Soldato
- Joined
- 30 Nov 2011
- Posts
- 11,425
I just looked for that, you haven't asked me anything, literally haven't, what are you talking about, where?
You suggesting that tells me you do not know what your talking about, as it stands it measures API paralleled physics calculation handles through put, you don't know what that means, if you did you would see how idiotic that suggestion is.
In the very post of mine that you quoted, that you don't understand that clearly shows to me that you don't know what you are talking about
that is also an incredibly poorly forumlated sentence, the only reason I don't know what you mean is because it is barely english - the words are english however they are arranged in such a way that the resulting sentence does not actually have any meaning
directx command lists... they haven't implemented them
each "bolt" being its own light source - can we turn that off
to name just two
in their presentation they talk about 10,000 units and 50,000 batch calls
a properly optimised DX path would be the other way round, more units than batch calls, you could lose individual unit damage states (assuming the demo has them) and the end result would be much much better performance on DX
when you are looking at a battle with thousands of ships, would you really be zooming in to look at every single individual fighter to see if one had a damaged wing or something, probably not, by linking damage states to squadrons instead of individual units you could take say a sqd of 10 ships and batch them together with just position, orientation etc. as specific to each unit
as it stands, the SS demo is a tech demo for mantle, that is great, however it is this way in an effort to overexaggerate the usefulness of mantle, as far as actual playable gaming goes, you could lose a lot of what they've added because of mantle and the final image quality and resulting gameplay would be more akin to the benefits we see in BF4 instead of 2-3 times performance bonus marketing figures we are getting given
I'm not sure why you are talking about physics in relation to drawcalls as the two are not linked directly and I don't see any major talk of improved physics in the oxide presentation, they are just talking about being able to make a lot more drawcalls
in the presentation, they specifically say that they HAVE NOT BATCHED drawcalls in the mantle version because they didn't need to, really if you need me to spoon feed you this there is no helping you
as you mention, it is an extreme case and it isn't one that has any real bearing on me as a gamer
if you want to see an example of the benefits of command lists, look at these results, Civ5 does use command lists, and is an RTS type game like SS;
http://www.anandtech.com/show/7189/choosing-a-gaming-cpu-september-2013/8
a pair of GTX580's beating a pair of 7970's (from October 2013 so shouldn't be down to drivers)
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