No Man's Sky - Procedural space game

I don't think HG will make that mistake again.

their new game looks really promising but it's way more limited in scope than NMS

Perhaps that is not a bad thing. Struggling to remember the detail building up to NMS launch, but I got the impression of over promising and underdelivering, with pressure from the publishers (?) did not help.
This one gives the impression of looking good......we shall see.
 
Is that how far gamers expectations have fallen - hoping a game is better at release than the last one is in no way "building hype"
Depends what they say they'll do compared to what is actually being done. Usually "each NPC has its own life" translates into a simple "spawn where player is near, generat a simple behavior, despawn after player leaves". If you're expecting the later, that's fine. If you're expecting some "new", clever AI / or gameplay mechanic is more about building hype.
 
Is there an issue with frame generation in NMS , just got a predator helios 18 with 4080rtx running at 1400p on ultra looks stuttery with this setting. Switch it off and it's much smoother. I'm new to rtx so just getting to grips with all the choices in settings. Is letting Geforce experience determine the graphics the best way to go?
 
Never understood the fuss about the release, the game has been amazing from day one for me and just continues to grow and improve.
I won't go over everything as this has been done to death, but Sean was asked straight questions such as "can you play with your friends" and his answer was "yes" but as we now know this was not possible and they knew it but didn't tell people who had preordered the game.

No landing on asteroids, no ringed planets, no proper solar system orbits, no day/night cycle... the list goes on.

Yes, they've released a lot of content since launch but it doesn't excuse the fact they promised certain features which were not delivered. If they had to cut stuff that's fine with me, it's the reality of producing a game, but they should have let people know so they can make informed purchasing decisions.

Old reddit post but list of stuff is here:

 
I won't go over everything as this has been done to death, but Sean was asked straight questions such as "can you play with your friends" and his answer was "yes" but as we now know this was not possible and they knew it but didn't tell people who had preordered the game.

No landing on asteroids, no ringed planets, no proper solar system orbits, no day/night cycle... the list goes on.

Yes, they've released a lot of content since launch but it doesn't excuse the fact they promised certain features which were not delivered. If they had to cut stuff that's fine with me, it's the reality of producing a game, but they should have let people know so they can make informed purchasing decisions.

Old reddit post but list of stuff is here:

Yea the multiplayer aspect is still poor.

Even if they could allow us to create and host dedicated servers that me and say 7 others could join, that would already be a massive benefit.
 
What's *really* frustrating at this point is people bringing up the whole basket list of 'issues' from 7 years ago....

As I stated at the time in this thread, sure it didn't live up to the ridiculous hype, and was well overpriced to boot, but it wasn't nearly as bad of some of the haters want to make out.
It's improved considerably since then.

Leave the past in the past, and judge on the current build.....
 
Leave the past in the past, and judge on the current build.....

If you want to forget and condone that behaviour that is your choice.

But part of the reason gaming is in the state it's in today is devs over promising and under delivering. Buyers have a hard time getting refunds for software as I'm sure you are aware, look at the Cyberpunk debacle.
 
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