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Mantle Feedback/Bugs

Tested at Auto settings 1920x1080 on HD7970, got <26fps at all times and everything was struggling to draw. Whole game/game interface was sluggish and not even the grass was being drawn. Also, I noticed that Mantle had a 1/2px light boarder around the whole screen that I was running on; anyone else seen this? This was on Fullscreen and Borderless.
I play on my centre monitor of three monitors and I have two cards, but Crossfire was disabled. I doubt that my odd combination has been tested for :)

D3D was fine so I guess that it's just a bug with my set up. Clean uninstall of drivers and then install of 14.1 betas. I hope that CCC was respecting my disabled Crossfire. It certain seemed to in D3D.
 
I get massive CPU spikes throughout the game. Is this what other people are getting? I get this this on medium and high settings. I get about 130 fps on high settings and these drop to 20 odd for a split second and then back to normal again. It does this every few minutes.

Spec:
290
3770k
16GB
 
And if it wasn't possible for this thread to be worse the last...

Jesus lads knock the defending on the head. Constructive criticism is good it's what makes thing better :)
 
Mantle is ALPHA, not beta, Beta is due March/April time, final is due end of year. But don't let those who insist something has "launched" just so they can tear it down in what we can deem to be the most predictable posts of the year.

Funny because Rroff is supposedly sensible, should know what Alpha is, is buying into the hype and nonsense(can someone point me to the huge "launch" AMD have been hyping... outside of the predicted dates for the Beta and final version to be available?). He also made statements about BF4 not being representative of Mantle... but is now having a go at AMD for doing what..... letting Dev's play around with the Alpha, and there being teething issues with an alpha, really?

The performance advantages are clear as day, the potential for completely different game development route with bottlenecks/overheads removed is showcased very well by Oxide.

Non perfect BF4 patch on an alpha, who could have predicted that.... except absolutely everyone.

It's funny because after months of BS the general consensus say 2 weeks ago from Nvidia and AMD people was... BF4, bit of a joke, Mantle shouldn't be judged on BF4, chances of Dice getting it right out of the gates are sub 2%. But now it's out, these low expectations disappear and we're back to "Mantle was LAUNCHED, it's a failure, doom, apocalypse, boooo".......

Imagine my surprise at this turn of events......

I don't know where you got your info but this release is not an Alpha, the driver is Beta and the BF4 update is non-beta release code.

I don't know who does their testing but its pretty clear that the update is broken in a few ways that should not have made this release.

The code should not have gone out without full Tahiti (280x/7970) performance enhancements.

Even the buffed AMD PR benches don't support the size of gains being posted by some 7970 owners in this thread so, until someone like the techreport does a teardown, I will need to file them under FUD as I cannot replicate these gains with either 6 or 2 CPU cores enabled.
 
Typical reactions from you both Gregster and Rroff, not surprising in the slightest considering your bias, but it's always disappointing. You do know you're not fooling anyone with your "objectivity"?

Have you tried it for yourself?

1) Fog isn't present in every level
2) People are posting substantial fps and frame time gains in multiplayer
3) The 7000 and 8000 series cards aren't fully supported (read the driver notes)
4) Even if Mantle renders things slightly differently, it doesn't look different enough from DX11 for anyone to be able to immediately call it, otherwise this would have been news already. Therefore even if this were true, the degree it may have been done to, it's irrelevant. The same would be said of the DX11 slightly reducing its visual fidelity to boots performance in this scenario.
 
I get massive CPU spikes throughout the game. Is this what other people are getting? I get this this on medium and high settings. I get about 130 fps on high settings and these drop to 20 odd for a split second and then back to normal again. It does this every few minutes.

Spec:
290
3770k
16GB

Have you fully uninstalled your previous drivers in safe mode with driver cleaner? I had the same issue until I did that.
 
Typical reactions from you both Gregster and Rroff, not surprising in the slightest considering your bias, but it's always disappointing. You do know you're not fooling anyone with your "objectivity".

Have you tried it for yourself?

1) Fog isn't present in every level
2) People are posting substantial fps and frame time gains in multiplayer
3) The 7000 and 8000 series cards aren't fully supported (read the driver notes)
4) Even if Mantle renders things slightly differently, it doesn't look different enough from DX11 for anyone to be able to immediately call it, otherwise this would have been news already. Therefore even if this were true, the degree it may have been done to, it's irrelevant. The same would be said of the DX11 slightly reducing its visual fidelity to boots performance in this scenario.

On the flipside some people aren't exactly taking the criticism of it very well with any degree of "objectivity" either regardless of merit or not of the criticism ;) if you (and others) actually bothered to read my posts properly you'd notice I'm mostly calling aspects of it into question not making definite claims and/or ruling out future improvements/potential - pretty much all my posts about the fog have been that I'm not going to call it either way until I have more information as to what is actually going on there - and certainly most of the examples people have shown, showing significant gains, are those that have background fog obscuring long range objects without the ability to know if they are or aren't being culled from the render pipeline.

But after all the hype especially some of the twitter comments from certain people I'm not gonna just let a far from smooth initial launch slide without a chance to have a littke poke ;)
 
Okay, putting BF4 Mantle in a "plus and Minus" vein, please feel free to pick from this and tell me I am wrong.

On the Mantle plus:

  1. More fps

On the minus side:

  1. Stutter
  2. big frame drops
  3. fogging
  4. crashing
  5. memory leaks

Am I so wrong?
 
I want to jump to team red. Well mantle benefit a 270x card?

If I have to go to a higher spec card then... what price do you think the 280x cards will drop to? I see the prices are inflated at the moment.
 
Come on mods this thread is being trashed by the usual suspects. I dont usually get involved but........
My understanding is amd have released a beta driver (unfinished) with a lengthy list of caveats which a lot of people are either not reading or ignoring. As I don't play bf4 I'm waiting to see how thief does and I realise mantle will improve as it moves from beta to the finished article, why don't others who are being unfairly critical of it, in my view, see these facts. Excuse me but aren't beta or alpha drivers usually buggy. I don't think anyone can be critical in these circumstances except if you have an agenda. I look forward to the finished release of the mantle driver when it comes. :)
 
Considering the hype and effort put into advertising BF4 with Mantle and Mantle itself I think several of the main bugs should not be in this release regardless of whether its a BETA. Advertising Mantle as being for 7xxx and R9 series to then say that its 'likely' that over 65% of your user base (rough guess of the 7xxx to R9 ratio am sure its higher to the 7xxx) won't be able to use it properly on the already delayed release is a poor show.

I also can only form a general opinion that the game is crashing far too often on most setups, regardless of the gains from reading here and the internet in general - BF4 or Mantle I don't know but Mantle crashed more times for me trying to play one map than BF4 has in the last 2-3 weeks and even though my card isn't optimized it isn't advertised as 'Not optimized and likely to crash'.

Good idea but a ways off being truly useable at least until the crashes are sorted, and the fog, and the CPU spikes on crossfire for me. Am sure others will find it more useable before then.
 
I get massive CPU spikes throughout the game. Is this what other people are getting? I get this this on medium and high settings. I get about 130 fps on high settings and these drop to 20 odd for a split second and then back to normal again. It does this every few minutes.

Spec:
290
3770k
16GB

Monitor GPU VRam usage? It's not breaking 4GB is it?

Hoping it isn't a bug ;)
 
Okay, putting BF4 Mantle in a "plus and Minus" vein, please feel free to pick from this and tell me I am wrong.

On the Mantle plus:

  1. More fps

On the minus side:

  1. Stutter
  2. big frame drops
  3. fogging
  4. crashing
  5. memory leaks

Am I so wrong?

I think the problem people are having is that it sounds like you're passing judgement on mantle as a whole, and not just at the exact moment.

So if you add the qualifier of: Mantle in its current BETA form, implemented in one specific game which has a reputation of being badly coded - then your observations are correct.
 
You seem to misunderstand me wanting to see something do well, as a good thing regardless of the state it is in now. If you are happy with crashing (which I wouldn't be) and foggy images (not sure how that makes it look pretty awesome, as all the people I know hated when the tower came down on Shanghai, regardless of GPU brand) but please don't mistake me whinging at a good thing but a ****** up launch as a personal attack. The PC community needs things like Mantle to make waves, I just wish AMD had got it right.
1- Form me BF4 crashed JUST once. No big deal for me. With Dx I crashed twice iirc. It's actually possible since it's alpha/beta whatever
2- "Foggy" images is different than the real fog of debris in SoS level. For all the levels (incl SoS) the apparent fog IS A BUG, from THE GAME'S SIDE, as it's been already covered by Johan Andersson and will be patched. But still there is no way to prove OR disprove if the objects behind this fog is still rendered or not and/or IF there is a performance gain from that, is Mantle's increase completely due to that or not.
3- Alphas/Betas are a good thing, IT IS UP TO YOU TO JOIN OR NOT, since you do not join or have the means to join, I can take your positive comments or careful critics with ease but not your negative cynicism sorry, same goes for gcn card owners too. There is still Dx to fall back to if you can't cope with the downfalls of Betas, which btw always are positive to have to begin with.
4- Betas are always little to huge problematic, but depends on the back and forth between the developers and users. We, as the PC community, are lucky to have the ability to beta sample things VOLUNTARILY before it is finalized or reaches production stage; it is lot better than to have an end product you had no input into, or to have a production going back to earlier stages before release. And it is not cool to interpret this as incompetence of developers burdening us users with bugs instead of doing their debugging. When a software or a game goes live, there is always a possibility of having mild to extreme bugs/crashes/conflicts. For me alphas should be left to "no-whiners" for lack of a better word, as they will be using it to betterment in positive manner while having all or some of the negative issues. Can you remember a PS3 game that you help shaped? PC environment can use it's diverse base for it's own betterment, so that it's not just it's achilles heel but one of it's strong points.

Sorry for the rant, but seeing people who were reasonable before the release, acting like opposite right after the release is baffling since they have been already warned this would happen for it is Beta AND they are the ones who have been acknowledging that too.
 
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