Well first of all, such a shame that the game was clearly rushed out the door to make the Financial year end for EA. You can see that they probably needed another 6 months to really give it the polish it needed
I've said this in my previous post but they really need to cut down in the amount of fetch and pointless filler quests. When the main narrative gets going the game really shines but it's plagued by soooo many MMO style quests. Please EA/Bioware be more creative!
In my opinion there was a missed opportunity to give some of the choices real meaning. Some of the crew should have been capable of dying in various points in the story. Choices needed to have stronger consequences that could lead on to the inevitable sequel.
There was scope to add urgency to certain missions. Easiest example would be the AI side quest in which the rogue group of hackers think they have cleansed you of SAM. When the 3 E.M.P are planted around the Nexus there should have been a choice to make regarding going to the Nexus asap or if you skip this and go to another planet, the bombs should detonate and give a little consequence to your actions.
Some cool moments were definitely reading about the Kett experiments and unlocking your Dad's memories from the archive. That leads to the mysterious benefactor. Could Cerberus be involved?
Combat was spot on. Loads of scope for different combos. Nice being able to switch between combat profiles. Overall probably the best it has been in a Mass Effect game.
I'm actually looking forward to the next game.