Oculus Rift

Valkrie is bundled in with the oculus, according to the last press blurb. Still very much on my only want list, though I see waiting a while.

It'll all depend on supply, you can imagine if it's limited across the board, you'll see the god awful scenario that played out with the wii.. even at a high price point, you can kinda see it now with the dk2's on the bay, silly money with only months away.
 
Really excited to see what EVE: Valkyrie will be like.. Does anyone know when you think preorders will be available? Wasn't it supposed to be around nowish? ( i haven't been keeping up with this so apologies for the dumb question ;) )

Nothing definite, but CES in January seems to be the current guess over at r/oculus.
 
I've been watching more and more annoying screamy streamers (Markiplier, Pewdiepie etc etc, god they are ****ing annoying) simply to get some view on the VR stuff.

I'm mainly interested in it's use with Star Citizen/Elite Dangerous and a few driving games.

Is there a cheap/simple way I can 'sample' one?

I've done NO research into what's currently available but I'd likely go with the rift simply as they are deep into development.

If you have a smartphone just buy a Google cardboard variant for £8 to get an experience of Vr. I was genuinely surprised at the quality for such low cost. I have a dk2 BTW.

Atm I'm on the fence about getting the CV1 or VIVE because I have yet to see a launch title which will make it worthwhile considering the expensive cost. (at least £400 for Oculus and upwards of £550 for the VIVE I reckon)

Might wait till end of 2016 to get one.
 
Really excited to see what EVE: Valkyrie will be like.. Does anyone know when you think preorders will be available? Wasn't it supposed to be around nowish? ( i haven't been keeping up with this so apologies for the dumb question ;) )


Will be bundled with the Rift (pre-orders only?), and IIRC, also Lucky's Tale, and Kronos(?).

Preorders somewhere after CES. when? talks at the end of January, I believe it will be somewhere shortly after CES. How much? No one knows. Probably some annoucements at CES (6-9 Jan 2016) regarding a whole bunch of stuff.
 
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I'm in two minds as to whether to wait a while. As a sufferer of migraines DK1 was a disaster. I never tried DK2.

For me the real limiting factor is going to be graphics card power, an area where my knowledge isn't what it once was. How are things looking on that front? Is it likely to just be evolutions or can we expect something in the next 12-18 months that would power 4k (or even higher) VR screens at max detail without any problems?


Posted from Overclockers.co.uk App for Android
 
I'm in two minds as to whether to wait a while. As a sufferer of migraines DK1 was a disaster. I never tried DK2.

For me the real limiting factor is going to be graphics card power, an area where my knowledge isn't what it once was. How are things looking on that front? Is it likely to just be evolutions or can we expect something in the next 12-18 months that would power 4k (or even higher) VR screens at max detail without any problems?


Posted from Overclockers.co.uk App for Android

I'm going to have a gues at this one.

Optimised games will work great on average hardware
Optimised high end games like that Eve game that is bundled will work great on high end hardware (780Ti, 970, 980)
Un-optimised high end games such as Alien Isolation or games where you basically change config to get it working or use Vorpx / something else to get it working will work ok on latest hardware - 980Ti + but probably still with a bit of 'judder' / 'stutter'
Un-optimised demos and older games on latest and high end hardware will work great - Half life 2, Richard burns rally, Minecraft (Minecrift)

Its going to punish latest hardware as you will need to maintain 1440p (or whatever the resolution is) at double the refresh rate (200fps if its 100Hz?) so it doesnt judder causing motionsickness

Someone correct me if I am wrong;

-DK2 was 75Hz at 1920x1080 (960×1080 per eye) so you needed to get 150fps+ with 1080p

-CV1 is 90Hz at 2160 x 1200 (1080×1200 per eye) so you will need 180fps+ with 1200p

I have read that there is scaling though so you can drop it back to 1080p (the res of the DK2)

wiki quote
This computer should be equipped with a powerful GPU at least equivalent to a NVIDIA GeForce GTX 970 or AMD R9 290, and a CPU at least equivalent to Intel i5-4590
 
Nope, each eye is in sync,so for 90hz you need 90fps,, not 180fps
The tricky bit comes in where the screen is 2160x1080, but due to the warping needed for the optics you end up over-rendering a load of pixels that the user never sees...there are ways round this like Nvidia's multi resolution rendering, or another would be foveated rendering, but we've not seen these implemented yet
 
2160 x 1080 per eye?? That's 2,332,800 pixels per eye (4,665,600 pixels total!)

That's a very high resolution to maintain 90fps. ~2560 x 1800


If the screen is set at the default res 2160 x 1200, 2,592,000 pixels are required@ 90fps

(1080×1200 per eye) - 1,296,000

Maybe I will just close one eye and turn one off!
 
2160 x 1080 per eye?? That's 2,332,800 pixels per eye (4,665,600 pixels total!)

That's a very high resolution to maintain 90fps. ~2560 x 1800


If the screen is set at the default res 2160 x 1200, 2,592,000 pixels are required@ 90fps

(1080×1200 per eye) - 1,296,000

Maybe I will just close one eye and turn one off!

Yeah, it's 1080×1200 per eye.
 
Yeah, it's 1080×1200 per eye.

'The tricky bit comes in where the screen is 2160x1080, but due to the warping needed for the optics you end up over-rendering a load of pixels that the user never sees...there are ways round this like Nvidia's multi resolution rendering, or another would be foveated rendering, but we've not seen these implemented yet'

Or was that total 2160 x 1080 instead of per eye?
 
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