Soldato
Any one care to try if this'll work on the pc version.
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Urmmmm, is the PhysX supposed to work with ATI cards because it is for me..
No it's not using the ATI video chip the Physx engine is running on older x87 code which means it's using the CPU and being x87 it's a massive drag because x87 is antiquated and about as streamlined as John Prescott in a shell suit.
badtez NVIDIA Display Driver 258.96
newest cats
http://www.ngohq.com/graphic-cards/17706-hybrid-physx-mod-v1-03-v1-04ff.html for the patch.
3 posts above is how i done it.
about as streamlined as John Prescott in a shell suit.
Did the hybrid physx work for you?Altering ther physx so it doesn't apply to everything works really well and keeps framerates up.
when i download that rar all i get is a readme and 4 windows command script files ?
Did the hybrid physx work for you?
Great stuff, nice to give a little backyes, thanks. your instructions were great.
A decent comparison between physx effects off, medium and high, let's see the CPU do blood physx.
EDIT:- I think the universal problem is that people just want to max out the settings and assume its better. Look at Metro 2033, DOF made the IQ worse, it was a horrible effect, and absolutely raped performance, yet people enabled it and just lived with it, thinking its "max" so its better. Same with tesselation, well it didn't reduce IQ, but it certainly didn't improve it without pausing, screenshotting very specific bits, leaving the game opening the thing and zooming in, for the performance hit it offered nothing.
I remember Fear back ages ago, the soft shadows killllled performance, and looked completely awful, but people wouldn't just disable them, they went on and on about poor performance, rather than disable an option that made the game look worse.
See Rroff showed a video, said it was night and day in difference, then was called out on the fact that each and every effect was WORSE, unrealistic, bodged in, certainly wasn't realtime anything(all the glass explosion effects were IDENTICAL, delayed, the original glass removed and a new effect and fragments come out of nowhere, thats a pre-rendered effect, done for over a decade, that is incredibly performance light, and they did it WORSE than I've seen for years. A delay and physically seeing the glass removed, before new fragments, that aren't realistic, appear? Sorry but thats shocking, you're right though its not just debrie, its WORSE debrie, and therein lies the fault.
I'm quite curios about your issues with "DOF" effects in games. Why do you dislike it so much and claim that it's not realistic? DOF is a realistic effect, I remember you claiming that it was there to mask poor draw distances or something of that effect.
What about DOF is unrealistic? If you focus on your finger at close range, the whole background will go out of focus, just like DOF, shift your eyes to something further away and your focus plane with shift, and your finger will go out of focus. I find it actually enhances image quality in games a lot, and I quite like the effect.
If it's killing performance, that's another issue, but for the most part, DOF doesn't kill peformance in games (Metro obviously being an exception).