Soldato
- Joined
- 14 Aug 2009
- Posts
- 3,097
Developers aren't targeting much since a lot of games were still for older gen consoles as well. I think the "standard" will be UE5 and that can manage some quite detailed game worlds and assets in relative "small" vRAM print.What a surprise.....
"Games will use 16gb because consoles have 16gb and developers are targetting 16gb" yet here we are, for the past what 1-2 years, console games have been sacrificing:
- ray tracing
- various graphical settings
- resolution (significantly)
Just to meet a 60 fps target... well actually going by past few releases, more like 30 fps target now and even then, we're seeing dips to 20 fps...
Exactly, the only ones who would need to be upgrading are those with high refresh high res. displays and even then, I'm not sure it's worthwhile, at least if we look at the state of games released so far and are they really worth these 1+k gpus....... Can see why some are happy to pay for 40xx gpus though tbf i.e. for dlss 3/FG to overcome cpu bottlenecks and/or **** optimised games where grunt won't overcome such issues. With recent titles, no gpu really has the grunt thus are having to rely on dlss/fsr or/and reducing settings anyway e.g. take dead space which many are referencing as a great optimised game but imo, it isn't really given graphics look a bit meh and the game is a corridor/linear based game
A 4090 just to get 60+ fps lol.....