In the process of making a benchmark time demo video that we can all copy. Will be ready in an hour or two. Might ask Stulid/Mod/Dons if i should make a new thread as this one has been ruined again i see with the same crap as the other one.
Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.
Personally i dont think a new thread will be any different LT
people have there interpretation and get frustrated when other assume its wrong happens on both sides tbh
In the process of making a benchmark time demo video that we can all copy. Will be ready in an hour or two. Might ask Stulid/Mod/Dons if i should make a new thread as this one has been ruined again i see with the same crap as the other one.
The reason for this massive difference between DX9 and Mantle in Star Swarm is explained by Oxide in this video.
Might ask Stulid/Mod/Dons if i should make a new thread as this one has been ruined again i see with the same crap as the other one.
Is the D3D render on SS just DX9 or does it have DX11 too? considering you can get around a 20-30% performance boost in a DX9 engine just by rewriting it in DX11 that's a bit naughty of them stacking the deck like that.
I dunno about bug free but um CUDA, the various game work libraries, even PhysX are pretty robust and were so from beta releases onwards - albeit PhysX isn't their original work, you can also probably throw 3D Vision/W&B, OptiX, etc. APIs in there.
While some of those aren't rendering APIs in the vein of mantle, you can compare stuff like game works and their open gl extensions which are generally pretty much working out the box without major issues.
Have you fully uninstalled your previous drivers in safe mode with driver cleaner? I had the same issue until I did that.
Ok i hope to now turn this thread into the Mantle Feedback/Bugs thread.
Not really a good point to bring up as nVidia have a good track record with developing APIs in general and some of them are as ground breaking for rendering as Mantle just in different ways (i.e. look at some of the videos about game works especially stuff like OptiX).
-Fogging
-Stutters
-Crashing
The game crashes just after the map loading splash screen for me on my 7990, any ideas on how to fix it?