“That's what I am saying, you don't need to increase the scale. The physics effects in Crysis are fine,”
People where saying the physics where fine how they where until Cryusis pushed them forward. People Say the current physics are fine and will do until they see the next game that push’s physics forward. There is so much more that could be done that’s better then what we have. If you increase the scale you can do lots of good stuff that’s not doable now.
I'm pretty sure that has a lot more to do with how much time and effort is required during development than what the hardware is capable of. Crysis pushes the boundaries enough overall, Crytek obviously poured their blood, sweat and tears into it, and unless you wanted the game to be delayed for years and lose its competitive timing then I don't think they could've improved it.
”and what you're talking about isn't feasable anyway. If you had actually played Crysis, you would know that the idea of taking on a "fleet of jeeps" is the most ridiculous idea that you have ever come up with.”
Of course it’s feasible. How about you’re on one part of the map and a nuke goes off in the distance. You investigate and see the destruction. Or your could get in the jeep and have other jeeps in the distance fighting. You would be high up on a cliff and look down as boulders crash onto a convey of jeeps. There are tons of things you could do with we had more physics power
I meant feasable in a gameplay sense. A single jeep is hard to take on unless you're playing on easy, a "fleet" of jeeps would be suicide. A PPU would be of no use here unless that part of the game involved causing a rockslide onto a fleet of jeeps, and my bet is on the CPU being capable of that too.
“What games are you talking about, and are they quality titles or tech demos”
Titles not demos as for quality some people say yes some say no. You have GRAW 2 and the BOS line of games for a start.
GRAW 2 is not two years old, not to mention it's crap, and I don't know if the Bet On Soldier games have destructible forests in but the games themselves are hardly must-have titles.
You claim that Crysis' "mowing down forests" feature has been done on PPU for two years, show me the titles.
“There is no slowdown in Crysis when you mow down half a forest, had you played it you would know.”
A video was posted of Crysis with massive slow down while half the forest was knocked down. Every video I have seen, everyone who has tried it says there is slow down apart from you. Prove it. If there is no slow down show me. I am well aware you can mow down 1 tree after another. It’s hitting lots at the same time Crysis cannot handle.
I'll say it again, play the damn game instead of pulling performance figures out of thin-air.
Even the demo has trees in it, go see for yourself.
The way you're talking about Crysis and performance is absolutely absurd. How would you feel if, even though I've not played the majority of PPU-supported games, I just kept saying "they run like crap, they run like crap, the PPU doesn't help because it still runs like crap"?
“That's yet another effect that looks nice but does nothing to the gameplay, which is why it's perfect for a PPU.”
Liquids could have a massive impact in gameplay. In fact they do in PPU games now. How can you say it has no impact on gameplay.
PPU-accelerated water on the beach would serve no purpose in Crysis. I can see it being useful in some games, but I can also see the CPU doing it too.