Haven't finished listening to what they've said, but I can point out some serious flaws with what they're pointing out already and it's not even for in favour of Mass Effect, only that their idea is wrong.
1. "Story is crap. Heard loads about how great Mass Effect story is. Was prepared for amazingness and saw Andromeda."
I'm thinking. Er, that's the original Mass Effect series. So you decide to take a dump over everything because of that one? Do people really crap on the Lord of the Rings trilogy being slow and boring because they watched the entire series of The Hobbit first? In short, this is a personal thing, and nothing to do with reviewing the game (because they don't know how Mass Effect is roughly like, and just making own decision how Mass Effect should be. Like me telling DC or Marvel how to make a comic movie because what they have isn't "MY" comic movie).
2. "Voice acting. Too much. Doesn't match the scenes involved. Every conversation is **** UP."
Of that selection, only "Doesn't match the scense involved" even come up from my quick 2 hour play. Too much (for them, but seems normal for Mass Effect series so far from my experience). Sure, some of the dialogue is a bit cringey, and you wonder how you got that from the dialogue wheel, but that's Mass Effect. Something they don't know because they've not played Mass Effect before.
2. A. In relation to above: Lips/Animation
Some players have made mention of this already, and others (myself included) have not ran into this issue. Seems more like sensationalist click bait to be honest.
3. It's got Console influnces on aiming etc and combat too "Whack-a-Mole"
Pretty sure Mass Effect IS a console game. ME1 the progenitor of it all certainly began life on the XBox 360. A console if I'm not mistaken. With regards to the combat itself, again, it's rather Mass Effect, especially if you go the soldier route or weapons route. Very different on an Adept or Engineer.
I'll add more when I finish the video. But so far I wouldn't call it even a decent reviewer, much less take this particular review seriously. But lets see what they have after the half way mark.
:: edit ::
4. Abilties and Weapons misunderstanding.
There are weapon mods and weapons that perform some of what they are talking about. This is within the lore of the Mass Effect Universe. Doesn't like the grenade system, feels it's too easy and no skill involved (doesn't say whether this is bad or good for either extreme). Doesn't know about VI aiming support (in universe lore). Something they would have known about if they played the original Mass Effect games...
3.A. Auto-Aim dislike
Doesn't like needing this on because it's too much like a console controller. This is more a preference thing or console bashing rather than a fault of ME:A at the moment.
5. No challenge in any of the "Puzzles", too P*** EASY.
Apparently never played any of the old Mass Effect games. They aren't more difficult or less difficult from what I've observed so far. This is more a "this isn't right for the reviewer" rather than you shouldn't go for it. Although I will agree ME:A isn't really a great starting point for anyone into the ME Universe. So much lore from the main series is going to be unknown and you get people like this reviewer going off on something that everyone who has played from the start just shrugs off about as it's there in the manual (or codex as the case is).
6. Doesn't like the "Hand Holding" for puzzles given in game.
This is understandable, but again, not really that much more different from the old games. If you've been through the previous games, this is no real differences. The reviewer however doesn't like this, so this is again more their own dislike for disliking.
7. Thinks it's EA who made the game.
Thinks EA shot themselves in the foot for releasing such a badly made thing. ME3 players will already know what this is about already. Not the first time it's happened.
8. Doesn't like the way certain deaths are handled.
Primarily dropping into chasms or massive heights, etc. Thinks it's silly to reset you and put up screen saying "You left the missions area". Which is understandable, I certainly feel that the Dev's could have had something else instead. But let's be very honest. The game is now z axis heavy. Previous Mass Effect games are largely 2D only, there's no "falling off" except for specific areas. This is the same as asking for Ninja Gaiden Master Ninja level difficulty. You miss a jump and you need to restart instead. With the added geometry permitting such "deaths" I would rather we didn't die every time, because I know I "fell" numerous times on the first part because it's so dark in some areas. The game handles it as it does to simplify progress.
More as I finish last of video, but it's really more "This isn't what I wanted from the game", rather than an honest review of the games strengths and weakness' so far.
:: Final Edit ::
The last of the video contains:
9. Space Exploration: Scanning and Launching Probes.
Agree with their assessment, it's basically a mixture of ME2 and ME3 with a tiny bit of ME1 space exploration. It's a bit slow in cases. And this can be very annoying (anyone remember the slowlness on the scanning on the PC will know what the reviewer and I are on about). So this one I fully agree with has not been done well.
10. Everyone giving good reviews are brainwashed.
Well, that's their thoughts on it. They're welcome to it. Must feel good knowing you "must be" right (Including how Mass Effect isn't how Mass Effect for them should be for having such high accolades from other players; because ME:A is totally related to what made Mass Effect highly accaimed

)
Overall, there's only 2 instances of what the reviewer found faults with to actually be a real "ding" on Bioware/EA's front. The rest old timers of the ME series will already know what the deal is.