I think Turing is NVidia's best and worst GPU line ever.
Best because the high end Turing cards as the fastest available.
Worst because Turing has features that a lot of people don't want.
Worse still in some circumstances Ray Tracing is just not up to the job as this is something that only should have seen the light of day on 7nm or better.
I ran SOTTR on overclocked RTX Titans in SLI with Ray Tracing enabled with the other settings maxed @2160p and was only averaging 58fps.
Lets be honest NVidia have tried to roll out Ray Tracing before the hardware is up to it.
IMHO for Ray Tracing to work properly it should allow the latest games to run at 120fps at 2160p maxed out on the latest monitors using a single high end GPU, this is still several years away.
DLSS is an interesting feature but it should not be there to prop up Ray Tracing killing the fps. What is the point of using one feature (DLSS) that degrades the image to allow another (Ray Tracing) to run that improves the image, Doh.
Funny you should quite SOTTR as an example. Was playing it last night and ended up switching off both DLSS and RT for a consistent 4K/60 experience instead.
It’s nice to play with but you’re right, the hardware for RT just isn’t up to scratch yet.
Been toying with picking up another Zotac 2080Ti as they’ve come down in price a bit but think I’ll wait for the next RT iteration instead and donate my existing 2080Ti to the kids and buy them a nice new ultrawide monitor when it comes out.