Must be why all the manufacturers are added hardware that accelerates ray tracing and unreal 5.3 (I believe) adds support for hardware acceleration.The only RT that will ever become mainstream is software RT. UE5 games with lumen are starting to come out and AMD gpus perform just as well as Nvidia.
Hardware RT will go the way of Physx, Hairworks and other Nvidia gimmicks.
Ray tracing isn't a proprietary technology.
But sure, you're clearly an expert.
*Edit* you might be right, but it's not just an Nvidia thing is the point I'm making.
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