Oculus Rift

As for the usb issue...the only reason it requires all the USB 3 ports is for power, USB 3 has to provide more power than 2.0 as standard so this isnt really a bandwidth thing just a way of getting rid of cris crossing mains adapters which tbh i think is a huge deal

A powered hub will solve a lot of that, I cant believe that the position tracking information will get anywhere near the bandwidth capacity of a single USB3 port
 
No rift support in ED?

As someone with a pre-order I can't see this as good news.

Al

How bizarre..especially after months and months of media releases of Elite being played on a Rift. Very strange.

I assume the rift will still work with it, just not be officially supported.

I think the worrying thing with all of this is that they are taking a stance of not supporting the Rift. Because if that is the way that software houses are going to go with VR then we , as the customer, are going to be in for a rough ride of potentially game A B and C only working with Rift and game X Y and Z only working with Vive and so on. I really dont know why they cant just make the games work will any VR instead of having to "side" with one. That way every customer could pick any VR.
 
By the time we get the first waves of the CV1, FD will have support in for it. The last 0.8SDK worked well on the DK2 and the latest ED.
 
No rift support in ED?

As someone with a pre-order I can't see this as good news.

Al
Perhaps Oculus insisted that they become a "rift exclusive" title, and Frontier refused to cave in to their demands?

Oculus have received a lot of flak recently for their business practices; I haven't followed the situation all that closely but from what I've seen they seem to be determined to split the VR market into a fragmented mess. I'm hoping that it backfires on them and they adopt OpenVR API, because the last thing that consumers need is another format war.
 
Perhaps Oculus insisted that they become a "rift exclusive" title, and Frontier refused to cave in to their demands?

Oculus have received a lot of flak recently for their business practices; I haven't followed the situation all that closely but from what I've seen they seem to be determined to split the VR market into a fragmented mess. I'm hoping that it backfires on them and they adopt OpenVR API, because the last thing that consumers need is another format war.

You know this and I have just done some reading up and don't mind admitting that I am now biting my nails. I pre-ordered the Rift on the basis of playing Elite Dangerous and didn't care about anything else but if they are going to play this silly game of exclusivity, I will just cancel and go for the Vive. The price doesn't worry me but I am not and never will be a fan of proprietary.
 
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Not overly surprising, they appear to be having issues on the 1.0 SDK, which is required for the CV1, and clearly they're either not trivial issues or they would have sorted it by now.

Whether that support comes by the time the Rift arrives who knows, from what they're saying they're not siding with a specific VR platform, but simply that the current codebase doesn't work (or doesn't work enough to 'officially' support) with the latest, and required, Oculus SDK.

I also think we'll see similar from others, as long as there are two competing SDK's companies will end up picking one or the other, usually the easier to implement.

And herein lies potentially the Vive's biggest bonus, as far as game support goes which is likely to be greater, a system backed by Steam/Valve and is 'open', or a system backed by Facebook?
 
ED works fine currently (if i could get my ****** DK2 to work) so I imagine theres a good chance it will work on the CV1. Somebody will be trying it early days no doubt.
 
I think you all need a reality check if you think something like ED isnt going to support the rift or is going to Vive exclusively or something. Valve dont need to buy up exclusives at this point they own steam for gods sake. Elite does well out of being on DK2 and will do even better on the first consumer VR device.

Chances are right now they just dont want to promise anything and deal with the backlash. They may also believe their game will be very difficult to run well given the Rifts tech specs and may not wish to officially support in this state
 
Is there anywhere where we can voice our opinions, how can we get in touch with this Palmer Luckey? Maybe we should all message him on Facebook or something?

I agree with what everyone said above, they should all work together to make sure VR is accepted into the mainstream and look at the bigger picture. Maybe then if VR succeeds and then maybe one day in the future, like 10 years from now then they could bring out their own exclusives but now is obviously the wrong time from a business point of view and for the consumer.
 
They already know they need to work together to make VR successful. Razer, oddly enough, have taken maybe the best stance with their solution and made it open source.

If the hardware manufacturers or game designers start getting precious from the off and favour one brand, it will fail. There are still way too many unsolved problems for that to start happening.
 
I think you all need a reality check if you think something like ED isnt going to support the rift or is going to Vive exclusively or something. Valve dont need to buy up exclusives at this point they own steam for gods sake. Elite does well out of being on DK2 and will do even better on the first consumer VR device.

Chances are right now they just dont want to promise anything and deal with the backlash. They may also believe their game will be very difficult to run well given the Rifts tech specs and may not wish to officially support in this state

You are quite right but I do worry and would hate to spend £500 and not be able to pick and choose what I want to play.
 
Someones going to mod OR support into it purely out of spite if they dont support it, this is a bit of a **** move by the devs though.

Braben has called the article clickbait, and EG have back-pedalled and changed the headline.

It was **** "journalism" from EG to begin with, using an old quote that had been clarified before.
 
http://arstechnica.com/gaming/2016/01/dont-worry-elite-dangerous-is-still-coming-to-the-oculus-rift/

clears a few things up.


I think in a nutshell...imo though :D

FD have access to the SDK for the consumer version of the Vive
As of yet FD do not have access to the 1.0 SDK of the Oculus rift

hence they can say right now that Elite will work with the consumer release version of the Vive.

Unless Oculus DID send FD the 1.0 sdk but FD are still struggling with it. (i doubt this scenario tbh)

I reckon if the game is not amongst the official Oculus launch games list then said games devs wont have received the 1.0 sdk......hrmm i dont see Elite Dangerous amongst these :p

 
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