Metro: Exodus [E3 2017]

.. Valve take 30% leaving the dev with 70% whereas Epic take less (more like 20% I think)... ?

Epic take 12% and i am sorry but accusing devs of "greed" for wanting to support a platform which charges far less than half a competitor ..... i just do not see your logic.
all i want from a store front is it to be stable, light on resources, easy to use and offer good prices.

All the other stuff on steam for me is just guff. i do not mind it being there (on the proviso that it does not effect the above features that i DO want) but i dont expect to pay more for games for that service.

Do we know for certain epic forced the devs to go exclusive to epic store for 12 months, or is this a (totally valid) choice they made to get as many sales as they can at 88% before going to steam when they are at bargain basement prices?

After all, Division 2 is NOT an epic store exclusive. (its just not on steam)
 
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Epic take 12% and i am sorry but accusing devs of "greed" for wanting to support a platform which charges far less than half a competitor ..... i just do not see your logic

all i want from a store front is it to be stable, light on resources, easy to use and offer good prices.

All the other stuff on steam for me is just guff. i do not mind it being there (on the proviso that it does not effect the above features that i DO want) but i dont expect to pay more for games for that service.

Ahem, what good prices ? I compared two games earlier and the price was the same on Epic and Steam (Price in EURO for me though, might differ in other currencies). So for us consumers, there is no difference, we end up paying same price but the devs get more coins in their wallet if we use epic, that's true though.
 
Ahem, what good prices ? I compared two games earlier and the price was the same on Epic and Steam (Price in EURO for me though, might differ in other currencies). So for us consumers, there is no difference, we end up paying same price but the devs get more coins in their wallet if we use epic, that's true though.

UK is getting a bum deal for metro, US get the saving passed on... but i wasnt really talking about the consumer *I know i said i want good prices on a store front but this was not meant to be a judgement that epic was better for me than steam..... steam DOES offer very good prices for some games*

i was talking about the developers. I agree it would be nice if the consumers made the savings, but I would rather the people who made/funded the game get better profits over the store front who sell it :)

(after all the more profits a game makes the more likely we will get more games in the future - and maybe (yes i am naive here the developers will make enough money to NOT feel the need for P2W loot boxes etc)

(which is why in my 1st post in this thread i suggested what i would like to see, all games on all stores at a set base price but then with the store front fee added on top, that way we could all make the purchasing decisions we want and developers get the same money regardless...... if i want a game on steam i have to pay a 30% premium, if i want it on epic i pay a 12% premium, or I can get direct from the devs not locked to any store if they choose to sell it that way.

The problem there is, i suspect many players would accuse developers of ripping them off by charging more on steam.
 
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Epic take 12% and i am sorry but accusing devs of "greed" for wanting to support a platform which charges far less than half a competitor ..... i just do not see your logic.
all i want from a store front is it to be stable, light on resources, easy to use and offer good prices.

It's greed if they do it to the detriment of their customers (i.e. all they care about is the money in their pocket)... I'm not blaming them necessarily - any business has to try and make money, but trying to make out that it's because of some sort of amazing features offered by the Epic store that Steam doesn't have is hard to believe...

But to re-iterate my position again - I'm not against new storefronts, and not against developers making more money for their games... I just don't like the precedent this sets for removal of choice from the consumer... Why not just put the game on both Epic store and Steam then charge 10-20% more for the game on Steam (or 5-10% less on Epic store depending on how you see it) - your consumers get to choose where and how they want to play, you still get your money... But no instead they go to the cheapest platform and don't pass on the saving they made at all. Is that not greedy?

You could be right that it was the dev's choice to go for 1 year exclusive, but if they did then it was pretty disingenuous of them to list the game for pre-order on another platform for so long... I guess Epic store wasn't a prospect when they started maybe but then why not just think "okay we've missed the boat for exclusivity this time around, but our next game will be exclusive"... Greed is why
 
Steam need to wake up to some real competition. I was gifted a bunch of steam cards at Christmas. So I bought Resident Evil 2 £44 btw. Could have got this for £31ish on cd-keys. If Epic can attract good games and get the prices down. Us gamers should win in the long term.
 
As much as i like the idea of competition and cheaper games, i think what EPIC and Metro publishers have done here is wrong.

Epic are a newish store. What they should be doing is keeping their noses clean, have regional pricing and behaving like they are pro consumer to win us over.

The main market they want to go after is steam users, some of which are serious fan boys, but things like this just bolster the arguments not to use the epic store.
 
Steam need to wake up to some real competition. I was gifted a bunch of steam cards at Christmas. So I bought Resident Evil 2 £44 btw. Could have got this for £31ish on cd-keys. If Epic can attract good games and get the prices down. Us gamers should win in the long term.

Isn't that only because Steam allows developers to generate keys. If they so choose, they could revoke this facility and shut down CD Keys, Green Man Gaming, Fanatical, Humble, etc. in one stroke. Any sales a game gets outside of Steam doesn't give Valve a penny and yet all their resources are still used - downloading the game, forums, etc.
 
Isn't that only because Steam allows developers to generate keys. If they so choose, they could revoke this facility and shut down CD Keys, Green Man Gaming, Fanatical, Humble, etc. in one stroke. Any sales a game gets outside of Steam doesn't give Valve a penny and yet all their resources are still used - downloading the game, forums, etc.

This is a very good point and is 1 saving grace of valve... however that said I am not 100% sure where valve stand with companies like CDKeys etc whether they consider them legit or dodgy but just dont bother closing them down. I know for instance the official line from IL2 devs is that any keys for their games not bought either directly from them OR directly from steam they consider illegitimate unless explicitly green lit by them on their forums

humble etc however that is not just a valve thing..... they often have keys for uplay, origin, DRMfree and even sony playstation and nintendo. I dont think it is fair to hold it against epic that they have not gotten involved yet given how long they have been going ;).
 
The FAQ on the Epic store page seems to suggest that if you've pre-ordered a Steam key from a key reseller, you'll get a Steam key.

I think it's intentionally vague, so that people won't ask for refunds. If they were Steam keys then i'm sure they would have specified that you'd get a Steam key, but it just says you will get a key. Humble Bundle is still showing as Steam, but CDkeys have changed their platform to show Epic, so I guess no one really knows.
 
the epic store also doesn't have customer reviews, this is great for publishers as it stops review bombs etc from happening on the main platform use for sales. Rubbish for us consumers though, now we need to trawl through the internet trying to work out if a game is worth buying.
 
Rubbish for us consumers though, now we need to trawl through the internet trying to work out if a game is worth buying.

I dont trawl through the internet, I read these forums instead to find out if a game is worth buying. Theres the occassional blip but on the whole the gaming judgement of the people here is pretty reliable.
 
the epic store also doesn't have customer reviews, this is great for publishers as it stops review bombs etc from happening on the main platform use for sales. Rubbish for us consumers though, now we need to trawl through the internet trying to work out if a game is worth buying.
I dunno. On one hand ability for confirmed owners to leave a review is a nice feature to have (and I expect it to arrive) do you really trust steam reviews or worse still metacritic?

I have a select list of YouTube reviewers who I tend to believe but even then I rely more on people I know and there is the final option of refunds
(What is epics refund policy as this is more pertinent imo if you buy a stinker)
 
I like the idea of Epic starting a Estore competition but making a game exclusive to certain platforms isn't competition it's doing more damage than good also Epic is selling metro for£50!!! instead they should have just charged less than steam

i have a bad feeling this is just going to cause developers to offer their own little Estore platform with just their games and charge whatever they like and we will all be forced to pay stupid prices because we have no other choice
 
I don't think it has anything to do with them "not seeing value in the Steam platform"... it's just greed pure and simple (and as you say, the most dedicated fans will happily slurp it up even if the platform is inferior)

I'm not sure where you get 100s of billions though... Valve's cut was not 80-85% I think you're getting the figures mixed up (think about it... 80% of the sale going to the distributor?!)... Valve take 30% leaving the dev with 70% whereas Epic take less (more like 20% I think)... and ignoring that what are Valve's operating costs? How much did they have to spend to grease the wheels with Nvidia to finally start to drive Linux gaming development forward? How much did they spend developing steam link and steam controller, the "steambox" stuff, their VR work with HTC? I'm not claiming to know any of the exact figures and details either but whilst I'm sure they are pretty damn well off I doubt it's as exorbitant as you're saying

FWIW I'm not that bothered about having multiple launchers, so long as they work well enough for me to play my games, and I welcome genuine competition for Steam... what bothers me is the exclusivity-grabbing nature of this and the precedent it might set for the future... If Valve really have as much money as people seem to think they do why do you think they haven't used it to secure exclusivity for all the big titles?
Well think about the last 10 years Steam was the only platform for most of the time & PC gaming exploded and was averaging around $30-32billion per year in sales according to the now defunct PC Gaming Alliance. So 30% of 10 x $30-32 billion is a massive amount of money! Then you could also argue between 2004-2009 Steam also made a lot of money! For what Valve got from PC gaming I do not see them giving much back even the used to be free Half Life 2 Nvidia sponsored demo became an item you had to buy eventually :rolleyes: How many games did Valve ever give away I am struggling to think of one. Even EA gave plenty of older games away! I just think Valve got caught being greedy & happy to rake in the easy money & allowed others to take a lot of their core business away now Epic are going aggressive to build their platform up means Valve are going to struggle to convince publishers who want to use Steam @ 30%.
 
Well **** Deep Silver then.

I bought the first two games on release and was planning on doing the same with the third until they pulled it from Steam, now I'll be getting it from Bittorrent, their loss for trying to boost profits with anti-consumer practices /spit.


How many games did Valve ever give away I am struggling to think of one.
IIRC they made Team Fortress 2 free years ago.
 
Wouldn't have bought at £50 on steam, and wont buy at £50 on epic.

Would buy at £30 steam, wont buy until its £20 on epic at least.

May aswell just wait until the year is out and its £6.99 now. Won't miss anything.
 
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