Oculus Rift

And why on Earth has Ars allowed a balding, overweight, middle-aged man give a first look from what looks like his bedroom?!!

Why not? Isn't this the target audience for a first generation product. You expect kids or old people to be doing the review? Maybe some worryingly slim bambi-legged model perhaps? :D

All the reviews I've read so far seem positive in that the product lives upto their expectations as they seem to have experience with the dev kits anyway.
 
I caught around 20 mins of the giantbomb stream earlier, went cinema and I've rejoined it and scrubbed through it to look at the various titles

All I can say is wow it looks disappointing, their final thought was ok yeah the tech works, but they were biting their tongues to not talk about how the experiences or games were just not compelling. It was very much a case of 'well thats that' kind of disappointment. EVE Valkerie which was probably one of the things they were most positive about was compared to a $10 XBLA game

Perhaps I read it wrong, but with them not having touch yet and continually saying it wasnt important made me think that there launch lineup was really strong for their seated/controller based experiences.

I'm sure there is good stuff to come, but as a product launch its really coming off as very half baked
 
I caught around 20 mins of the giantbomb stream earlier, went cinema and I've rejoined it and scrubbed through it to look at the various titles

All I can say is wow it looks disappointing, their final thought was ok yeah the tech works, but they were biting their tongues to not talk about how the experiences or games were just not compelling. It was very much a case of 'well thats that' kind of disappointment. EVE Valkerie which was probably one of the things they were most positive about was compared to a $10 XBLA game

Perhaps I read it wrong, but with them not having touch yet and continually saying it wasnt important made me think that there launch lineup was really strong for their seated/controller based experiences.

I'm sure there is good stuff to come, but as a product launch its really coming off as very half baked

Basically, if you already play and enjoy stuff like project cars and elite dangerous then you willl have stuff to play and enjoy in VR

Thyeve done a lot of work to have "a bit of everything" for the launch, but most people dont normally play a bit of everything, so that probably means for most people there are only a couple of titles worth playing

Most of these titles have only had a year in development so they arent going to be AAA
 
I've heard that the current version forces you to install on your system drive. So you have the VR programs + the games on your C drive, which for most is your ssd.

They said they will change it in the next firmware update.
 
One of the threads that popped up on NeoGaf last night with concerns about the Oculus Rift software and frontend not being as easy as it could be for non-rift software: http://www.neogaf.com/forum/showthread.php?t=1201600

I assume a benefit of the Oculus Rift Storefront is that your Rift games bought from the Oculus Rift Store appear in a nice 'VR' frontend, where as if you're loading a non-Rift store game from say Steam you'll have to go back to a 2D desktop view and load your game to enable the VR in-game (i.e. loading a version of Elite Dangerous from Steam).

Is that correct?
 
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I'm not too concerned. He said himself it's unfair to compare the Rift without tracked controllers, against the Vive with tracked controllers.
He also doesn't play sims, so no HOTAS, no steering wheel, 2 things which I am massively looking forward to. If the Rift has better optics compared to the Vive, then this is something I would want with those sort of games.
And with that thread on Reddit, he's going to get loads of pats on the back, it's /r/Vive subreddit, same way the post on /r/Oculus got loads of people really upset. Everyone is stating that they don't want another console war, but browsing those two subreddits, that's exactly what it is at the moment. Everyone has a vested interest in the option they bought into.

As it stands, at the moment, I am more looking forward to my Vive arriving compared to my Rift, because of the possibilities with Roomscale. But I also can't wait for my Rift and to jump into the simulators which I spend 90% of my time playing. Once the Touch comes out, it will be interesting to see the two technologies compare.
 
As it stands, at the moment, I am more looking forward to my Vive arriving compared to my Rift, because of the possibilities with Roomscale. But I also can't wait for my Rift and to jump into the simulators which I spend 90% of my time playing. Once the Touch comes out, it will be interesting to see the two technologies compare.

This UploadVR vid testing out unoptimized roomscale on the Rift looks promising :

http://uploadvr.com/oculus-rift-cv1-one-camera-room-scale/

Currrently requires an optional crash helmet though, due to no Chaperone system in the Rift.

Personally I think the Touch controllers look more ergonomic & comfortable to use than the Vive wands, so I'm leaning towards the Rift atm.
 
Massive amounts of confirmation bias. The guy is a VR developer whose livelihood depends on selling copies of his game, and currently there's only one HMD that they support. So the fact that he prefers the one that he's been developing on and whose (potential) owners he's targeting makes it hard to take his opinion seriously, even if he has serious points to make.
 
So who exactly is getting these right now? I've only seen a few people in America receiving consumer units so far.

They aren't shipping them direct from there, are they?
 
Only US Kickstarter backers so far by the looks of things.
I reckon that they won't make their delivery estimates at all.
 
I'm not too concerned. He said himself it's unfair to compare the Rift without tracked controllers, against the Vive with tracked controllers.
He also doesn't play sims, so no HOTAS, no steering wheel, 2 things which I am massively looking forward to. If the Rift has better optics compared to the Vive, then this is something I would want with those sort of games.
And with that thread on Reddit, he's going to get loads of pats on the back, it's /r/Vive subreddit, same way the post on /r/Oculus got loads of people really upset. Everyone is stating that they don't want another console war, but browsing those two subreddits, that's exactly what it is at the moment. Everyone has a vested interest in the option they bought into.

As it stands, at the moment, I am more looking forward to my Vive arriving compared to my Rift, because of the possibilities with Roomscale. But I also can't wait for my Rift and to jump into the simulators which I spend 90% of my time playing. Once the Touch comes out, it will be interesting to see the two technologies compare.

Yep, exactly this. I've tried a few of the roomscale demos and they didn't really grab me. Project Cars and Elite on the otherhand are games I play anyway in 2D but can't wait to get my hands on in VR.

I'll consider getting tracked controllers when there's actually proper content for them.

I would actually prefer a method of running normal FPS type games in VR, e.g. Virtuix or a cheaper but similar method of replicating locomotion whilst using a HMD... being constrained to a room sized area and teleporting or what not is not really my thing.

In the meantime, the Rift is cheaper to get started with and apparently has better optics and ergonomics... I can totally understand some people wanting to jump straight in with tracked controllers, but I just think that by the time the content is there to back it up then the rift controllers will be out anyway, and in the mean time it has other positives like spatial audio as well.
 
So who exactly is getting these right now? I've only seen a few people in America receiving consumer units so far.

They aren't shipping them direct from there, are they?

Only US Kickstarter backers so far by the looks of things.
I reckon that they won't make their delivery estimates at all.

Yeah, its all just been US so far and even the paid for pre-orders don't start shipping until tomorrow. There's not been anything said on international orders.

My DK2 shipped from within the UK iirc.
 
Massive amounts of confirmation bias. The guy is a VR developer whose livelihood depends on selling copies of his game, and currently there's only one HMD that they support. So the fact that he prefers the one that he's been developing on and whose (potential) owners he's targeting makes it hard to take his opinion seriously, even if he has serious points to make.

Pretty sure his livelihood is actually online video content isn't it, or at least that is how I saw it....? Could be wrong. He just decided to make a VR game because he likes it and is a gamer?
 
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