New FTB Modded Minecraft server Beyond

I'm just back from work, so now digging a bit more. The server has been fine right up until yesterday morning when it first took a crap, so I don't *think* it's a mod, but we'll see. I'm about to start a new world to see if the issue is the current world, or another issue. I will keep you posted :)

edit: I've backed up the old world, so don't panic! A fresh new world is doing the same thing, so it's likely the host end

Edit2: Okies, for the time being I've unchunkloaded all claims (I've kept your claims though) whilst the hosting company and I try and sort this out. As a temporary measure I've also moved world spawn about 700 blocks NorthWest as some of my base was in spawn chunks. This has significantly reduced the lag, but at a cost of chunkloading. This is a temporary measure, so please bear with me :)
 
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Right - as quick update:

The lag still persists, even with no machine, chest or anything other than normal world gen. This is a bummer, and has both me and the hosting company puzzled. The lag goes away if I start a new world, only to return when I reload the old world. The lag is noticeable better now, but still there, skipping ticks every 70-90 seconds. The lag started Feb 02nd at 05:35. There were no players on at this time. A thing the host has suggested is to restore to an earlier backup from before when the lag started. This really is the last thing I want to try as it will mean the loss of a couple of days work for you. However, should we have to go down this route, then I will make sure you are in the same position gear and build wise as you are now. I'll download the world as it stands just before a restore happens and I'll give members creative so they can get themselves back on track.

To that end could I ask you make a note of your builds and gear? I'll also have the world download to help. I know this is really less than ideal and I'm sorry that this option is being looked into - I know how frustrating it is to have work undone, but I guess we'd all rather eliminate this lag if we can?

I've got to go out for a few hours and will continue when I return

Cheers all - Ham
 
Okay - I haven't spoken to him yet, but Monty will be fine. I've downloaded the world as of 04/02/18 17:51for reference. I'll see about restoring a previous version and see how we go. I'll keep this thread updated.

There is the possibility of injecting your build's individual chunks into the world, but that can be a bit fiddly - we'll see how it goes.
 
Okay - I've bitten the bullet and rolled back. Good news is the lag has gone. The skipped ticks every 30 secs are all gone. Bad news is your work over the last couple of days has gone. I'm sorry about that. After extensive testing and research the only thing I can think happened is a machine did an operation at the same split second the server backed-up, causing a perpetual loop. 1 in a million type thing.

Anyhoo, either pop on tonight and I can give you creative or I can put a command block at your base so you can gm1 yourself to get back to where you were and then gm0 yourselves when done. Let me know what works best for you.

Once again, I'm sorry we had to go down that route. See you in game - laters. Ham
 
Been a while but one thing you could also try is looking at the larger chunk files with recently modified dates and dropping in some of those to the rolled back map load. It'll probably take a bit of time but usually you can work out which particular bit of the map is causing problems without too much hassle.

Yea it was an option, luckily players haven't lost too much and a quick gm1 has got them back up to speed :) Oh, feel free to hop on the server btw :p :D:)
 
Urgh.....

The server was running fine. The last player logged off at 01:19 early hours this morning. With no players on the server, the first warning/tick skip was at 02:10 followed by an occasional other from 03:33 onwards, culminating in a warning every 30 seconds from 03:52 onwards. These warnings have been constant up until I got up this morning and tried to restart the server @ 07:55 Now the server will not start - it's throwing error reports.

This means I will have to restore the backup and do some testing of areas to pin down the issue. It would appear that there is a machine/entity issue "somewhere". It has to be in one of the chunkloaded areas, otherwise whatever the issue is would not get processed.

So - bear with me. Sorry about this guys.

Edit - ok, so even though the issues started at 3am a 6am restore has sorted it. I'm going to add an auto-restart (if possible) to the server to auto restart every 6 hours or so

Edit2: Ok so the server will now save and then restart every 6 hours in a bid to stop any lag build up. The scheduled hours are currently 16:01 22:01 04:01 and 10:01 I'm happy to change these times is people would rather - cheers - Ham
 
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Soz mate - missed your post!

Kind of a combination of the two - trying to source the lag has, so far, been fruitless. The server generates a ton of warnings, to a point where the server won't even restart. A restore clears the issues, so as per your recommendation, the server will now restart every 6 hours or so to see if this will combat the lag build up! The scheduled hours for the restart are currently 16:01 22:01 04:01 and 10:01 I'm happy to change these times is people would rather

Cheers :)
 
-.-

Okay - so, the restart didn't seem to stop the lag from starting this evening at about 18:00. The server did restart, I could see it in the console.

I tried a manual restart to try and clear the lag, but when it restarted the lag was still present. As a test, I restored a previous backup from this morning - as expected this cured the lag, just as it did yesterday. To try and dig a little deeper, I reloaded the current world save and booted it up. I expected the lag to be there straight away as the world was saved with the lag present......except all traces of lag have disappeared.

I really don't profess to understand why a restart will not clear the lag, but to load up an older world, stop the server and reload up the current world DOES clear the lag. Wall/Head interface.

Ideas on a postcard?

As a test, I have disabled all loaded chunks and have moved spawn, as a few of my chunks were in spawnchunks - can I ask that as a temp measure we don't chunkload? Ta. To get back to spawn, I've put a temporary warp there - ./warp spawn

Cheers - Ham
 
Ohhhh can i get whitelisted please not played minecraft for a what seems like forever !
I think my name is Elbulus
Hi there - whitelisted!

Had a breakthrough re the lag - will update when I get back from the school run!

Edit: OK - so I've a little more time. Petridish5 - it's just the MC instance that restarts, not the VM - I don't have the option to do that afaik. Like you, I'm at a loss as to why loading the same, but older version of the world, then reloading the recent version works. Most odd.

Anyhoo - O frabjous day! Callooh! Callay!

I did the above last night, than as I said I have un-chunkloaded everything and moved spawn to unload some of my build last night at 19:00. Right now as of 16:38 the server is running 100%. Yesterday the lag appeared after about 8 hours, it's been up about 21 hours now and touch wood, we're all good. I'm going to leave the areas unloaded for a little while longer just to check, and then I'll see about chunkloading chunks one by one until I find the issue.

I have noted down all the loaded chunks, so no worries there. Again, just for the time being, can we hold off on chunkloading until I find the machine causing the probs. I've got about 13 chunks to check, not including my place (I'll worry about that later).

Thanks all for being understanding. Looks like we're getting somewhere now - happy days!
 
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nnnnnnnng this time it's stuck on 31865

What launcher are you using?

I've been using what was the Curse launcher, it's now launched via Twitch. Got the right pack as well - Beyond 1.11.0 on Minecraft 1.10.2? I found the Curse/Twitch launcher the easiest to use.
 
Ha - Curse/Twitch is almost as bad as using Java in the first instance for MC!!! I setup Curse last year, before they merged with Twitch, but to be fair it's not too bad. If I remember it right I added MC to Twitch then browsed modpacks and let it install itself that way.

Not looked into MultiMC before, I'll have a better look next week as I'm busy at work again tomorrow.

Glad you got it sorted @Luke_Bowman - catch you ingame soon I hope!

The lag is sorted, and most players have re-chunkloaded their stuff. The only lag spikes are directly after the server restarts and when we get new world gen, both of which are normal. I could eliminate some of the worldgen lag by preloading a big area, but I'm not sure it's worth it tbh.

@petridish - feel free to chunkload any overworld stuff you need to, but can you hold off on your setup in the mining world? I *think* that there may be where the issue is, with your RFTools builder. It's set to replace stuff it mines with dirt, but the chest was full. That may have been the issue. Apart from the couple of chunks in your overworld base (and I can't see any issues there tbh), it's the only un-re-loaded chunk left.

PSA to all though - if you want to keep a quarry/miner/whatever chunkloaded, can you please ensure you have enough storage capacity to store the blocks that get mined? Medium storage crates from Actually Additions aren't too hard to make - failing that use small crates and add hoppers, and make sure you use a comparator output to turn off the quarry/miner etc when the storage is full! If you can't do that, then log back in and turn it off manually :p Ta :)

Catch y'all soon - Ham

PFA - yes, that is almost 9 Trillion RF - Yes, it IS charging at over 2Million RF per tick - Yes, it has filled up 0% of my Energy Core lol
Fag packet maths means that at 2M rf/tick that bad-boy should be filled in 7,311.78 years. Not MC years, actual years!!

PHMjS3F.png
 
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Further to add - there is an issue with the iChisel. It has issues with some blocks. It is well documented, and the devs of the pack are aware. I don't have a list of the blocks that are affected - please feel free to add them to the thread if you find them, but if you try and iChisel certain blocks it will crash your game. The blocks will be in your inventory once you restart your client, but that's a massive PITA. A way round it is to place the affected blocks and them chisel then whilst they are on the ground/walls/whatever.

Not a server issue, it's a pack issue. Soz :)
 
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Sure I'll keep it unloaded until I get the storage space for it. I'll try and get on tomorrow night to turn it off but if you're on before then are you able to flip the lever for me? Don't want to cause issues.
You're fine, it's claimed but not chunk loaded, so not an issue atm :)
 
What resource pack is that Haaammit please?
It's a 64bit faithful copy called Main Pack from PinkyFlower but a search online now shows dead links, so I'm not sure what's happened to it. It would be useful if someone hosted the file somewhere, like here maybe! ;):p I also use Better Shield by zZzZOBRA
 
suggestion on a postit stamp :
just a thought on the lag issue there have been issues with lag and ender IO from memory, and were there are is blinking red stone signals, causing the game to reload those chunks when ever the signal changes.
if this is the case try runnin a dummy signal though the io conduits with a constant signal on to prevent the issue as a work around.

Cheers for that. So far, touch wood, we're lag free. It turns out that a chunkloaded RFTools builder was trying to output into a full chest causing the skipped ticks. Not sure why, but that's modded for you I guess. I've asked that any miners etc have adequate storage to output into, or are turned off. This has solved our issue :) I have quite a few EnderIO machines in my main base, but that seems ok, if a little client laggy lol

Anyhoo, a pic for attention! Just a little place I've rustled up!! The area was flattened using an RFTools builder with a clearing card then a normal card to replace 4 layers of dirt on the floor. The resulting rough edges were terraformed by hand, and I then set about building my new house's shell. It's about 68x31 blocks in size, so should be big enough for little old me :p I had to fire up my void resource miner again for the clay and I've smelted like a billion of them into bricks :p The outer shell is done, the inside will take quite some time I suspect!!

I also needed wool, so used my Woot farm, not realising that mutton would be the main output. I now have about 14k cooked mutton in stock - I'll dump some at the community chest at spawn :eek::D

0WlSRsg.png


oxYyEsE.png

:p:cool::D
 
Thanks cuffy :)

So - the Enviromental Tech void miners are a big hit! They are a bit grindy to set up, but once they're up and running and you have good rf production, it's free stuff with no unsightly holes dug in the landscape!! Several of you have these running, which is awesome!

The items these miners collect can be influenced with different colour lenses. You can look in JEI for the ore/resource you're after and it will show which lens is best for that item. I've looked online for a list of all the ores/resources and their preferred lens colour, but I can't find one.

What I do have though are the config files for both the resource and the ore miner - you can find them below, along with weighting:

Ore Miner

Resource Miner

I thought this might be helpful to some of you. I think the weighting seems fair enough, but I am open to suggestions! I suggest using notepad++ to open those files though, it will look hideous on normal notepad lol :p If anyone fancies making a guide out of those files, be my guest - I'm sure not gonna :eek::D

As ever - join in and have fun - ham :)
 
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If you just made a blank dimension, then it will just be the same blank dimension I made a while ago (afaik). I took the receiver out as I had a ton of places in the dialling device.

I've used a Dimension Editor to edit a reciever back into it, so you should be good to go. Don't forget to take a charged porter with you, or another powered matter transmitter and dialling device to get back home!

Edit:I would also make and take a Dimension Monitor with you to monitor power of the dimension. Your power isn't quite keeping up as far as I can see. Also take a Phased Field Generator in case the power runs out!

Ah - you need shards to make them. Ok - what I did was go into that dimension and use a builder tool to quarry out some large areas underground to get the shards. I took an EnderIO capacitor or two with me, and a storage crate then dug down to mark out where I wanted to mine. Shards are lvl 39 downwards I *think*.
 
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