Oculus Rift

Mine wont detect HDMI for some reason cant get it setup.

remote wont pair im guessing thats because i skipped the HDMI bit.

Need to do some testing work out why it wont work.

balls :(
 
got it all working on my spare rig with a 780 in.

Seems to work fine Eve Valkyrie is awesome need to troubleshoot why my main rig wont detect it.

Anyone else got any tips on how to reduce blurry ness?
 
got it all working on my spare rig with a 780 in.

Seems to work fine Eve Valkyrie is awesome need to troubleshoot why my main rig wont detect it.

Anyone else got any tips on how to reduce blurry ness?

It seems to need some fiddling on the face and then adjust the little slider at the underneath for the lenses.
 
Rift order page now says july delivery, how accurate so you think this is? Iam still in two minds this or a vive from ocuk?

I ordered the morning after launch and I currently have a July delivery date. I imagine 90% of orders went through in the first hour or 2 and its been a steady trickle since then so it's possible but who knows....
 
Does anyone have both the Vive and Oculus and can comment on optics and available content for both?

I have (had) both. Sold the Vive due to space issues.

Rift:
Better optics
Lighter
Easier to set up
Lenses appear to show more of the panel giving the impression of a higher resolution

Vive:
More content
Better content
Utterly jaw-dropping room-scale experience

If you have the space for room-scale, get the Vive. If you only have the space for seated or standing VR then get the Rift.
 
Does anyone have both the Vive and Oculus and can comment on optics and available content for both?

I also had both. I would say the optics were slightly better on the Rift but the lens glare was a lot more noticeable and to me felt somewhat less immersive due to light leak around my nose and a very small "sweet spot".

The Vive optics are still good with less lens glare but the screendoor effect is more prominent in certain scenes.

The room-scale experience is fantastic with the Vive vs the seated/controller experiences with the Rift. The Vive is a far more open platform at the moment so you have a lot more software available for it but a lot of it is veryyyyyyy unpolished.

I found the Rift to be a more refined bit of hardware that is aimed at ease of use and familiar experience where as the Vive is somewhat alien with its room-scale experiences and is a pita to setup. But it can do both the seated familiar experiences and the crazy room-scale experiences so for me it was the preferred device.
 
Just got my processing email for the rift, happy to to join the likely 1000 people that have one in this country

Not sure how long it takes them to ship once it starts processing

someone wrote a really detailed article about the current state of the rift by the way http://www.pcworld.com/article/3073587/software/why-oculuss-bitter-drm-arms-race-exacerbates-the-rifts-disappointing-launch.html#tk.rss_all

For me it was about 2 days but I never actually got an e-mail saying it shipped (they may of fixed that now) I just checked my order the next day and it had a tracking number.
 
Maybe someone will get one earlier now but I cancelled my order this morning.

Simply because having had the Vive for a month I'm sold on the room scale and VR games specifically. I'm disapointed when trying non-native uses such as films on pseudo screens (though 3D films do work very well) or car sims as there's not enough resolution to draw anything beyond the immediate vicinity with any sort of clarity.

Maybe the Rift would have been ergonomically better enough so that things like the small sweet spot on the Vive didn't annoy and the obvious SDE to me anyway. Oh and yeah the separate headphones on the Vive does become a chore to remove separately eventually.

Relating to USB3 issues the Vive suffers just as much to the point that the camera never worked on my main X99 system but worked first time on my older Z77 system. Also I couldn't use the Razer Surround/Synapse software at the same time as the Vive which meant uninstalling then re-installing constantly.

Frustrated but very much looking forward to future developments.
 
Rift is meant to be sligtly better at the things you mentioned ye,
but maybe not enough that it would be a deal breaker

I have the same issues with USBs sometimes, specially with LeapMotion,
a simple microphone and sometimes with usb extension cables, like my keyboard would stop working after a while when my mouse is on an extention which is connected to the front port not the motherboard itself.
I think USB in general needs a complete redesign and its not neccesarily the Rift or Vives fault when issues do occur.

For what its worth I think the Vive is the better choice for 90% of people at the moment, especially in the short term with Rifts lack of motion controls and popular software / games ( heard Blazerush is decent though )
 
For some weird reason my Rift does not like the HDMI port on my Asus Matrix Platinum 980 ti

monitor runs off it fine

ordered a DP 1.2 to HDMI 2.0 active adapter and the rift works fine through that.

very weird.

Rift runs fine off the HDMI on my 780 so some strangeness with my GPU i guess.
 
For some weird reason my Rift does not like the HDMI port on my Asus Matrix Platinum 980 ti

monitor runs off it fine

ordered a DP 1.2 to HDMI 2.0 active adapter and the rift works fine through that.

very weird.

Rift runs fine off the HDMI on my 780 so some strangeness with my GPU i guess.

there are some pics kicking about that show the oculus cable is basically cheap, the pins move inwards on the connector making it difficult to get a clean connection, it could be that the adaptor you are using allows the cable to make a better connection
 
I spoke too soon. with the adapter the display keeps going black for a split second. really annoying when in a dogfight in eve :(
 
Received my Rift yesterday and set it up, checked out Luckys tale and a few demos, felt great.
Bought Project cars this morning, Jumped straight into cart race and nearly vomited.
Loaded up Adrift but was still feeling dodgy so turned it off.
Not suffered from motion sickness before so Im hoping I just need to build up my playtime to get used to it.
Do most people get this the first time?
 
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It depends on what you try and do when you are racing. If you are focused on actually racing, and looking forwards most of the time then you'll be fine. If you are looking around, looking behind you etc, you will vomit
 
Does anyone have both the Vive and Oculus and can comment on optics and available content for both?

I don't think anyone answered this guys question and I have the same question regarding the optics. In terms of what you actually see, does it look any different?
 
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