then Henry starts going on about having to kill two woodcutters who he tried to reason with!
It never happened
 
yes I had bone armour guys. When I looted the bodies it said they were bandits, and they had bandit gear. Then Henry starts going on about having to kill two woodcutters who he tried to reason with!
It never happened
Oh I see, yes you're quite correct, there was no reasoning that went on. I assumed that was him just making stuff up to make him seem like a more reasonable person in the eyes of the priest and herbalist, rather than being an accurate reflection of what occurred? Perhaps not.
The body IDs are off on this - best ignore them. Even the main lout who nicked your sword at the start has his body labelled as 'bandit' upon looting him, even though he's very much a named and important character.
 
There is another outcome
Just run off, which is what I did accidentally when just trying to reposition to engage one at a time. The 'witches' all die (although there are only two bodies...though I have found a dead woman lying in a field in a pool of blood, straddling a broomstick, so perhaps that was the third one given what was in the conversation with them :D, and I got sympathies for not being able to take out the woodcutters.

Pighardia - when you say bandits, did you not have two attack wearing bone armour and animal skull heads? Those were the woodcutters, though TBH I assumed they were some kind of demons seen whilst hallucinating

I meant there's no other outcome if you wish to save the women, which is what I did. Even if you render the bandits unconscious, it counts as killing them according to the quest dialogue.
 
^ Really is amazing they released the game without a save on exit!

good that they are working on loading times for dialogues too, the loading may be small, but it really makes a difference

Kind of ruins the save game mechanic for me, the idea was that you had to drink the Save Schnapps to save and you had a penalty associated with it.

Now everyone will just save exit before doing anything which might cost them their progress.

Thats my take on it anyways :D

I just don't get it...it NEVER works when devs mess with saves. Just let everyone save whenever they want. Why do they care if I want to play the game just for 10 minutes before going out, or eating for example? It is me playing it not them!...I don't imagine it is a part of their 'immersive experience' to lose an hours worth of progress when a quest doesn't update, or you get stuck in a dialogue loop.

If you are going to restrict saving(for no reason), make sure your game is not as buggy as this!

PS. I'd never heard of this 'game mode' thing on Windows 10. I accidentally pressed a button and a menu came up. I turned on game mode for KCD and now my FPS has increased a fair bit!...I can even turn a few more settings up

I don't get the hate for the save mechanic.

I think it makes the game more interesting for instance, if you were out in the forest hunting for a couple of hours and get ambushed by 4 bandits or if you were back out in the forest hunting for a couple and hours and run across a high level Cuman in the north . :D

I died both times btw.

But I wasn't annoyed by it because it makes the game more exciting knowing that at any time something like that can happen and I can't save scum my way out of it.

I personally don't even want save on exit, although I can understand why some would since sometimes you have to leave the game unexpectedly. I prefer to be presented with the connundrum of whether to use that last bottle of schnapps or go back to the last save if that occurs.
 
You could have a game mode "Survival" or something simillar (Fallout 4 comes to mind and I think New Vegas had it). In a way it's better with a system that doesn't allow you to save at any point without any consequence from the start, it slows down the game, makes you think and act more like you would in a real situation and not just "do" stuff. Of course, that means the gamplay has to be almost perfect and the game as bug free as possible. For instance pickpocketing: in Skyrim you just quick save and you go for it until you have what you want and grow in level, while here you have to practice on subjects that will not hurt or hurt just a little your reputation. :)
 
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