GFWL is finished and it will be Steam redeemable
I knew gfwl wasnt in operation any more (lost my arkham city save from.this ) and wasnt sure how the disk would work if it was gfwl,.thanks for clear up
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GFWL is finished and it will be Steam redeemable
can get it for just under 15 quid
Sorry if I am not grasping it. Humbug is saying that the 7970 can handle tesselation better (and I think you are?) but the guy on the original article is claiming that Nvidia are adding this amount of tesselation to cripple the competitor.
I had a crap nights sleep and full of cold, so excuse me if I am missing something. Is he wrong in the original article then?
If you write a game 'the normal way", partnering with AMD or NV means that one company has better, more optimized drivers ready for launch. Nothing prevents the other company from optimizing drivers post launch. So in the long run, games get optimized on both platforms.
Optimized through GameWorks, games are never optimized for AMD at all. That's a fundamental change from how we used to do things. Instead of working with a developer to add support for specific NV functions, Gameworks actively works against the implementation of any AMD-specific functions.
Nvidia can optimize their drivers. AMD can't. That's not an "Nvidia advantage" like PhysX, or TXAA, or G-Sync.
The fundamental difference between Mantle and GW, to the best of my knowledge, is this: mantle does not hurt NVs ability to optimize games in DX11. Developers who agree to use Mantle can still optimize for NV. There are no new hurdles.
GW creates near-impossible hurdles for AMD. I seriously doubt a GW title can support Mantle without developers committing to enormous additional work.
Now, we have a situation where AMD's performance cannot be optimized for these DX11 functions. Writing new libraries may be technically possible, just as it was technically possible for AMD to write its own compiler, but the costs are prohibitive. Again, AMD's performance is resting in the hands of a company other than AMD.
The reason this situation isn't as bad as Intel's compilers is because AMD hasn't paid Nvidia for the right to use GameWorks. Nevertheless, I believe it creates a similar impact. People look at DX11 or the poor performance of Crossfire in Arkham Origins, and they blame AMD's drivers without realizing that AMD *cannot* optimize the drivers for those functions without access to libraries and support from the developer.
And having given WBM a month to reply, and multiple emails, plus talked to AMD about the situation, I think any statement will be CYA.
But since you want more info.
When AMD contacted WBM in October and offered to contribute code to improve tessellation and multi-GPU scaling, they were given three days to do so. AMD sent the code for both fixes over and was subsequently informed that the code would not be included.
That was early November. WBM has gone radio silent since.
You could call that hearsay, and you'd be right. That's why I don't lean on it. I present two statements I can personally verify and a third I have no reason to distrust:
1). WBM did not return my emails.
2). WBM couldn't optimize the GW libraries, even if it wanted to. (Meaning the greater issue exists and is problematic regardless of developer friendliness to AMD).
3). AMDs ability to improve Crossfire or tessellation without WBM's assistance is limited.
Edited to add: I spent a month on this story. It's easily one of the longer efforts I made this year as far as time invested. I investigated multiple titles and performed a great deal of performance testing to arrive at the conclusion that overt sabotage was not, in fact , occurring.
What about IHV optimization a from Vendor 1 that lockout IHV optimization a from Vendor 2? The only way AMD can match this is if the developer agrees to work with them from Day 1 to include AMD optimizations. By the time the game launches, it's too late.
I can't speculate on whether or not NV has baked restrictions into the GW contract because I haven't seen one and don't have visibility on that issue. But I think the central topic -- that GW locks in optimizations for NV but leaves AMD out in the cold -- is a valid one. I'd feel the same way if this was Intel holding the keys to control NV's DX11 performance, or if AMD had created a system that gave them control over Nvidia. Specific optimization for one side or the other is not the same as *preventing* optimization for one side or the other.
Remember, it's publishers making this call more than developers. And that matters for the devs that aren't big enough to call their own shots.
Supporting Mantle does not hurt DX11 performance on NV or AMD hardware. It does not prevent Nv from optimizing DX11.
Gameworks does prevent AMD from optimizing its own performance.
So should we should hold Nvidia responsible For AMD bug fixes and xFire support in those games?
But Gregster posted where AMD's driver improved performance?
As it stands with GameWorks, yes. There is very little AMD can do if what im hearing and seeing is true.
Did you actually read the comments in the link Greg provided? AMD can only do so much with driver tweaks. Most of them won't work with GameWorks it seems.
Regardless its not so much about performance in this particular title, more the fact that using GameWorks AMD are no longer responsible for Optimization or performance. This is what worries me.
Did you actually read the comments in the link Greg provided? AMD can only do so much with driver tweaks. Most of them won't work with GameWorks it seems.
Regardless its not so much about performance in this particular title, more the fact that using GameWorks AMD are no longer responsible for Optimization or performance. This is what worries me.
Me to, if there is a problem we can Tweet Roy or Thracks and they get right onto it, now what? Tweet Nvidia?
Have we just moved into a two tier PC Gaming model? where you have to have an Nvidia GPU to get serving for some games.
People are making it sound that they flat out can't do jack, which obviously isn't true.
People people were flat out with blanket statements of "AMD can't optimise drivers".
If you are a games developer and you find that your games start running poorly on half the graphics cards available, you are not going to just accept it, you are going to do something about it.
WB Montreal refused to comment on the situation. If I knew that NV had ordered WBM to refuse to work with AMD, than the article would say so. If I knew that developers everywhere were refusing to work with AMD, I would say so.
What you call conspiracy is, in fact, a carefully considered approach to a potentially incendiary topic. This article points out that no overt smoking gun has been detected, but that the inability to optimize is itself a fundamental difference from game development in the past. It does not speculate on why the WBM team has refused to work with AMD, but notes the team's noncommunication. It's more important to realize that WBM couldn't help AMD optimize the GW functions even if it was falling-down willing to do so.
And having given WBM a month to reply, and multiple emails, plus talked to AMD about the situation, I think any statement will be CYA.
But since you want more info.
When AMD contacted WBM in October and offered to contribute code to improve tessellation and multi-GPU scaling, they were given three days to do so. AMD sent the code for both fixes over and was subsequently informed that the code would not be included.
That was early November. WBM has gone radio silent since.
You could call that hearsay, and you'd be right. That's why I don't lean on it. I present two statements I can personally verify and a third I have no reason to distrust:
1). WBM did not return my emails.
2). WBM couldn't optimize the GW libraries, even if it wanted to. (Meaning the greater issue exists and is problematic regardless of developer friendliness to AMD).
3). AMDs ability to improve Crossfire or tessellation without WBM's assistance is limited.
Edited to add: I spent a month on this story. It's easily one of the longer efforts I made this year as far as time invested. I investigated multiple titles and performed a great deal of performance testing to arrive at the conclusion that overt sabotage was not, in fact , occurring.
What Dev support level does AMD have for ACIV and CoD Ghosts?
The XB1 and PS4 sold 4.1m Units in the first two weeks alone, its a very strange decision for WB to apparently not want a piece of that.
You'd think that wouldn't you? Depends how much the developer got paid though, right?
The poor chaps being ignored by the studio, that's not great practice granted. I know people in the media and it isn't uncommon to be ignored as companies in the public eye get bombarded by them every single day. There could be any number of reasons as to why the code was rejected, it doesn't automatically mean foul play. Getting a working beta driver out 24 hours after release could indicate the code was rejected to be amended. This is the single and most vague case at the moment that there is anything deliberate happening. I would just be happy you'll have your own API which will hopefully be impressive shortly, and stop worrying about the words of one man.