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Mantle Feedback/Bugs

Does anyone know if BF4 is working correctly with DirectX11 at the moment, if the answer is no then it is a bit difficult to blame Mantle for any problems.
 
With the beta driver I get a random stutter in both DX11 and Mantle. It can even pause completely for about 1.5 seconds.
 
Does anyone know if BF4 is working correctly with DirectX11 at the moment, if the answer is no then it is a bit difficult to blame Mantle for any problems.

I haven't had any issues with BF4 since a week or so after launch, so it seems pretty stable with DX to me. :)

(Not sure if you were referring to just AMD users with the new beta drivers though, if so ignore this post.)
 
Completely unplayable for me, it starts off ok the after about 5 minutes i get really bad stuttering... but hey ho BF4 runs like a charm for me on DX11.:D
 
how do you guys put up with this game?

you can go make a cup of tea while waiting to log into the servers:(

complete waste of £14 so far:mad:
 
how do you guys put up with this game?

you can go make a cup of tea while waiting to log into the servers:(

complete waste of £14 so far:mad:

Sadly only game of the sort thats kind of active and not somehow even worse (looking at you ghosts). I struggle to play it sober without wanting to smash things and I'm really not that kind of person.
 
Gregster but didn't amd state quite categorically about the known problems so as to inform us. If you read through this thread its full of people quoting problems amd highlighted, so I don't get your hatred of amd and anyway if you or anyone else wishes, run bf4 on dx and have nothing to do with mantle. Simples is it not. :)
 
how do you guys put up with this game?

you can go make a cup of tea while waiting to log into the servers:(

complete waste of £14 so far:mad:

I gave up within a week or 2 after release, probably played less than 10 hours? The unfortunate thing is it's pretty much the only active FPS game about atm, just a shame for every good thing there's countless bad, props to anyone who's stuck it out.

I'm waiting till Titanfall for my much needed FPS fix.
 
With the beta driver I get a random stutter in both DX11 and Mantle. It can even pause completely for about 1.5 seconds.

Interesting. I'm assuming for most people that don't have general BF4 Crash issues, this would be a big deal.

The drivers are bad then...? Need WHQL drivers that support mantle :D
 
I'd give it one more go wazza. Siege of Shanghai, conquest large, either 32 or 64 players... Awesome! when it works, it works :-)

Out of the 32/64 players, how many still sit on the roofs?
Don't get me wrong, i love the recon class just not when 50-60% of players who cannot aim use it lol....

I get/got no enjoyment from killing them, and as there was so many of them you end up becoming part of the problem rather than capping flags :(
 
C'mon fella, is is either supported (hence you are getting an extra 50fps or it is unsupported (you would have no crashing and everything would be as normal).

Hi what people are mixing up or not understanding yes the 7000 series is supported but its not optimized! That's the difference you can run mantle and yes there are gains but they haven't optimized for the 7000 series cards yet just the newest cards.
 
Out of the 32/64 players, how many still sit on the roofs?
Don't get me wrong, i love the recon class just not when 50-60% of players who cannot aim use it lol....

I get/got no enjoyment from killing them, and as there was so many of them you end up becoming part of the problem rather than capping flags :(

I found them more of an issue on resort.

yh I aint played it long enough yet,just need the courage/willpower to load it up again haha

Use the loading time to make a cuppa! Result!

We digress, fair play for AMD for trying and I'm sure, given time mantle will prosper but until then dx11 for me.
 
On the flipside some people aren't exactly taking the criticism of it very well with any degree of "objectivity" either regardless of merit or not of the criticism ;) if you (and others) actually bothered to read my posts properly you'd notice I'm mostly calling aspects of it into question not making definite claims and/or ruling out future improvements/potential - pretty much all my posts about the fog have been that I'm not going to call it either way until I have more information as to what is actually going on there - and certainly most of the examples people have shown, showing significant gains, are those that have background fog obscuring long range objects without the ability to know if they are or aren't being culled from the render pipeline.

But after all the hype especially some of the twitter comments from certain people I'm not gonna just let a far from smooth initial launch slide without a chance to have a littke poke ;)
Context and medium of criticism are lost to you, when we users have problem we critique it among each other (or at least that's what forums are for, but not used for) and report problems to higher ups through surveys for it to be fixed, that is constructive critique. What you are doing is nothing in the slightest constructive but just critique which is also fine as long as you are unbiased, if you are biased, then it is not critique at all, it is selective bashing while trying to look objective for the sake of it all. You are unbiased but you are just critiquing and it is not constructive as long as you help us in some way, and you may actually help but I doubt it.

Now Gregster is a little different he is on the "objective" bashing side :D
 
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