*** Mass Effect 3 ***

Idk, im like an hour into 3 and im already seeing my choices from 1 appearing e.g. liara looks at me with this death stare every time i talk to another woman. Ashley is alive rather than kaiden. when i went to speak with liara the shadow broker vi is there (before people say that happens anyway, its nice to remember it from 2) and then you continue your relationship with her again. i'm looking forward to finding wrex and all the crew members from too, which i saved every last one of them.

For those that say that the ending, the last 30 minutes were a let down. Its another choice just like the rest of the game. is me3 not meant to be the ending to the Shepard story, i.e. the entire game not the last 30 mins sure she talks about the reapers coming back in one, again in 2 and in 3 oh look who the **** showed up

THE
REAPERS

The ending is defeating the reapers and that is what 3 is you finishing the 3 part long series and depending on what you did in 1 and 2 certain things (mainly socially and to do with who is alive and who isnt) will be different, not the entire game.

Sure, you might get one or two lines of different dialogue here and there, or a cameo from someone, but the actual story and plot does not diverge from the same course, no matter what you do.

My example earlier was having a mission about the Rachni queen being captured and you have a mission where you can save her again or kill her. If you killed her in the first game, then ME3 just magicks another Rachni queen out of nowhere, just to keep the story the same.

Another example is the Geth missions where if Tali is...not accompanying you, you get a slot in red shirt character (Daro'Xen) who does the exact same things as Tali would at the same time. Ergo, the story and plot is no different.)

These whole things make ME3 feel plain and not 'personalised by choices'.
 
Sure, you might get one or two lines of different dialogue here and there, or a cameo from someone, but the actual story and plot does not diverge from the same course, no matter what you do.

My example earlier was having a mission about the Rachni queen being captured and you have a mission where you can save her again or kill her. If you killed her in the first game, then ME3 just magicks another Rachni queen out of nowhere, just to keep the story the same.

Another example is the Geth missions where if Tali is...not accompanying you, you get a slot in red shirt character (Daro'Xen) who does the exact same things as Tali would at the same time. Ergo, the story and plot is no different.)

These whole things make ME3 feel plain and not 'personalised by choices'.

but the game is different..... the fact that someone replaces tali is the difference there is dialogue that you don't get. if you romance people or do certain things for them your dialogue is completely different that if you hadn't. Me2 if you haven't romanced liara she is just happy to see you and asks for you help on illium, however if you haven't romanced her, she kisses you when she sees you and then you have other dialogue you can talk to her about. you also have different dialogue in the shadow broker mission. the game has to have the same ending or atleast a similar ending, what happens between the start and end is different slightly
 
For those that say that the ending, the last 30 minutes were a let down. Its another choice just like the rest of the game. is me3 not meant to be the ending to the Shepard story, i.e. the entire game not the last 30 mins sure she talks about the reapers coming back in one, again in 2 and in 3 oh look who the **** showed up


It isn't just the last 30 minutes that is the let-down. There are incredible moments. Ranoch and Tutchunka are amazing, but everything else is very poorly written. The whole first hour of the game is painful to play through(and I've done it 3 times!). Have you noticed the moments in the game so far where there should be a dialogue choice, but isn't? that was the most disappointing thing for me of the whole game(apart form the crucible, and the nonsensical main plot)

I've recently replayed the trilogy and found that Leviathan, Citadel and the extended cut at least resulted in ME3 making more sense.

I think that Leviathan is a great dlc, but the others add nothing to the game at all, and don't fit in anywhere
 
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It isn't just the last 30 minutes that is the let-down. There are incredible moments. Ranoch and Tutchunka are amazing, but everything else is very poorly written. The whole first hour of the game is painful to play through(and I've done it 3 times!). Have you noticed the moments in the game so far where there should be a dialogue choice, but isn't? that was the most disappointing thing for me of the whole game(apart form the crucible, and the nonsensical main plot)

Im not gonna lie, half the stuff that shepard says to ashley..... i didnt want to say, kinda makes it look like im coming on to ahsley which i dont want to as my shepard is meant to be with liara. But i have noticed it, how in 2 you had to choose everything whereas in 3 bits are filled in for you
 
but the game is different..... the fact that someone replaces tali is the difference there is dialogue that you don't get. if you romance people or do certain things for them your dialogue is completely different that if you hadn't. Me2 if you haven't romanced liara she is just happy to see you and asks for you help on illium, however if you haven't romanced her, she kisses you when she sees you and then you have other dialogue you can talk to her about. you also have different dialogue in the shadow broker mission. the game has to have the same ending or atleast a similar ending, what happens between the start and end is different slightly

If you are happy with that level of interaction then don't let anyone stop you enjoying the game.

To me that is just one more thing they couldn't fulfill. Your decisions do not actually impact the game at all. So you killed Wrex? Replace him with a token Krogan, lose a few dialogue options, continue as if nothing had changed.
 
Im not gonna lie, half the stuff that shepard says to ashley..... i didnt want to say, kinda makes it look like im coming on to ahsley which i dont want to as my shepard is meant to be with liara. But i have noticed it, how in 2 you had to choose everything whereas in 3 bits are filled in for you

There are quite a few things that you just say throughout the game that I really didn't want to. I know that the dialogue options are rarely massively different anyway, but it is still another thing that makes it a little less personal. It doesn't feel like it is 'my' Shepard anymore unfortunately.

What Evilsod says is true. Don't let anyone else put you off the game if you are enjoying it:)...I have serious issues with the game, as I was desperately looking forward to it, and love ME1 and 2 very much, so I am never going to accept most of the game, but The Rannoch and Tuchunka story arcs in ME3 are easily some of my favourite moments of all time in gaming!
 
If you are happy with that level of interaction then don't let anyone stop you enjoying the game.

To me that is just one more thing they couldn't fulfill. Your decisions do not actually impact the game at all. So you killed Wrex? Replace him with a token Krogan, lose a few dialogue options, continue as if nothing had changed.

I think your kind of looking for bigger differences, for example if you killed wrex instead of the clans uniting they don't and you end up speaking to different clan instead? and for the choices you make you ending is completely different to the ending someone else got? which i understand however your right, i do enjoy the small things that crop up, to me it seems enough
 
I think your kind of looking for bigger differences, for example if you killed wrex instead of the clans uniting they don't and you end up speaking to different clan instead? and for the choices you make you ending is completely different to the ending someone else got? which i understand however your right, i do enjoy the small things that crop up, to me it seems enough

I couldn't say as its been a while since I went through it but yeah, something that makes an impact. I'm not saying 40 unique endings but what they ended up with is something that would've been acceptable from a smaller studio with a smaller budget. Bioware's legacy leaves you expecting something greater. After the shambles that was Dragon Age 2 it instead leaves you wondering if they even tried.
 
I think that Leviathan is a great dlc, but the others add nothing to the game at all, and don't fit in anywhere

Personally I loved both Omega and Citadel, but did not play either of them until my second run through. I do agree that Omega does feel a little out of place, but enjoyed it nonetheless

If you are happy with that level of interaction then don't let anyone stop you enjoying the game.

To me that is just one more thing they couldn't fulfill. Your decisions do not actually impact the game at all. So you killed Wrex? Replace him with a token Krogan, lose a few dialogue options, continue as if nothing had changed.

The game is enjoyable on many levels, but I don't dispute that ME1's level of interaction did promise so much more. Being realistic though, there do have to be economies of scale. I'd love a game series that completely changed based on every decision made, but it'd probably take 10 years to develop and be obsolete before seeing the light of day.

I thought the ME series was fairly clever in how small changes alter the experience. Perhaps I am spoiled as my Mrs played through the trilogy at the same time as me on her adjacent PC, and we both had very different experiences.... except for the ending of course.
 
Personally, I am not that bothered by the size of the impact your decisions make, and I prefer them to be smallish changes....but when all this is done so that you can supposedly give a more focused story, and you completely mess that up, that is disappointing!

I am ok with a few dialogue changes in most cases, or different squad-mates, and the way the ME2 were handled in ME3 was very good on the whole(though why half of them didn't stay on the Normandy is a little weak)
 
There are quite a few things that you just say throughout the game that I really didn't want to. I know that the dialogue options are rarely massively different anyway, but it is still another thing that makes it a little less personal. It doesn't feel like it is 'my' Shepard anymore unfortunately.

What Evilsod says is true. Don't let anyone else put you off the game if you are enjoying it:)...I have serious issues with the game, as I was desperately looking forward to it, and love ME1 and 2 very much, so I am never going to accept most of the game, but The Rannoch and Tuchunka story arcs in ME3 are easily some of my favourite moments of all time in gaming!

hmm.. ok, well, when i finish the game i will actually be able to make a proper decision on whether or not i have problems with the game, but with what i have played and from what others think, currently i dont think it will bother me. however so far i do feel the same about Shepard not being mine if the game fills in some of the dialogue
 
As well as the useless Rachni Queen choice don't forget the Geth reprogramme choice, yet another decision completely overruled in ME3.


The ONLY parts of ME3 I liked where curing the genophage, uniting the Krogan clans under Wrex and Eve and ending the Geth/Quarian War.

Everything else was just uneventful and poor, even the good bits were undermined, devalued or rent asunder by the shockingly poor ending.
 
Time to start a Official Mass Effect 4 thread?

RE: Discussion on ME3..Well maybe it would make more sense that the reapers took control of Bioware and so they could

KIll Shepard one way or another

which would make more sense then the mess that ME3 ended with.

--

However I still really feel ME1 was the best out of them all.
 
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Any one familiar with MEHEM will no doubt be surprised to hear that the folks behind MEHEM have sneaked a secret alternate ending into it, which has proven to be a little hard to find, mainly because of the EMS requirement, but it's finally wound up on YouTube, nice to see Harby putting in an appearence. :p

 
So i finished this last night, took me 2 days to finish the ending, not the entire game just the last 3 hours as when i got to the Illusive man i couldn't make the last paragon choice, it was grayed out. Thought i didn't have enough war assets maybe as my paragon was at full. So went and played a few multiplayer matches and got my war assets to 6407. Still grayed out after i had repeated the last 3 hours of the game...... it seems it doesnt matter anyway as the only difference is he shoots himself rather than Shepard doing it.

Now the actual ending, had to destroy the reapers, it was what i was there to do and what had to be done as i'm almost certain the other 2 are kinda false endings and also Shepard dies in both of them. Went looking for an explanation on the endings and someone has one explaining how the the whole way through the game Shepard is being indoctrinated shown by her images of the child. when you destroy the conduit at the end and destroy the reapers the child disappears, signifying that Shepard beat indoctrination. This doesn't happen for the other 2 choices. Also he gives examples from the book series, which i have read.

I can understand why people would be annoyed with the ending as it is bloody confusing, however i dislike the ending because its the end of the Shepard series :(:(:( Bioware Giff Mass Effect 4 plz :D:D
 
also found the 4th ending, where you choose none of the choices the catalyst gives you and basically you fail and the cycle continues. I did this by mistake as i thought there was going to be another ending, if you do this you dont get any achievements for finishing the game e.g. the one for playing on insanity the whole way through

time to go and replay the whole series as male Shepard and make lots of renegade choices
 
The ending was and will always be a complete abomination of an extremely amazing series. They not only dropped the ball with the ending, but they single-handedly destroyed the replayability of the entire series (for me at least) within a space of 10-15 minutes.

It was the fans that came up with the indoctrination theory, not Casey whatever his name is. Just thinking about it again brings back all the frustrations. I still can't believe he decided to do it all himself and not get the opinions of the team that made the game.
 
It was the fans that came up with the indoctrination theory, not Casey whatever his name is. Just thinking about it again brings back all the frustrations. I still can't believe he decided to do it all himself and not get the opinions of the team that made the game.

Yep. The Indoctrination Theory is totally fan-made, and Bioware totally hate it, and indeed for a long time you were not allowed to talk about it on the Bioware forums!...They messed up big time with an appalling ending, and basically stuck by it saying anyone who didn't like it was 'entitled', and 'not getting it'.
 
The ending was and will always be a complete abomination of an extremely amazing series. They not only dropped the ball with the ending, but they single-handedly destroyed the replayability of the entire series (for me at least) within a space of 10-15 minutes.

It was the fans that came up with the indoctrination theory, not Casey whatever his name is. Just thinking about it again brings back all the frustrations. I still can't believe he decided to do it all himself and not get the opinions of the team that made the game.

I'm taking the indoctrination theory as the ending, for me it makes the ending ok and acceptable. and also when you say the ending takes the replayability out of it, do you mean the fact that the only thing that actually effects the ending is your EMS?
 
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