Oculus Rift

How did you get on? Headset any more comfortable now?

I have been really busy working on my feet all day for last couple of weeks so haven't wanted to put it on.

I will have less work in couple of weeks so plenty of time for rift.

I will let you know how I get on with it.
 
I was hoping when the nbew stuff liek this primax was announced it would drop .

Never mind

I don't think it will affect the price of the Rift in anyway. The Pimax headsets are going to be more expensive.

sorry for bringing bad news. But, if you were tempted to buy for £349 why don't you just save up for a few weeks and buy at £399?
 
Any Assetto Corsa players on here. Got a weird issue since the latest Oculus Update. Menus all fine on monitor as normal, but when I fire up a session the HMD doesn't react at all, it stays in Oculus Home screen. The monitor display clearly thinks it's in VR as the headtracking is working and everything looks VR stylee...any ideas?
 
To be honest it looks like a complete mess and no one apart from oculus know what exactly it means....

The only thing we actually know is that Iribe has stepped down and that TechCrunch has an unsubstantiated claim to have a source saying it was due to X and Y. Well that and Nate Mitchell's statement that they are continuing to push forward in hardware, software and content for PC VR and that there will be stuff to share "in the months ahead" https://twitter.com/natemitchell/status/1054460295697944578 and also Facebook's statement that “While we can’t comment on our product roadmap specifics, we do have future plans, and can confirm that we are planning for a future version of Rift,” that was added to the TechCrunch article.

So what does it mean... if TechCrunch is to be believed that a disagreement over direction and a "race to the bottom in terms of performance" is to blame it could be that Facebook is favouring a cheaper more mainstream headset for gen 2 rather than pushing the technology and ending up with another $800+ headset. Equally it could just be that Iribe's team had a 2nd gen rift ready to go which would be targeting high end computer graphics cards again but instead facebook wanted to wait until foveated rendering was available to build into a product to allow it to work with a wider range of PCs (and thus a larger market), and so scrubbed that particular development protoype. Given Abrash's statements about how foveated rendering was a number of years away yet, that could also be a viable explanation. I'm sure there are other explanations as well, not least of which is that TechCrunch's story is ******** and Iribe just decided to leave because he wants to do other things - given he is a serial start up CEO that wouldn't be overly surprising.

The truth is we simply don't know, but it certainly sounds like there will be a "Rift 2" the only question now is over what sort of product it will be - technology pushing premium experience or cheap mainstream WMR rival.

Personally I think this is slightly concerning from my perspective - with option 1 of a cheaper mainstream gen 2 headset it has obvious advantages of growing the segment, but personally I'm not interested. Give me a bells and whistles model please. Option 2 is better, but probably means we won't see a second gen rift until 2021-22 which is an awfully long time away and means I personally will probably jump ship to another brand that can give me what I want sooner. I also don't think the first option is likely, as they now (or at least will shortly) have the GO and the Quest to fill the low cost/medium cost side of things, which leaves the rift free to fill the high cost/premium niche.

The only thing I know for sure is that this uncertainty is bad for Oculus - people like me are going to be much less likely to continue to buy games on the oculus store while there is doubt as to their direction in the PC VR space, instead going to steam wherever possible. That means oculus is going to be missing out on software revenue, which is only going to hurt their bottom line.
 
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The only thing I know for sure is that this uncertainty is bad for Oculus - people like me are going to be much less likely to continue to buy games on the oculus store while there is doubt as to their direction in the PC VR space, instead going to steam wherever possible. That means oculus is going to be missing out on software revenue, which is only going to hurt their bottom line.

This is the biggest problem for Oculus. I'm ok with Mobile VR, and it being cheaper and getting more people into VR, but I'd love to have a Rift with the Go lenses, higher resolution, and preferably wireless, that's compatible with my existing Oculus Rift library.

Since Oculus are funding a load of high-end content including Stormlands and Lone Echo 2 (plus all the Home content which is too complex for a mobile headset) it makes sense they're looking to create a Rift 2 at some point, but they are in danger of being left behind with all the other headsets coming out if they don't announce something soon.
 
Yeah, I'm going to buy from Steam Store if its available in both store.
I'm still waiting for Sairenteno devs to upload the oculus SDK to steam so I can grab it from there rather than from the oculus store which is ashame because it works flawlessly there.
I feel like a Rift 2 refresh won't come until 2020/21. By that time Pimax will be in full production and HTC will likely output something.
The saving grace is HTC's pricing regime is simply crazy for their high end stuff. If they'd release the Vive Pro more reasonably, I think Oculus would have been in a bit of trouble.




Long term, I think Pimax can destroy if they price well.
 
I'm still hopeful for a full on pc powered successor to the Rift. I think it'll be announced next year and so released in 2020. I get why they have concentrated on expanding the vr user base, it's less than ideal but it's better than having a top grade Rift 2 fail as the software dries up.
Perhaps a 50% price cut on the Rift next year will keep the pc user base going until then. More users means better gaming experiences for everyone.
 
I kind of get what they're trying to do as you only have to use the oculus go once to see that the future of VR needs to be wireless and self contained.

I think they've realised that VR is never going to be mainstream whilst it requires a £1000+ PC and a headset plus the technical knowledge to set it up.

At the same time it's a shame that we may never see an Oculus rift 2. Though it may ultimately be a good thing as it'll let them focus purely on software for their mobile VR ecosystem.
 
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we WILL see a Rift2. that article was FUD based on a uncited source....

I admit, it is probably not coming as soon as i had hoped (I was really hopefull of a Q4 2019 release which is looking less than likely now and indeed that may be why Mr Iribe left if not in his desired timeframe) but Oculus have done everything they can possibly do to sqaush this rumour - other than give us specs and a release window,... whilst i would love those things i do not expect them.
 
Oh I think we see a Rift 2 but it will be wireless. They will also have to have some major advantages over Santa Cruz besides just picture quality.
 
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