Soldato
- Joined
- 14 Feb 2011
- Posts
- 7,490
LOL ^
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Sony and MS both have their own low level API's. AMD got told to keep on walking when they came shopping their own solution. AMD have zero leverage here.
Someone's forgetting MS's copypasta DX12 dev guide.
What a load of rubbish, there is no truth in anything you just said at all.
As I understand it what DX12 has that is going to be most beneficial for most users are the performance enhancing aspects derived from being able to better utilise CPU resources as per Mantle. It's this aspect that I understand will be fully supported by the previous generations of chips mentioned including my 780Ti as long as users are running Windows 10.Back in March, when Microsoft officially unveiled DirectX 12 (and D3D 12), it surprised a lot of people by proclaiming that most modern Nvidia (Fermi, Kepler, and Maxwell) and AMD GPUs (all GCN-based cards) would be supported. Now, we’re sure this is still the case — your GCN-based AMD graphics card will still play DirectX 12 games — but Maxwell sounds like it’ll be the first GPU to have all of the necessary hardware blocks to fully support all of DX12’s new features.
This is the key bit - they're not saying you can't run DX12 games, but they do seem to be saying you don't get all the new methods so either have to work around missing ones with less efficient mechanisms or not have some effects or whatever.Now, we’re sure this is still the case — your GCN-based AMD graphics card will still play DirectX 12 games — but Maxwell sounds like it’ll be the first GPU to have all of the necessary hardware blocks to fully support all of DX12’s new features
http://en.wikipedia.org/wiki/Direct3D#Direct3D_12_levels
Almost all published material suggests that the 780Ti does not support DX12.
"DirectX 12 API will be supported on all Fermi and later Nvidia GPUs, on AMD's GCN-based chips and on Intel's Haswell and later processors' graphics units."
DX12 isn't ready yet. W10 is still running DX11 but June is supposed to be the launch of DX12 and December starts to see the first DX12 games launched. Expect a trickle of games to start but with the Xbox being DX12 also, expect games to come quicker than what happened with DX11/10
MS have been trying to escalate the XBONE tool integration priority in an attempt to provide developers with low level hooks to boost performance of the system for sometime. This has nothing what-so-ever to do with AMD (other than the occasional possible correspondence I mentioned above)
This has obviously caused a lot of developers to find time and resources in order to make large changes to their engine architectures in some respects both on PC and XBONE. The development kits were in large part the same as they were for PC in DX11.2 so I'm not sure what fantasy spin Humbug thinks he is tripping on. In the sense that developers could only really hint where they want all these resources to go.
Point is, I don't see where all this rubbish about intentional 'crippling' is coming from. Absolute nonsense.