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NVIDIA 4000 Series

who in their right mind would pay same price for a 4070 FE against a Super FE, how can they co exist, well bar a tenner, what was the person at NVidia smoking when they came up with the price :cry:
 
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Just wait for the 4080 Ti yet and 4090 Ti pricing. Then we may even get a 4080 Ti SUPER and a 4090 Ti SUPER. They have not finished yet with 40 series. That way to make sure 50 series starts high again.
We'll probably get the 4080ti and 4090ti early summer, prices likely $1200 and $2000, I would have been interested in a 4080ti on an AD102 had it launch early last year but its pointless buying anything over 1k now with next gen not far away.
 
When are we expecting these 4080s/4070 ti s? End of Jan?

As soon as they can work out how small an amount they can 'ship' so retailers can peddle their usual line of pish about supply and demand, pound against the dollar, price of tea in China. You know, the standard ******** that accompanies basically every gpu launch to justify BS pricing.
 
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who in their right mind would pay same price for a 4070 FE against a Super FE
There are plenty of people around who don't have a clue what they are buying and are easily confused, why do you think Nvidia switched all the names around this gen and sold lower tier products as higher tier, the 4070S and 4070tiS corrects that to some extent but in reality even those are still a tier lower than they should be
 
"Enhanced Broadcasting beta testers will be able to experiment with higher-input bit rates, up to 4K resolutions, up to 5 concurrent streams, as well as new codecs. The new codecs include the latest-generation AV1 for GeForce RTX 40 Series GPUs, which provides 40% more encoding efficiency than H.264, and HEVC for previous-generation GeForce GPUs.

To simplify set up, Enhanced Broadcasting will automatically configure all OBS encoder settings, including resolution, bit rate and encoding parameters. A server-side algorithm will return the best possible configuration for OBS Studio based on the streamer’s setup, taking the headaches out of tuning settings for the best viewer experiences.

Using the dedicated NVENC hardware encoder, streamers can achieve the highest quality video across streaming bitrates, with minimal impact to app and game performance.

Sign up for the Twitch Enhanced Broadcasting beta today at twitch.tv/broadcast. Twitch will enroll participants on a first-come, first-served basis, starting later this month"

It's still a twitch and obs thing, not an Nvidia thing for av1.
Obs already supports av1 record for AMD and intel.
Av1 streaming works for all vendors for YouTube.

Dan Clancy CEO of twitch already said av1 was coming at some point to twitch some time ago.
 
I'm actually looking forward to this release. Just built a new system and the graphics card is the only thing I'm waiting on (making do still, with my trusty 1080ti). Looking at the 4080 Super - do these go on pre-order normally?
 
I was half tempted to sell my 4070ti and get a 70 ti super for the extra £180ish as I play at 4k but think I might just wait for the 5000 series now if they are coming this year? or is it next year.
 
It's still a twitch and obs thing, not an Nvidia thing for av1.
Obs already supports av1 record for AMD and intel.
Av1 streaming works for all vendors for YouTube.

Dan Clancy CEO of twitch already said av1 was coming at some point to twitch some time ago.

Av1 is for everyone. The only unique thing this is doing is the multi streams where the GPU takes your image output up to 4k then transcodes it into multiple other resolution streams so viewers can select the best resolution for their connection while the streamer still games and max image quality
 
Not sure the demand for the 4080S will be high considering its only +3% faster while the vanilla 4080 has been available at 1k for a while now.

My basket at OcUK:

Total: £4,007.78 (includes delivery: £7.99)​
 
Nvidia announced "Gsync Pulsar", aka variable frequency refresh and strobbing. Nvidia says monitors that support this new version of Gsync will have the motion blur clarity of a native 1000hz panel


"Traditional VRR technologies dynamically adjust the display’s refresh rate to match the GPU’s frame rate, effectively eliminating stutter.

To evolve VRR further, the aspiration has always been in unifying it with advanced strobing techniques to eliminate display motion blur (not to be confused with in-game motion blur visual effects). Display motion blur is caused by both slow LCD transitions, and the persistence of an image on the retina as our eyes track movement on-screen. Slow pixel transitions can’t keep up with fast-moving objects, leading to a smear effect. These slow transitions can be eliminated by Variable Overdrive—but motion blur born out of object permanence in the eye can only be removed by strobing the backlight.

However, strobing the backlight at a frequency that is not fixed causes serious flicker—which, until now, had prevented effective use of the technique in VRR displays.

For over a decade, our engineers have pursued the challenge of marrying the fluidity of VRR timing with the precise timing needed for effective advanced strobing.

The solution was a novel algorithm that dynamically adjusts strobing patterns to varying render rates. NVIDIA’s new G-SYNC Pulsar technology marks a significant breakthrough by synergizing two pivotal elements: Adaptive Overdrive and Pulse Modulation.

With Adaptive Overdrive, G-SYNC Pulsar dynamically adjusts the rate at which pixels transition from one color to another, a vital technique to reduce motion blur and ghosting. This process is complicated by VRR technology, where the refresh rate fluctuates in tandem with the GPU's output. G-SYNC Pulsar’s solution modulates overdrive based on both screen location and refresh rate—ensuring that clarity and blur reduction are maintained across a spectrum of speeds, and across the entire screen space.

Complementing this, the technology also intelligently controls the pulse's brightness and duration—key to maintaining visual comfort and eliminating flicker. Flickering, often a byproduct of strobing methods used to diminish motion blur, can disrupt the gaming experience and cause viewer discomfort. By adaptively tuning backlight pulses in response to the constantly changing game render rate, G-SYNC Pulsar creates a consistent and comfortable viewing experience, effectively accommodating the display's dynamic nature.

Merging these two adaptive strategies, G-SYNC Pulsar transcends previous challenges associated with enhancing VRR with strobing backlight techniques. Prior attempts have often stumbled, leading to flickering and diminished motion clarity. However, G-SYNC Pulsar’s innovation ensures perfect synchronization between overdrive and backlight pulse with the screen's refresh cycle.


This represents a leap beyond incremental updates or a combination of existing technologies: it is a radical rethinking of display technology—necessitating the development of new panel technology, and representing a fundamental reengineering at both hardware and software levels."



 
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