New World MMO

I've got about 8 hours played now at lvl 16/17 and have quite enjoyed it so far.

Not done much questing but more playing about with weapons, exploring and doing a bit of crafting/gathering. Probably spent 30mins fishing which is a nice little feature and pulled a blue treasure chest full of gold and crafting bars. Spent 20mins last night climbing rock faces and exploring the mountains and so far almost everything appears explorable. It's hilarious that there is no swimming though....you just casually walk through the water getting deeper and deeper until your breath runs out and poof...your dead.

I've seen a few videos of people playing and can hear a lot of mouse clicking....it's like people are trying to play Street Fighter or some button smasher and I think this is where people find the combat 'awkward' because they're not actually using the system. A lot of games have made things too easy and some people expect this in New World. If you start swinging a 40lb great axe momentum won't let you just 'cancel' that in real life so why criticize the game for actually having some realism. Streamers seems to be the biggest babies....I saw someone essentially claim 2vs1 is not fair because they're the best and shouldn't lose....


I do have reservations though. There's a lot of level intermingling in the starter zone and so it would be pointless running solo with PvP enabled as you would just get ganked on by higher levels with access to better items/buffs. There should be some anti-griefing system in place to discourage that. I know there is PvP scaling but that's hard to balance for one side not to be biased against. I'd rather see an anti-scaling system where if a lvl 60 wants to grief lvl 10's then sure go ahead but you'll be doing 99% less damage so if you want an hour long fight give it a go.

Outpost Rush sounds interesting but only for end-game PvP, it would be nice to have something else for the lower levels....this should be quite easy to add in the future though so hopeful there. I'd like to see something else PvP related...like an open-world objective that is much more fluid and less restrictive in numbers. Perhaps a sacred fort which is always contestable but has no player limit...perhaps add some PvE for defence so that small groups don't keep stealthing it. A bit like taking keep advantage in DAoC where something is unlocked for the controlling side.

The other thing that irks me is the whole faction thing. Everyone kinda gets along side by side until a little civil war breaks out to steal a fort and then everyone carries on as normal. I guess my hangup is from DAoC where the three sides had their own distinct spaces and you could invade the other and really steal the forts/keeps. There was a real sense of adversary and it was an always great to rally your side to defend your land and push the enemy out (to then perhaps have the third side flank everyone and steam roll the flanks).


Overall for £34.99 it looks good, it may not have a great PvE storyline for the hard core PvE'ers or have epic realm PvP warfare for the hardcore PvP'ers but so far it delivers well on both fronts and we 'should' see improvements over the coming months. I just hope we don't see paid expansions.....
 
Got my fix, and now refunded the full game.

Even though I really enjoy the crafting and the look of the world, there is so much missing from the type of experience I am looking for (and that may not ever be in the game), mainly the lack of lore and story quests.

Maybe a year down the line the game will be in a more desirable state for me.
 
It's hilarious that there is no swimming though....you just casually walk through the water getting deeper and deeper until your breath runs out and poof...your dead.

It always amazes me how few MMOs do swimming or underwater right. One thing I always liked in GW2 was the way the handled swimming and underwater. Some of the underwater areas in GW2 are just superb, plenty of detail, plenty of content, thats the proper way to do water areas in an MMO, amazing how so many get it so wrong.
 
It always amazes me how few MMOs do swimming or underwater right. One thing I always liked in GW2 was the way the handled swimming and underwater. Some of the underwater areas in GW2 are just superb, plenty of detail, plenty of content, thats the proper way to do water areas in an MMO, amazing how so many get it so wrong.

Dark age of camelot did it very well, Trials of atlantis was entirely set on islands which you had to do lots of quests and events underwater.
 
Dark age of camelot did it very well, Trials of atlantis was entirely set on islands which you had to do lots of quests and events underwater.

Yup Daoc was another which did it well, as did many of the golden age of MMOs, seems to be the "modern" MMOs which either dont allow you to go underwater at all or just have empty underwater areas
 
It always amazes me how few MMOs do swimming or underwater right. One thing I always liked in GW2 was the way the handled swimming and underwater. Some of the underwater areas in GW2 are just superb, plenty of detail, plenty of content, thats the proper way to do water areas in an MMO, amazing how so many get it so wrong.

Conan Exiles does swimming very well too. The animations are so good, the underwater feeling and river beds are also very well done. I agree totally with what you're e saying, how any dev would just not bother to put a swimming animation in is baffling.
 
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As Amazon have today been fined 750m euros for data privacy breaches, they would most likely welcome New World making a hefty sum of money. Even for a giant like Amazon, 750 million is a fair chunk.
 
To cover the fine and dev time they'd probably need to sell like 25 million copies....there's a lot of interest right now but not sure there is that much interest.

This may be the long term strategy and hoping to pull in the money from cosmetic micro-transactions (and whatever else they can fleece from the youngsters of the day).
 
I'm not really thinking that new world is where they will look to recover that amount of money,given the other ways they make money

Yeah to be fair they have many routes of revenue though I bet it will have come as a shock to them, I bet they werent expecting almost a $1bn fine

The fine hammered their share price too, lost almost $300 a share
 
I cancelled and refunded, not saying it’s a bad game but not for me. More I played the less I enjoyed it, lots of it feels like something is missing or just plain odd. No swimming, no mounts, no npc shops.. world felt oddly static possibly due to static npcs.
Crafting was nice, enjoyed levelling mechanics but too many odd design decisions bugging me, most are fixable though.
 
They make around $638m per day, I am sure they will be fine haha.

In revenue yes, not in profits. They make $230 billion a year in revenue but its $10 billion a year in profit which means they actually "make" $27m a day. So an $880m fine is basically a month without making any money. To even a giant like Amazon, an $880m fine wont sit well with the board or the shareholders, as seen by the share price today, since the announcement this morning Amazon has lost a massive $148 billion off its shares today or to put it another way they've lost the equivalent of 14 years worth of profit from its share value in just 1 day. Which of course will be regained but either way the suits at the top and behind Amazon will not be happy about an $880m fine and $148 billion knocked off the share price. Put it this way, they certainly wont simply dismiss it as irrelevant. Which I guess ultimately serves them right for not following GDPR rules
 
But as said, it's not just because of a fine that they've dropped in value, in fact the fine may have had little effect on the share price.

But any way this is definitely not a stock thread :D

Is anyone still playing or now going to wait unt8l fill release?
 
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