*** Mass Effect 3 ***

Yeah the inclusion of Jessica Chobot was just weird. It's kinda remarkable how a game developer who obviously once upon a time had a love and passion for making games, so easily jumped into bed with EA who really are the Cerberus of the gaming world.

This kind of behaviour also falls flat on the face of IGN. Any self respecting game reviewer who again must have had a passion for video games one day, would have vomited at the idea of placing one of their own faces into an iconic gaming world and ultimately spoiling the immersion and overall artistic vision of the game.

I never realised just how easily people are swayed by money. I can understand people without money doing radical things, but this all just reeks of going down on the devil.
 
Casey Hudson has given statement about the ending of ME3: http://social.bioware.com/forum/Mas...e-Conclusion-of-Mass-Effect-3-10089946-1.html

"There’s been a lot of discussion and debate about the conclusion of Mass Effect 3, so I thought I’d share my perspective with you here. I’ll avoid outright spoilers, but I’d still recommend finishing the game and experiencing it for yourself before reading this.

For the last eight years, Mass Effect has been a labor of love for our team; love for the characters we’ve created, for the medium of video games, and for the fans that have supported us. For us and for you, Mass Effect 3 had to live up to a lot of expectations, not only for a great gaming experience, but for a resolution to the countless storylines and decisions you’ve made as a player since the journey began in 2007. So we designed Mass Effect 3 to be a series of endings to key plots and storylines, each culminating in scenes that show you the consequences of your actions. You then carry the knowledge of these consequences with you as you complete the final moments of your journey.

We always intended that the scale of the conflict and the underlying theme of sacrifice would lead to a bittersweet ending—to do otherwise would betray the agonizing decisions Shepard had to make along the way. Still, we wanted to give players the chance to experience an inspiring and uplifting ending; in a story where you face a hopeless struggle for basic survival, we see the final moments and imagery as offering victory and hope in the context of sacrifice and reflection.

We've had some incredibly positive reactions to Mass Effect 3, from the New York Times declaring it “a gripping, coherent triumph”, to Penny Arcade calling it “an amazing accomplishment”, to emails and tweets from players who have given us the most profound words of appreciation we've ever received.

But we also recognize that some of our most passionate fans needed more closure, more answers, and more time to say goodbye to their stories—and these comments are equally valid. Player feedback such as this has always been an essential ingredient in the development of the series.

I am extremely proud of what this team has accomplished, from the first art concepts for the Mass Effect universe to the final moments of Mass Effect 3. But we didn't do it on our own. Over the course of the series, Mass Effect has been a shared experience between the development team and our fans—not just a shared experience in playing the games, but in designing and developing them. An outpouring of love for Garrus and Tali led to their inclusion as love interests in Mass Effect 2. A request for deeper RPG systems led to key design changes in Mass Effect 3. Your feedback has always mattered. Mass Effect is a collaboration between developers and players, and we continue to listen.

So where do we go from here? Throughout the next year, we will support Mass Effect 3 by working on new content. And we’ll keep listening, because your insights and constructive feedback will help determine what that content should be. This is not the last you’ll hear of Commander Shepard.

We look forward to your continued support and involvement as we work together to shape the remaining experiences in the story of the Mass Effect trilogy.

Thanks for taking this journey with us.

Casey Hudson"

I'm not surprised that he doesn't actually give answers to any questions...
 
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Just finished it, and despite ignoring all reviews ect I have to say I am dissapointed, especially when i saw this little screen,

***SPOILER***

me3wtf.jpg

Not bloody likely.... :(
 
I've thought about playing me1 and right the way through. The issue being, will decisions in ME1 AND ME2, be effected by ME3. In which case its not right to? ultimately in those story's Shepard would not know the outcome so you would have to try and block ME3 From your mind.

I recommend indoctrinating yourself lol.
 
I've thought about playing me1 and right the way through. The issue being, will decisions in ME1 AND ME2, be effected by ME3. In which case its not right to? ultimately in those story's Shepard would not know the outcome so you would have to try and block ME3 From your mind.

I recommend indoctrinating yourself lol.

From what I've seen, the difference is seeing some of your friends appearing in some missions (Thane, Grunt, Jack, Samara, Legion...). The actual impact on the game is minimal, but it makes for a more interesting story.
 
From what I've seen, the difference is seeing some of your friends appearing in some missions (Thane, Grunt, Jack, Samara, Legion...). The actual impact on the game is minimal, but it makes for a more interesting story.

Whilst this is true, it is anything but minimal. I agree, the story is much more interesting.

The game would lose so much impact without Thane. Legion, Mordin and Tali in it! ....they are some of the best moments in the trilogy.

I couldn't imagine playing the game without an imported save
 
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