Metro: Exodus [E3 2017]

Soldato
Joined
6 Mar 2008
Posts
10,078
Location
Stoke area
Loving this game. Finding it quite a short game though looking at my progress. Will be sad when it ends.

depends which ending you get...

I loved the first 2, I enjoy the human vs human element but the mutants are boring as ****.

Something however didn't sit right with this one at all, can't say I enjoyed it the same as the others so quite a disappointment, glad it only cost me a £1 to play it
 
Soldato
Joined
1 Feb 2009
Posts
3,105
I'm glad it's not just me that is finding the beginning tedious. I was so looking forward to this game, but so far it's the most generic, boring game I have played in a long time. I ended up turning it off after an hour or so. I really hope it gets better when it opens up as this 'on rails action movie' gameplay really isn't my cup of tea.

Got a £1 Microsoft subscription mainly to give this a go. However I know it goes open world later but the opening got on my nerves so much I uninstalled. Having to hold "E" and then be animated through opening doors, squeezings gaps and crouching under things every 5 seconds just completely did my head in. Was I too hasty, the fingerprints of console gaming are just all over this thing and I wasn't feeling it.

I went back to playing S.T.A.L.K.E.R. Anomaly instead and loving it.

You were too hasty. Intro is in Moscow and is linear, yes. Once you leave Moscow you get two large open maps, STALKER like that are immersive and fun to explore. Couple sidequests as well. I loved thid METRO the most of the three because it is most STALKER-like, even if it has some linear sections. But then again STALKER also had those.

Yeah, they couldn't even afford someone to voice the main character :p. Kinda stops dead any sort of meaningful character interaction when the main character is a mute.

Artyom being mute is super bad design decision, yeah. Not nearly enough to destroy the game, but I do wish they gave him a voice in game and not just in the diary.

I finally finished it, it was decent but easily the worst in the series imo.

Their voice acting budget must be about a fiver, pretty ridiculous how terrible it is given it's meant to be story based.

The english VO is horrible, but the russian one is great. I am glad I played in russian with subtitles.
 
Soldato
Joined
8 Oct 2009
Posts
3,214
Location
United Kingdom
This game doesnt work at all on windows store for me.

Installed and runs the cut scene thing at the start and then is unable to login even although im logged in the app they made me download and pay for a months subscription. Refunded.
 
Soldato
Joined
8 Jan 2003
Posts
3,702
Location
Scotland
This game doesnt work at all on windows store for me.

Installed and runs the cut scene thing at the start and then is unable to login even although im logged in the app they made me download and pay for a months subscription. Refunded.
Same for me. Downloaded it via PC Game Pass and just crashes back to the desktop after the intro video.
 
Associate
Joined
27 Nov 2009
Posts
706
Enjoyed this for the most part.

It wasn't quite what I expected. I though it was going to be a large free roaming game, when in reality it's mostly linear (even the open sections felt very limited) like the previous versions.

My main complaint would be the companions, often in the way, and so damn tedious!
 
Soldato
Joined
19 May 2005
Posts
18,055
Location
Lancashire
Played for a few hours now and it's not bad. Much better than the beginning hour, but I'm just not getting the same level of enjoyment I got from the first two games. I feel like it needed a stronger story and characters to really pull it together, which is near impossible with a mute protagonist.

The world looks decent though, although it doesn't quite have that gritty realistic look to it that Stalker has. The guns sound awesome, which makes for some fun battles and the weapon modding is also cool. I have enjoyed finding new mods and switching up my weapons. Saying that, I have found myself using the totally realistic pump up airgun for the most part so far. Being able to headshot an entire bandit camp without anyone hearing a shot makes every other gun useless. The ammo is super cheap to craft as well. Just use the other guns when I'm discovered or for mutants.
 
Man of Honour
Joined
19 Oct 2002
Posts
29,516
Location
Surrey
Played for a few hours now and it's not bad. Much better than the beginning hour, but I'm just not getting the same level of enjoyment I got from the first two games. I feel like it needed a stronger story and characters to really pull it together, which is near impossible with a mute protagonist.

The world looks decent though, although it doesn't quite have that gritty realistic look to it that Stalker has. The guns sound awesome, which makes for some fun battles and the weapon modding is also cool. I have enjoyed finding new mods and switching up my weapons. Saying that, I have found myself using the totally realistic pump up airgun for the most part so far. Being able to headshot an entire bandit camp without anyone hearing a shot makes every other gun useless. The ammo is super cheap to craft as well. Just use the other guns when I'm discovered or for mutants.
I'm not surprised you're finding the story and character development poorer than something like Stalker. While Stalker was released 12 years ago, Quake 2 was released in 1997 and is now 22 years old. I think it's a great choice to showcase early RTX for several reasons. It's so old now that it's relatively lightweight for a graphics engine. It was always meant to be a mindless run and blast. It was one of the first OpenGL (and Glide and PowerVR) games so was a technical showcase back in its day. Also many people who played it back then are now a little older and financially secure. So the people getting a huge amount of nostalgia from the looks and sounds are just the target audience who may be able to afford an RTX card.

Like I said before, if there were a resurgence of raytraced Quake 2 multiplayer then I'd be buying an RTX card immediately.
 
Soldato
Joined
19 May 2005
Posts
18,055
Location
Lancashire
Stalker doesn't have any character development or much of a story either, but Stalker doesn't need it as the world is just so detailed and atmospheric and makes you want to go out an explore it. I could spend hours in Stalker just walking around, looking at the architecture and soaking in the atmosphere, but in polished AAA games like Metro, it just feels like a game world to me and as good as it looks, it doesn't have that same immersive atmosphere.

It's not a bad game though, I am having fun with it. I am glad I didn't grab it from Steam for £50 in a panic when Epic did their shady deal though.
 
Associate
Joined
10 May 2012
Posts
1,704
Guys, could you recommend me some game setting for 1080ti 1440p 144hz, please?
Does anyone notice any improvements in game performance with 431.36 drivers?
D12 or D11?
ta
 
Man of Honour
Joined
20 Sep 2006
Posts
33,993
Guys, could you recommend me some game setting for 1080ti 1440p 144hz, please?
Does anyone notice any improvements in game performance with 431.36 drivers?
D12 or D11?
ta
Pretty sure I played with everything on max with the 1080 Ti and DX12. It will struggle when you get to Caspian, FPS slumped to below 50 at times.
 
Soldato
Joined
18 May 2010
Posts
22,372
Location
London
I enjoyed the game, but have to say overall it wasn't as good as I was hoping. Very long game too tho. Starts OK, gets a bit lost in the middle but finishes strong.

Performance at 1440p. I had ultra on but turned off hairworks and physx.
 
Caporegime
Joined
8 Jul 2003
Posts
30,062
Location
In a house
Getting a big update for this through Steam, 3.7GB, wonder if its the DLC ?

EDIT:

Yup, its the DLC :)

A load of fixes :D

We are happy to announce that a new update has been deployed across all platforms. We have added further accessibility options such as SFX subtitles, the option to turn off ringing sounds for tinnitus sufferers as well as extra save slots among other improvements which are detailed in the notes below.
Please remember that you may need to restart your chapter for changes to take effect.

All Platform Updates:
  • Added a multiple save slot system.
  • Added SFX subtitles for hearing impaired players.
  • Added option to disable explosion ringing sounds for players with tinnitus.
  • Added new death hints (appear in loading screen when the player has died).
  • Improved stability, fixed crashes reported by community and platform vendors.
  • Improved animations and behaviour of Blind One.
  • Improved animations and behaviour of worms.
  • Improved visuals for various in-game objects.
  • Fixed bug where in New Game+ radiation mode worked even if player didn't choose modifier.
  • Fixed bug when Player can be instantly killed when entering oasis from caves.
  • Fixed random title crash during shootout between Hanza soldiers in turntable control room.
  • Fixed random crash when playing Volga level in New Game+ mode.
  • Fixed bug with random disappearing of small objects on the screen.
  • Fixed issues with recognizing of Xbox Adaptive Controller.
  • Fixed random crash after riding on minivan in Caspian desert.
  • Fixed black snow on player mask in Dead Moscow.
  • Fixed crashes occurring when exiting to main menu after loading save made in un-patched version.
  • Fixed crash after attempting to load the save data created in the base version if the text and voice language has been changed to Ukrainian.
  • Fixed bug where workbenches cannot be used after shooting at them.
  • Fixed bug when melee attack with spiders can push player through walls and geometry.
  • Fixed bug with game failing to launch if raytracing is set to 2 on the first launch.
  • Fixed game crash if player exits to main menu, while being on weapon customization in workbench.
  • Fixed random crash on the way to the mission in Oasis fort.
  • Fixed random crash after last shootout in Oil Kingdom.
  • Fixed bug where the player does not get a weapon with a silencer modification after starting New Game+.
  • Fixed bug where player falls out of the Volga level in the bunker.
  • Fixed some invisible NPCs in Bandit villages.
  • Fixed autosaving in situations when Player is dying.
  • Fixed tuning of the gamma option.
  • Fixed bug when title enters infinite unresponsive state if launched with both preferences and playline data corrupted.
  • Fixed random crash while driving car in Dead City.
  • Fixed bug where players could fall out of the world if the player falls into water before completing Church quest in Volga.
  • Fixed graphic artifacts on top of the tower at the airbase in the Caspian desert when motion scanner is attached.
  • Fixed bug where the game without patch enters unresponsive state after attempt to load a save file made in updated version.
  • Fixed camera bug when camera becomes tilted for a short time after hitting a raven on the boat.
  • Fixed player clipping through non playable cars while exiting the playable car when it becomes stuck.
  • Fixed bug when camera is attached improperly in a car when on a slope or object from the driver's seat side.
  • Fixed bug where Shrimp can attack the player with projectiles through the rest place wall.
  • Fixed bug with missing geometry after returning to the cave under the lighthouse in the Caspian desert.
  • Fixed bug where player can fall out of the world in Dead City if they go off path upon leaving the Depot.
  • Fixed bug where Anna could get stuck in combat with watchman near bus in Dead Moscow.
  • Fixed progression blocker in the Volga when choosing a specific route to the Church that blocks user from further progression.
  • Fixed bug when player is unable to use the backpack on the bridge if it was opened before the barge departure on Volga level.
  • Fixed bug where Damir pushes the player through closed doors on Caspian desert.
  • Fixed Anomaly appearing in the morning near the praying Fanatics.
  • Fixed bug with car flying up high because of a collision with the boat.
  • Fixed elevator collision in bunker on Caspian desert.
  • Fixed bug with weapon being on the screen when using workbench for crafting
  • Fixed bug where the scene with a bandit and a girl didn't start in Oil Kingdom in Caspian desert.
  • Fixed bug when a bandit could lock player in the room without possibility to exit.
  • Fixed bug where Anna keeps talking during the fight sequence in the port and continues to walk around normally even after killing the sniper in the Caspian desert.
  • Fixed bug where a large part of the Terminal location can be skipped by climbing up to the Railcar right off the pier in Volga.
  • Fixed bug where the Shrimp stick to the player and prevents them from moving, drawing weapons, opening inventory, or viewing items.
  • Fixed bug where picking up and then dropping weapons gives you infinite materials.
  • Fixed the possibility to kill praying people in the church on Volga.
  • Fixed bug where a workbench in Caspian teleports the player to the train and they get stuck inside.
  • Fixed bug where the player doesn't have access to weapons and attachments in New Game+.
  • Fixed bug where subtitles get stuck on the screen.
  • Fixed bug where the player can get stuck when going downstairs, skipping the Krest section in the Port in the Volga.
  • Fixed elevator collision allowing player to fall out of the world in the mall section in Dead Moscow.
  • Fixed rare case where autosaving stops working in Volga.
  • Fixed visual artifact in the sky in Caspian desert.
  • Fixed bug with boat flying away after being attacked by Shrimp.
  • Fixed ceiling collision in the third car of Hansa's train in the Chase sequence, which can result in player getting on top of the train.
  • Fixed random crash in the Volga during combat in the Port.
  • Fixed texture blinking in Volga in the Bandit tower.
  • Fixed bug where parts of the geometry for ruins in the Volga were disappearing.
  • Fixed bug where player crawls through rusty ship and then continues crawling in the air.
  • Fixed incorrect behaviour of last standing NPC on slave ship in Caspian desert.
  • Fixed collision bug where player can clip through the roof of lighthouse and get on top of it.
  • Fixed random crash when burning Arachnids with Molotov projectiles in the bunker in the Caspian desert.
  • Fixed random bug where briefing scene doesn't start after finishing combat.
  • Fixed various text spelling issues.
  • Fixed texture blinking in the Taiga at the sawmill in the Admiral’s room.
  • Fixed bug when the Railgun is clean but the sight is still dirty.
  • Fixed orange texture on gun near a corpse in the Dead City level next to burnt station.
  • Fixed bug where in the Caspian desert, the player gets teleported back to the ruins outpost and cannot move after looting a body on a spike trap in the gas caves.
  • Fixed bug where player is teleported to the car if they leave the car in the same moment as hitting someone.


PC Specific Updates:

  • Added a warning message if PC specs are below minimum requirement.
  • Fixed visual artifacts when choosing extreme graphics preset and DX12.
  • Fixed graphics artifacts in the Caspian desert within the area beyond the airbase to the east with DX12 enabled, and graphic quality set to extreme.
  • Fixed visual bug when water and ice in the game look noisy with RTX and DLSS mode enabled.
  • Fixed visual glitches of icicles and wires in Photo mode on PC.
  • Fixed bug when benchmark sometimes starts windowed on the first launch.
  • Fixed game freeze when player turns HDR option off in windows while playing the game.
  • Fixed bug where HairWorks causes sudden FPS drops.

https://steamcommunity.com/app/412020/allnews/
 
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