” I have absolutely no clue how to set that up in Crysis or I'd give it a go, sorry.”
That’s ok not 100% sure my self not got it yet. I should be.
Go to the Crysis folder find /Scripts>Entities>Items>XML>Ammo>Vehicles> and TACProjectile is the file you want to open in notepad.
<explosion>
<param name="pressure" value="9000" /> ** TWEAK THIS**
<param name="max_radius" value="140" />
<param name="min_phys_radius" value="200" /> *ADD AND TWEAK THIS*
<param name="max_phys_radius" value="200" /> *ADD AND TWEAK THIS*
<param name="hole_size" value="0" />
<param name="terrain_hole_size" value="0" />
<param name="decal" value="" />
<param name="effect" value="" />
<param name="effect_scale" value="1.2" />
<param name="radialblurdist" value="130" />
<param name="type" value="tac" />
</explosion>
With this you can increase the radius so physics are applied over a larger area. I believe this also lets the nuke blow up buildings and tress. Turn down all GPU setting to lowest.
EDIT: Dont forget to back up the TACProjectile file to return eveything to normal.
That’s ok not 100% sure my self not got it yet. I should be.
Go to the Crysis folder find /Scripts>Entities>Items>XML>Ammo>Vehicles> and TACProjectile is the file you want to open in notepad.
<explosion>
<param name="pressure" value="9000" /> ** TWEAK THIS**
<param name="max_radius" value="140" />
<param name="min_phys_radius" value="200" /> *ADD AND TWEAK THIS*
<param name="max_phys_radius" value="200" /> *ADD AND TWEAK THIS*
<param name="hole_size" value="0" />
<param name="terrain_hole_size" value="0" />
<param name="decal" value="" />
<param name="effect" value="" />
<param name="effect_scale" value="1.2" />
<param name="radialblurdist" value="130" />
<param name="type" value="tac" />
</explosion>
With this you can increase the radius so physics are applied over a larger area. I believe this also lets the nuke blow up buildings and tress. Turn down all GPU setting to lowest.
EDIT: Dont forget to back up the TACProjectile file to return eveything to normal.
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