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**Nvidia G-Sync owners thread**

On my travels elsewhere, there still seems to be an ongoing argument about VSYNC being on or off and the issue of capping framerate.

Is there a definitive answer anywhere - i appreciate people have their own opinions, but what are the facts?

Nvidia:

For enthusiasts, we’ve included a new advanced control option that enables G-SYNC to be disabled when the frame rate of a game exceeds the maximum refresh rate of the G-SYNC monitor. For instance, if your frame rate can reach 250 on a 144Hz monitor, the new option will disable G-SYNC once you exceed 144 frames per second. Doing so will disable G-SYNCs goodness and reintroduce tearing, which G-SYNC eliminates, but it will improve input latency ever so slightly in games that require lighting fast reactions.


To use this new mode, set “Vertical sync” to “Off” on a global or per-game basis in the “Manage 3D settings” section of the NVIDIA Control Panel. When your frame rate exceeds your monitor’s rated G-SYNC refresh rate, for example 144Hz, G-SYNC will be disabled.

http://www.geforce.com/whats-new/articles/g-sync-gets-even-better
 
They say that but I'm near positive I have vsync disabled in global but still get the same frame cap (143-143.5) I've always had with gsync enabled. I'll double check this morning. I'm not complaining as I want to stay in that 30-144 range it operates in. I see zero desire in stepping out of that.
 
You should always limit fps below hz in game. If you're not limiting fps ingame with gsync on you're doing it wrong.

With G-Sync and V-Sync on in the NCP, it is already limiting frames to 143.5, which is the best scenario to have if you are hitting above 144 frames. This has always been the case for me and I have never seen a reason to run a frame cap and I always know when G-Sync isn't on/working.
 
It does not revert to vsync lol.

Do people really think that's the way nVidia would make the technology work? I don't limit my frame rate in any game and gsync is on all the time even in titles that would exceed 144fps because using the vsync option in NCP keeps it slightly below 144 and thus within gsync range. I'd quite easily be able to tell if it was vsync instead due to input lag.
 
They say that but I'm near positive I have vsync disabled in global but still get the same frame cap (143-143.5) I've always had with gsync enabled. I'll double check this morning. I'm not complaining as I want to stay in that 30-144 range it operates in. I see zero desire in stepping out of that.

I'm telling a lie, vsync is on in global 3d settings, though it never sits locked at 144, it caps its self to 143-143.5 to avoid sitting on vsync.
 
Glad I came across this thread. I've been running with G-Sync on but V-Sync off in NCP and honestly haven't been too impressed with G-Sync. Every game I've played recently has stutters (The Witcher 3, Path of Exile and Grav) and I've not really noticed any difference compared to my old 144Hz monitor in terms of smoothness.

What I have noticed is using NCP has become a real chore. Loading up the 3D Settings tab takes ages (2-3 minutes sometimes) and I've been unable to change any settings (e.g. refresh rate, SLI set-up etc) on a couple of occasions. I've never had an issue with Nvidia drivers before, but since getting a G-Sync monitor I've ran into quite a few.

I also changed graphics cards at the same time though, so perhaps that has something to do with it too. Anyway, going to try the settings you guys recommend and see if that helps smooth things out a little.
 
IMO allowing the frame rate to go out of gsync range defeats the point of the monitor. It also wouldn't hurt to do a ddu sweep and clean install a fresh driver, 3d settings takes around 5-10 seconds for it to show for me, so 2-3 mins something is wrong :)
 
My nvcp control panel is also feeling a bit slow, not minutes though. Seems to hang for a few seconds upon clicking an option. Fresh install of os on a new build and only one NVIDIA driver install so far.
 
I also changed graphics cards at the same time though, so perhaps that has something to do with it too.

Wasn't AMD was it?

I had that coming from AMD to Nvidia but also couldn't select DSR options in NCP(just got an invisible drop down box), and that incured another 2-3 min not responding penalty on top of the original hang.

DDU made no difference, it took a clean OS to sort out too, but it wasn't anything to do with G-Sync as it originally manifested on my normal monitor.
 
What I have noticed is using NCP has become a real chore. Loading up the 3D Settings tab takes ages (2-3 minutes sometimes) and I've been unable to change any settings (e.g. refresh rate, SLI set-up etc) on a couple of occasions. I've never had an issue with Nvidia drivers before, but since getting a G-Sync monitor I've ran into quite a few.

Something isn't right there mate?

Mine takes 3 sec to show 3D settings.
 
Mine takes an age to open up as well but I feel that is down to the state of my computer and how long I have run with this install and previous 8.1 but everything works as it should and I get no problems, so if it aint broke...
 
What I have noticed is using NCP has become a real chore. Loading up the 3D Settings tab takes ages (2-3 minutes sometimes) and I've been unable to change any settings (e.g. refresh rate, SLI set-up etc) on a couple of occasions. I've never had an issue with Nvidia drivers before, but since getting a G-Sync monitor I've ran into quite a few.

I've had this problem across multiple different systems.

For some reason when I open NCP everything works fine straight away apart from the 3D settings tab which makes my hard drive *OS is on SSD* which is just for storage go nuts for around 30 seconds then opens up properly, It's done this across multiple different Windows versions too, All clean installations of 7, 8.1 and 10 :confused:
 
Wrong.

There's no need to limit frames, G-Sync does it for you automatically.

If you don't limit the framerate internally there is lag created when the frame is rendered via nvidia. An internal framerate cap is always better than an external (nvidia). There is a good blurbuster article regarding the difference between internal and external framecaps. If nvidia has updated its drivers to resolve this issue then I would be happy to read through the patch notes if you have these to hand.
 
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