Pre-Launch 'Jedi: Survivor' Eats 21GB of VRAM, Struggles on RTX 4090
Hopefully a launch day patch will fix these optimization problems.www.tomshardware.com
7900 XT users. Time to upgrade
Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.
Pre-Launch 'Jedi: Survivor' Eats 21GB of VRAM, Struggles on RTX 4090
Hopefully a launch day patch will fix these optimization problems.www.tomshardware.com
I was thinking, i wonder if this whole VRAM thing is something to do with direct storage or rather the lack of it. As in on consoles the GPU is streaming assets from storage but on PCs without DS it's trying to load all those streaming asset into VRAM.
Have MS got round to sorting out direct storage, were the games tested with it enabled, do they even support it?
I was thinking, i wonder if this whole VRAM thing is something to do with direct storage or rather the lack of it. As in on consoles the GPU is streaming assets from storage but on PCs without DS it's trying to load all those streaming asset into VRAM.
Have MS got round to sorting out direct storage, were the games tested with it enabled, do they even support it?
If you recall back on the ampere launch, jensen bigged it up. My guess is they could have used that as a tool to mitigate the low vram models, but they still need to revisit the cpu overheads on their drivers to get more performance back.
On consoles you have dedicated silicon to handle it. The problem on PC there is a software and hardware penalty in doing it - if the dGPU has to handle it that means less resources for other things.
Haven't they already started doing that, i thought i read that they did but maybe I've misremembered....amd and Nvidia will need to start putting fixed function decompression units onto their GPUs And even then adoption will be slow because it will takes years to build a user base.
True dat, however i wonder if no matter how much VRAM they put on their cards it won't be enough, it's why i asked about the streaming of assets and direct storage. If instead of trying to stream +10GB of assets from an SSD, basically treating it like a really slow buffer or extra slow VRAM. What if some ported games were still trying to use, or expecting, there to be 10GB of fast VRAM and +20GB (or whatever) of slower 'sudo' VRAM.Or Nvidia/AMD could add some extra VRAM to their dGPUs,after 7 years of near stagnation in increasing amounts.
Maybe jensen cant reuse the propped up AI sandbox that is gamer gpu's to shoehorn out the problem - he just needs to add maybe a gamer specific component to do this although - as per form, it will probably cost (and be proprietary).
True dat, however i wonder if no matter how much VRAM they put on their cards it won't be enough, it's why i asked about the streaming of assets and direct storage. If instead of trying to stream +10GB of assets from an SSD, basically treating it like a really slow buffer or extra slow VRAM. What if some ported games were still trying to use, or expecting, there to be 10GB of fast VRAM and +20GB (or whatever) of slower 'sudo' VRAM.
A bit like how the 8.5GB thing had a section of proper VRAM and a slower part but as far as the game was concerned it was all the same 9GB, or how SSDs have faster DRAM buffers or SLC caches.
e: That's not to say it isn't a problem, that more RAM shouldn't be put on cards, or that Direct storage shouldn't be sorted out. It's just one of those things that made me wonder why consoles seem to manage with some of these problem game perfectly fine but the ports are causing problems until they 'fix' something.
NVIDIA RTX 4060 Ti is now visually confirmed to feature AD106-350 GPU, a cut-down variant featuring 4352 CUDA cores (full chip has 4608 cores). It will be combined with 8GB of GDDR6 memory across 128-bit memory bus, so undeniably a downgrade from RTX 3060 Ti, which had a 256-bit bus.
The card is also reportedly limited to PCIe Gen4x8, which is typically seen on low-end GPUs. This, combined with short memory bus, may have a negative impact on performance in high-fidelity gaming. Whether that’s really the case, we should find soon enough. NVIDIA is reportedly launching this card in May, but the date has not been confirmed yet.
RTX4060TI 8GB:
NVIDIA GeForce RTX 4060 Ti "AD106-350" GPU has been pictured - VideoCardz.com
The GPU for RTX 4060 Ti has now been pictured The AD106-350 is to power the upcoming RTX 4060 Ti graphics card. The battle for the mid-range segment is heating up. Both AMD and NVIDIA are set to launch a new graphics cards based on RDNA3 or Ada Lovelace architectures very soon, delivering the...videocardz.com
Should be priced £299 or less really.
this **** makes tlou port look amazingPre-Launch 'Jedi: Survivor' Eats 21GB of VRAM, Struggles on RTX 4090
Hopefully a launch day patch will fix these optimization problems.www.tomshardware.com
They could at least include 16GB of VRAM for £400+ but seem to want to upsell the RTX4070.
It's fine, fake frames and fake graphics will fix that card right up.
It's fine, fake frames and fake graphics will fix that card right up.
Wish I could pay in fake money. Jensen, do you take Monopoly money?
Would it being PCIe Gen4 x8 have any performance issues on a Z370 motherboard that's only PCIe Gen3? I'm a bit out of touch how all that stuff works.
The problem is with these lower end cards is people who buy them often don't have the latest and greatest tech so that's a real bummerIt might be sadly. It's why I have said for months if you are upgrading to a new generation platform make sure you get a PCI-E 5.0 motherboard.
Just think what happens when the RTX6060/RX8600XT only has a PCI-E 5.0 8X interface in a few years,especially if they don't have enough VRAM?