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Does anyone know if BF4 is working correctly with DirectX11 at the moment, if the answer is no then it is a bit difficult to blame Mantle for any problems.
Does anyone know if BF4 is working correctly with DirectX11 at the moment, if the answer is no then it is a bit difficult to blame Mantle for any problems.
how do you guys put up with this game?
you can go make a cup of tea while waiting to log into the servers
complete waste of £14 so far
how do you guys put up with this game?
you can go make a cup of tea while waiting to log into the servers
complete waste of £14 so far
With the beta driver I get a random stutter in both DX11 and Mantle. It can even pause completely for about 1.5 seconds.
Why are you even on this thread? Can you share performance values of yours? No easy way to say this but this is a "user" review thread.
I don't even know what you are implying here, maybe I should just leave this hellhouse of a thread before it gets worse...
Did you not read the notes: may cause stuttering etc if used with amd crossfire.Completely unplayable for me, it starts off ok the after about 5 minutes i get really bad stuttering... but hey ho BF4 runs like a charm for me on DX11.
I gone back to playing crysis,much faster action compared to bf4
I gone back to playing crysis,much faster action compared to bf4
I'd give it one more go wazza. Siege of Shanghai, conquest large, either 32 or 64 players... Awesome! when it works, it works
C'mon fella, is is either supported (hence you are getting an extra 50fps or it is unsupported (you would have no crashing and everything would be as normal).
Out of the 32/64 players, how many still sit on the roofs?
Don't get me wrong, i love the recon class just not when 50-60% of players who cannot aim use it lol....
I get/got no enjoyment from killing them, and as there was so many of them you end up becoming part of the problem rather than capping flags
yh I aint played it long enough yet,just need the courage/willpower to load it up again haha
Context and medium of criticism are lost to you, when we users have problem we critique it among each other (or at least that's what forums are for, but not used for) and report problems to higher ups through surveys for it to be fixed, that is constructive critique. What you are doing is nothing in the slightest constructive but just critique which is also fine as long as you are unbiased, if you are biased, then it is not critique at all, it is selective bashing while trying to look objective for the sake of it all. You are unbiased but you are just critiquing and it is not constructive as long as you help us in some way, and you may actually help but I doubt it.On the flipside some people aren't exactly taking the criticism of it very well with any degree of "objectivity" either regardless of merit or not of the criticism if you (and others) actually bothered to read my posts properly you'd notice I'm mostly calling aspects of it into question not making definite claims and/or ruling out future improvements/potential - pretty much all my posts about the fog have been that I'm not going to call it either way until I have more information as to what is actually going on there - and certainly most of the examples people have shown, showing significant gains, are those that have background fog obscuring long range objects without the ability to know if they are or aren't being culled from the render pipeline.
But after all the hype especially some of the twitter comments from certain people I'm not gonna just let a far from smooth initial launch slide without a chance to have a littke poke