*** Mass Effect 3 ***

Um, trying to remember now, but I think I used to just hold the right mouse button when the game was paused to rotate the camera. It's one of those things that was just so natural that I'd have to look to see what I was actually doing.
 
I still play it but I will probably only play it on weekends now as I got the best of the best banner on Saturday and thats really all I wanted to achieve.

I might start playing a bit more when the new dlc comes out, but other than that I will mainly play for the weekend challenges as I still don't have a hurricane. I took a long break from this game and missed countless weekend challenges so I'm somewhat behind the curve as far as promotional weapons go.

My name is Handheld_Biscuit on origin, feel free to ask me any questions about MP as I've played it to death.

I Still haven't played Multilayer, only tried. Is there something I am missing? it's only surviving couple waves and that's it, right? what sort of challenges there are and what they give? Thanks:p
 
I Still haven't played Multilayer, only tried. Is there something I am missing? it's only surviving couple waves and that's it, right? what sort of challenges there are and what they give? Thanks:p


It's actually a lot more fun than it sounds. Kind of arcady, but doing biotic charge and then a slam is really fun :D
 
I Still haven't played Multilayer, only tried. Is there something I am missing? it's only surviving couple waves and that's it, right? what sort of challenges there are and what they give? Thanks:p

It is basically survive 11 (with two objectives per a match (collect an item, escort a robot, etc)) waves on a variety of different levels but then some levels have modifiers to make them harder like a sandstorm, then there are 4 types of enemies with 3-4 different types making for some nice variety.

On top of that there is a form of loot system in which you can buy reward chests with in-game currency to unlock new guns, attachments and characters. You also have a rather large amount of characters to choose from who in turn have different abilities and can play a different role in game.

Then on top of that you have the typical get 100 head shot rewards per a gone and such which unlock new banners to display with your character. Oh and characters level up to increase their abilities (this doesn't take long) as well as being able to unlock extra features per a character such as extra customisable features.
 
And of course you can't pause to plan your attacks, it's all live :)

I enjoyed it more than I expected to aswell, bit of a pleasant surprise when you buy something primarily for the single player campaign.
 
I Still haven't played Multilayer, only tried. Is there something I am missing? it's only surviving couple waves and that's it, right? what sort of challenges there are and what they give? Thanks:p

Well thats over simplifying it quite a bit :p

A game will last 11 rounds assuming the team doesn't wipe, 3 of those(rounds 3,6 and 10) are objective rounds which can be:
Capturing 4 random points on a map
Assassinating 4 random enemies
Holding an area for x amount of time
A variation of capture the flag

The rest of the rounds basically just involve killing everything until theres nothing left to respawn, the higher rounds start with tougher enemies and the last round you just have to stay alive for 2 minutes but make sure you're in the extraction area when the 2 minutes is up.

The challenges I was referring to were the weekend ones where you are awarded a promotional weapon on completion. Bioware don't really seem to put a lot of effort into them anymore so they're quite easy, last weekends one was kill 50,000 points worth of geth troopers with a quarian character, easy stuff.

Most weapons you get through purchasing packs through the store either by using real money (which is silly) or by using the money awarded after extracting from games. Promotional ones can only be awarded through weekend challenges and they are some of the best weapons in the game. The weapons you are awarded are all random, you can't decide what you get, so you could get an upgrade for an existing weapon or something completely new that you dont want. You can purchase differently priced packs, the more expensive ones drop the better weapons.

The game allows you to play against 4 different factions (geth,cerberus, reaper and collector) on 4 different difficulties. The higher the difficulty(platinum is a LOT harder than bronze) the more money and experience awarded at the end.

You should give it a chance, just remember to set mission difficulty to the bronze or you will spend the entire game with your character faceplanting the ground.

I find the game to be quite challenging and enjoyable, but the bugs sometimes get on my nerves. You can play the game for months and not even come close to unlocking everything. Theres plenty of classes and maps to chose from now so there is a lot of variety in the game.
 
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My problem is that I play it to much like an FPS when at gold and platinum they expect you to be using cover and I can't play it like that. I don't play higher than Silver as when I play higher it just annoys me. Currently rocking N7 Destroyer with a Black Widow Sniper rifle and a Cerberus Harrier AR. The Destroyers powers are permanent once activated so I figured 'sod the weight!'.
 
My problem is that I play it to much like an FPS when at gold and platinum they expect you to be using cover and I can't play it like that. I don't play higher than Silver as when I play higher it just annoys me. Currently rocking N7 Destroyer with a Black Widow Sniper rifle and a Cerberus Harrier AR. The Destroyers powers are permanent once activated so I figured 'sod the weight!'.

You can always just use 'soft cover' instead but some form of cover is generally needed in this game, unless you use an infiltrator and hope whatever you're shooting is dead by the time your cloak breaks. Either that or just play a krogan vanguard :p
 
Well, I thought I'd give ME3 multiplayer a go last night (expecting it to be god damned awful). Next thing I knew, it was 1am and I had to be up at 6 for work!!! :eek:

It's really good fun actually, and it's got me used to using hotkeys, which I'd not done in the past 2 games. It might make the actual campaign a bit more fun seeing as I think I'll be doing less pausing. Managed to survive a platinum challenge by the end of it with some guys who were obviously very good, I've started out with an Engineer which seems to be a good support class.

Sticking with Silver challenge for now though, Platinum is a mare unless the team is amazing.
 
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Well, I thought I'd give ME3 multiplayer a go last night (expecting it to be god damned awful). Next thing I knew, it was 1am and I had to be up at 6 for work!!! :eek:

It's really good fun actually, and it's got me used to using hotkeys, which I'd not done in the past 2 games. It might make the actual campaign a bit more fun seeing as I think I'll be doing less pausing. Managed to survive a platinum challenge by the end of it with some guys who were obviously very good, I've started out with an Engineer which seems to be a good support class.

Sticking with Silver challenge for now though, Platinum is a mare unless the team is amazing.

You spent most of the platinum game either hiding or kissing the floor didnt you? :D
 
You spent most of the platinum game either hiding or kissing the floor didnt you? :D

I only did Platinum toward the very end of my session, so while I spent a lot of time on the floor, I was levelled up and had quite a few health packs by then, so managed to actually get some kills ;)

The other 3 guys were amazing though. In all honesty I learned a lot from watching the others when I'd been knocked out in a round. It's well worth playing the harder challenges just to get the occasional insight into the tactics of better players. :)
 
I only did Platinum toward the very end of my session, so while I spent a lot of time on the floor, I was levelled up and had quite a few health packs by then, so managed to actually get some kills ;)

The other 3 guys were amazing though. In all honesty I learned a lot from watching the others when I'd been knocked out in a round. It's well worth playing the harder challenges just to get the occasional insight into the tactics of better players. :)

What build is your engineer? I'm assuming you're using the human variant? Human engineers can chain tech explosions and fire explosions indefinitely if you have a high enough cooldown speed so the damage is insane.

You can easily top the scoreboard with an engineer, even with bad weapons as most of their damage comes from tech damage and explosions. Some people spec completely out of the combat drone but I take damage and shield increase in every evolution and take rockets at the end. Some use it as more of a distraction but its pretty unreliable, so I just use it for the extra damage and the potential to stagger boss units.

With overload you should take the chain evolution on level 4, on level 5 take recharge speed (it may seem like a good idea to take the knockdown instead but it messes up other peoples aim and makes it harder to get headshots and only weak enemies can get knocked over anyway). At level 6 you should take the shield damage increase. Overload has a 3 times damage modifier against shields, taking the shield damage evolution takes it up to 6 times damage vs shields.

For incinerate you should take radius(because of the way overload works, if you manage to get incinerate to connect on 2 enemies and you use overload afterwards, when the overload spark jumps to the second enemy it will cause 2 fire explosions at once, few skills have the ability to do that). Take the dot effect at level 5 to cause extra damage and stop shields regenerating. At level 6 take armor damage, the chilled bonus is nice if you have a lot of cryo ammo, but other than that its situational.

For the passive tree take power damage and weight capacity at level 4, at level 5 since you probably dont have any decent weapons, take power damage again. You may prefer to take shields up to 4 fitness tree and go without the power damage bonus in the passive tree, or just ditch the drone completely and go up to 6 in fitness for the extra shields.

You should basically just aim to chain explosions one after the other with the engineer. If the enemy starts off with shields open with overload, then hit it with incinerate afterwards, which will cause a tech explosion, then if its still alive, hit it with overload again which will cause a fire explosion(only works if the shields are down). Keep repeating until its dead :p. Its generally better to open with overload as it cant be dodged and it will more reliably stagger 2 enemies.

There are a few enemies that are immune to powers, such as banshees when they're not in their warping phase(its still useful to use powers if you want them to stop throwing warp balls), praetorians when they're floating and phantoms when they're out of cover and not staggered. Other than that everything else is fair game. The only units you might have real problems with are phantoms are they're quite aggressive, their palm cannon really hurts and you won't have any reliable way to stagger them unless you have a weapon that staggers.

You should generally aim to keep the cooldown bonus as close to 200% as possible, so only equip one weapon that can be used in any situation. Tech/fire explosion damage is based off of the level of the skills that caused it and not passive damage bonuses, so going up to level 6 in both incinerate and overload will cause your explosions to do more damage.

You can play however you want at the end of the day but this is an optimal build.
 
Thanks for that, Reeve. I'll have to check my build but I've found the combat drone quite handy for distracting enemies when it gets heavy, I made the mistake of not doing chain on overload though. I might just build another engineer I think... is there any way to respec skills?

I did play as an infiltrator for a while and did OK with that, although the nature of multiplayer means that it's easy to miss shots without a lot of practice (no slow down!). I think I was more use in healing people whilst cloaked than I was with the sniper rifle, in fact I ended up using SMG instead so decided to go for engineer instead.

I'm going to have another blast tonight I think. :)
 
Thanks for that, Reeve. I'll have to check my build but I've found the combat drone quite handy for distracting enemies when it gets heavy, I made the mistake of not doing chain on overload though. I might just build another engineer I think... is there any way to respec skills?

I did play as an infiltrator for a while and did OK with that, although the nature of multiplayer means that it's easy to miss shots without a lot of practice (no slow down!). I think I was more use in healing people whilst cloaked than I was with the sniper rifle, in fact I ended up using SMG instead so decided to go for engineer instead.

I'm going to have another blast tonight I think. :)

The male and female engineers are exactly the same, so you can change your skills on the other one assuming you haven't been tinkering with both. It's not the end of the world if you've specced overload differently, but its a very good CC abiltity and there's generally 2 enemies within range of each other, so you can tie down 2 enemies at once.

There are only 2 ways to respec your skills. One is to promote the class when it reaches level 20, every kit in that class will be reset to level 1 and you can start over, this also increases your n7 level by 10. The other way is to buy spectre packs (or higher) and hope a respec card is inside.
 
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