Microsoft Flight Simulator X

Just a quick screenie. I've just downloaded UK2000 Scenery Gatwick Extreme and it's amazing. The pic below doesn't do it justice. I'm currently tweaking the settings to get the most out of it but so far I'm very impressed.

gatwick.jpg
 
My photo scenery thing seems to be plagued with blurries now - completely put me off playing it. Can't seem to sort it despite numerous attempts! Very annoying. Apparently its only a problem since Service Pack 1
 
You may want to try all or some of the following:

Enable anisotropic filtering
Set view radius to large
Lock frame rate to 25 or 30
 
twoodster said:
My photo scenery thing seems to be plagued with blurries now - completely put me off playing it. Can't seem to sort it despite numerous attempts! Very annoying. Apparently its only a problem since Service Pack 1
As Linwig says, it's worth tweaking. I've got FSX running beautifully with following:

  • System
  • Vista Business 32bit
  • E6600
  • 2Gb RAM
  • EVGA 8800GTS 640Mb
  • FSX Deluxe SP1
  • VFR GenX [All Volumes]
  • UK2000 Scenery Gatwick Xtreme
  • MyTrafficX
  • Active Sky
  • X Graphics
I've had blurries plenty of times when installing addons or changing settings but you just have to work through it. What is a pain is each addon recommends their own settings so it's a case of installing what you've got the tweaking the sim to suit your hardware and getting the balance right. As I said before, given a lot of fiddling, FSX runs a dream and looks awesome.
 
I might have to try some more tweaking then I guess. Another problem I'm having lately - the menus don't seem to appear. For example if I'm mid flight and I select the options screen - nothing appears until I alt-tab out and back in again. It never used to happen but seems to be happening a lot lately!

Oh, and one other thing - how are you meant to identify runways? If the ATC tell me to land at 6L or something - I don't have a clue which one it is until I'm dangerously low! Usually too late to correct my course too, so I end up landing on a completely different one ;)
 
twoodster said:
Another problem I'm having lately - the menus don't seem to appear. For example if I'm mid flight and I select the options screen - nothing appears until I alt-tab out and back in again. It never used to happen but seems to be happening a lot lately!
A graphics card driver issue perhaps? Not sure on this one. No problems I ever recall like this.

twoodster said:
Oh, and one other thing - how are you meant to identify runways? If the ATC tell me to land at 6L or something - I don't have a clue which one it is until I'm dangerously low! Usually too late to correct my course too, so I end up landing on a completely different one ;)
Seems impossible doesn't it. It sounds like you're at the point where you need to learn about the ILS frequency, runway headings, VOR, localizer and glideslope. These instruments and settings will assist your craft by locating the true runway heading and also it's position. With the flight director to aid you, you'll be in a position to align the aircraft to the runway and effectively land without looking. You'll need these skills to land the 747 in the mission at Singapore. The standard ingame help only gives you the basics so it's best to learn what each element of navigation does and how it informs you of position. I won't pretend it's easy but keep trying and you'll soon get the hang of it.
 
I've unknowingly bought the normal Flight Sim X version. Having bought it I now realised I wanted to buy the Deluxe version. Does anyone know whether its possible to sort of "upgrade" rather than buying another new copy?

Thanks.
 
Hi Lonz,

I don't think registering the CD key should be a problem.

I know in the past I've sold on games that I'd registered and the people who'd bought them have had no problems.

I don't think the registration process with Microsoft ties the game to the PC or the Person it's more for marketing/spam/update info.

Taff
 
Just like to point you to this discussion on Avsim:

http://forums.avsim.net/dcboard.php?az=show_mesg&forum=197&topic_id=27671&mesg_id=27671&page=1

There seems to be consensus that the E6850 is the better bet over the Q6600, which figures as FSX is a CPU limited application, which doesn't take into account 4 cores, so in theory a faster chip is better.

Thoughts? Not totally sold yet. Doesn't feel right to go for 2 cores when you can get 4 for the same money :). Anyone know if here are medium term plans for FSX to be patched to take 4 cores into account?
 
Kirth Gersen said:
Just like to point you to this discussion on Avsim:

http://forums.avsim.net/dcboard.php?az=show_mesg&forum=197&topic_id=27671&mesg_id=27671&page=1

There seems to be consensus that the E6850 is the better bet over the Q6600, which figures as FSX is a CPU limited application, which doesn't take into account 4 cores, so in theory a faster chip is better.

Thoughts? Not totally sold yet. Doesn't feel right to go for 2 cores when you can get 4 for the same money :). Anyone know if here are medium term plans for FSX to be patched to take 4 cores into account?
Since SP1 there has been better multicore support but it's not completely supportive as natively the core of the code was written with a single, powerful core in mind. As the DX10 patch is released it should shoulder even more responsibility on the VGA which allows these monster cards being released to work harder than they currently do. Even now with SP1 I find my Core2Duo CPU is maxed and the VGA is relatively cool meaning it's not working as hard as it could.

I'm sure there's scope in the future for more multicore support and it doesn't look like the CPU industry, barring some major manufacturing breakthrough, is going to change this configuration. If I was buying, I'd go quad and wait for the patches.
 
ok, so say the patches do come out eventualy which they proberbly will do, what kind of real world gains do you guys really expect, I still think the extra core speed will outway the performance beneift you get from the quad core patch tbh, up until now games that have been patched to support multi-core have only inceased performance very marginaly tbh, usually only by a few frames per secound which is nothing in real terms, if were talking about a game that is cpu limited then your gain more fps having a faster cpu rather than more cores, this hopefully (no doubt) will change in the future once more games come out that are made from the ground up to take advantage of the extra cores, all eyes will be on Alan Wake and Crysis in regards to this, I'm really looking forward to seeing some dual core vs quad core benches with these new titles.
 
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I's agree with you there.

I would think you'd get increases in the region to 10-20%.

Until the core engines are ripped apart and written from the ground up as Multi core games, patches will only ever give smallish gains.
 
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