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Nvidia’s GameWorks program usurps power from developers, end-users, and AMD

As a side note to those benchmarks above - the game also supports TXAA so benching MSAA 8x is a bit meh. (My commiserations to those who can't use TXAA)
 
and how is that different from mantle?
nvidia are locked out at a hardware level, AMD users can enable extra eye candy without suffering performance drops

both parties could have worked on making openGL better

a vendor specific API is never a good thing, not now and certainly not in the future with other games

Its not good both from a gaming and Mantle's perspective. They're certainly not locked out, that implies denial, whereas AMD has stated their intentions for Mantle to be an industry API. On that basis I don't think it is accurate to say they are 'locked out' at a hardware level either. The interface between Mantle and Nvidia hardware simply doesn't exist yet, and if AMD's words are truthful that will be nVidia's decision.
 
Joel Hruska (the "blogger" who wrote the article ;)) has written for Ars and other publications so I'm not going to write him off too quickly.

But everything I know about computers tells me this is the wrong way to go about vendor support.
 
Mantle imo will be optimized to run on amd hardware,, will they be willing to let Nvidia alter the base code to make it equal(if possible) on there's.i doubt this.
AMD better at AA lots of AA Amd cards does well
Nvidia better at tessellation Nvidia does well
Would a industry standard in open API be great? Yes .Do i see it happening nope
Is having tow companys cards good at different things yes It promotes new ideas and helps new stuff happen
I like both camps have had both brands of gpu, Surely if say AMd have the code fo it as they must since they submitted changes they could simply make a patch for there Drivers with the changes in that instead?
End of the day some games will work better/faster depending on your choice of cards we know this been happening for years.
Bickering over who did what and why isn't productive and until we know the truth from both sides its pointless imo
 
and how is that different from mantle?
nvidia are locked out at a hardware level, AMD users can enable extra eye candy without suffering performance drops

both parties could have worked on making openGL better

a vendor specific API is never a good thing, not now and certainly not in the future with other games

I'm very interested to see just what performance and feel for play Mantle will bring. However you are right it is the same difference with different principles. The API is not closed off to other venders but is heavily optimised for GCN. With Gameworks AMD users can play supported games but may have certain optimisations for NV

Unfortunately it is all very industry driven etc etc all every tragic. But as we can see both the flagship cards from opposing companies are getting similar results and averaging over 60 frames.


Fight in an empty house type deal.
 
It's not AMD user's getting shafted it's Greg with his Titan and Zuludawn with his 780 ti. Joking btw :D

I wouldn't disagree tbh - got this 780 GHZ for under £400 and loving it - its boosting to 1188 out the box which puts it pretty much bang on stock 780ti performance.
 
I have a question.

Who here would think its a good thing to have a two tier desktop gaming model.

IE; a model where you don't get support, or get limited support for one set of games if you have one or the other brand GPU's

So for example: with BF4 you don't get full support if you have an Nvidia GPU, if you have an AMD GPU you don't get full support for Batman AO.
 
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I have a question.

Who here would think its a good thing to have a two tier desktop gaming model.

IE; a model where you don't get support, or get limited support for one set of games if you have one or the other brand GPU's

So for example: with BF4 you don't get full support if you have an Nvidia GPU, if you have an AMD GPU you don't get full support for Batman AO.

I am off to have another 5 or 6 shots of Bacardi while I give this some thought.:D
 
I do really like the fact that the original article clearly states

And while we acknowledge that current Gameworks titles implement no overt AMD penalties

and one of Lt Matt's posts clearly states

Edited to add: I spent a month on this story. It's easily one of the longer efforts I made this year as far as time invested. I investigated multiple titles and performed a great deal of performance testing to arrive at the conclusion that overt sabotage was not, in fact , occurring.

Bottom line WB are being idiots, but I still fail to see how this is Nvidia's fault, all they do is supply the Gameworks library to the developer, if the developer then decides to ignore AMD and not let them present code to sort out issues, just how is that Nvidia's fault.
 
So to summarise: AMD are actually getting good performance while the game is optimised by nVidia.

I really don't get why people are worked up over where the responsibility lies for optimisation. Surely as a consumer the end result is what matters: your performance in the game. If you even own it that is :rolleyes:

I get the morals of it but I don't know why people are bothered by it or is it just another excuse to get the pitchforks out?

That's a rhetorical question.
 
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