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Nvidia’s GameWorks program usurps power from developers, end-users, and AMD

Simply says the code was refused. Surely given the scope WB would have given an indication as to why? Maybe AMD could release some correspondence between them?

I'll be happy to do some more benchmarks later this evening. Although apparently this doesn't prove anything lol.
 
Simply says the code was refused. Surely given the scope WB would have given an indication as to why? Maybe AMD could release some correspondence between them?

I'll be happy to do some more benchmarks later this evening. Although apparently this doesn't prove anything lol.

Benchmarking really won't prove anything. Amd's performance could have been 10-20% better had they been allowed access for all we know. Performance does look good enough though but the implications in the future could lead to performance being below where it should be. That's a guessing game though and we will need to see where this leads.

Amd are backing up the info in the article and nobody from Nvidia or WB have refuted it so i guess there's a good chance there is something to it.
 
It could honestly be anything, a PR nightmare. It's an NV title so if for instance WB rejected the drivers due to adverse effects on the game to be rectified - If they then went on to say this it would be slapped all over the internet. Not saying that is the case anymore than I am Nvidia are blameless but it's just all a bit salty for me .

There are always two sides to every story, and simply because we haven't heard the other doesn't automatically mean there is something fishy going on.
 
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Simply says the code was refused. Surely given the scope WB would have given an indication as to why? Maybe AMD could release some correspondence between them?

I'll be happy to do some more benchmarks later this evening. Although apparently this doesn't prove anything lol.

Its the crux of the matter for me - sadly we will probably not know one way or the other for sure :|

Disliking though find it slightly amusing how people are getting up in arms about some related things that are a normal part and parcel of video game development (for example working with closed libraries) and detracting from the real issue(s) :(
 
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1080P and same settings as Tommy.

Titan SC (the faster model) at stock and a 3930K @ 4.625. Looks like Nvidia users should be kicking off to me :p
 
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AMD improved AA performance in Batman with that driver. GCN is more powerful than Kepler with AA activated so they can overpower the gameworks advantage and pull ahead with that feature activated. MSAA is something you don't need game code/dev cooperation for. Extreme tech are factually 100% correct.

I'll say it again for the 18th time. The part what concerns me is AMD unable to optimize for their own gpu's like you would traditionally. Having to leav Tessellation and mutli gpu scaling and performance in the hands of their rival is something which is concerning. Especially given Nvidias track record for using large amounts of unnecessary tessellation to harm amd performance as well as their own.
 
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AMD improved AA performance in Batman with that driver. GCN is more powerful than Kepler with AA activated so they can overpower the gameworks advantage and pull ahead with that feature activated. MSAA is something you don't need game code/dev cooperation for. Extreme tech are factually 100% correct.

I'll say it again for the 18th time. The part what concerns me is AMD unable to optimize for their own gpu's like you would traditionally. Having to leav Tessellation and mutli gpu scaling and performance in the hands of their rival is something which is concerning.

You don't remember Arkham Asylum do you :p?
 
AMD improved AA performance in Batman with that driver. GCN is more powerful than Kepler with AA activated so they can overpower the gameworks advantage and pull ahead with that feature activated. MSAA is something you don't need game code/dev cooperation for. Extreme tech are factually 100% correct.

I'll say it again for the 18th time. The part what concerns me is AMD unable to optimize for their own gpu's like you would traditionally. Having to leav Tessellation and mutli gpu scaling and performance in the hands of their rival is something which is concerning. Especially given Nvidias track record for using large amounts of unnecessary tessellation to harm amd performance as well as their own.

Ok, so you now admit that AMD did fix the game with drivers and you can see that it plays far better on GCN than GK110 but you are still unhappy because AMD can't optimize it for AMD hardware at driver level?

You have just made yourself look a right plonker Rodders :D
 
Ok, so you now admit that AMD did fix the game with drivers and you can see that it plays far better on GCN than GK110 but you are still unhappy because AMD can't optimize it for AMD hardware at driver level?

You have just made yourself look a right plonker Rodders :D

Have another read. I specifically mentioned Tessellation and Multi Gpu scaling, not to mention HBAO.

AA is something that is not included in the above, as i said. I was informed that AA does not require game code/dev coop to be implemented, in all cases at least.
 
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So where is the argument over 10 pages 290x is faster lol
It's not only about performance though. Thought it was implied that AMD/developer have to get everything perfectly right (support for AMD cards) the first time, or they are cannot be fixed (i.e. crossfire support and scaling, fixes for glitch etc) afterward?
 
Have another read. I specifically mentioned Tessellation and Multi Gpu scaling, not to mention HBAO.

AA is something that is not included in the above, as i said.

I didn't realise you was so clued up on driver libraries Matt. You now know exactly what AMD did at driver level to make GCN faster in Batman AO than Nvidia cards.... :rolleyes:

This is becoming embarrassing in truth and your defence of some blogger who took a month over this article and WB Montreal didn't even feel him worthy of an answer says it all.

The power of the internet in all its glory is on show here.

Crack on with it though and I am out.
 
Hopefully it doesn't gain too much traction. As long as it sticks with games like Batman, COD and Ubisoft titles im not too worried. If it starts becoming common place with other AAA games then its certainly causes for concern for AMD users.



You can't really do much with a closed library. So we have something where Nvidia can optimize for but AMD can't. That's never a good thing, not now but certainly not in the future with other games.

and how is that different from mantle?
nvidia are locked out at a hardware level, AMD users can enable extra eye candy without suffering performance drops

both parties could have worked on making openGL better

a vendor specific API is never a good thing, not now and certainly not in the future with other games
 
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