Oculus Rift

Presumably this will mean buying again tho... Not to mention pc will still have the edge . No size or power constraints etc.
Yeh fair comment but if fully mobile technology gets better I would rebuy games.
Presumably this PC tech would be more advanced so likely more expensive than the consumer version so that makes up for rebuilt games. We may also have to invest in better graphics hardware so more costs.

I still say it needs more than just visuals. It also needs very high latency wireless. They won't get away with a wired solution again.
 
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I can totally understand why they are in no hurry to bring out a rift version 2. The technology just isn't there yet. There is absolutely no way that the cost of owning a rift is worth it when you include the need for a high spec pc. I recently just got a rift second hand and a 1070 second hand to go with it. The two combined cost me about £400 and i still feel ripped off, there is no way id pay full price for a rift. I remember trying the rift not long after it was released at my friends house and he had spent over 2k getting a new pc and everything for it. I tried it and within a 30 seconds i knew it was a massive let down. That low res, narrow field of view with god rays is just not good enough. And technology wont be good enough to provide a truly immersive experience at a mass market affordable price for more than 10 years. And its only really good for cockpit or racing games. I tried skyrim VR for 20 minuets and refunded it. It looks horrible, everything beyond a few feet away is blurred out and it made me feel sick. I am all for PC VR but it needs to improve massively before it will ever truly take off. We would need 8k screens with at least 180 field of view horizontally and 50 degrees vertically that runs at 140hz on OLED screens. This would need to small and lite like putting on a pair goggles and would have to do all this wireless. And still be relatively low cost to the consumer.
 
You have a point, but at the same time, I don't think you know know to set up your games for the best image quality with the Rift.
As for Skyrim, I'm guessing you had dynamic resolution switched on in the game settings. It results in exactly what you're describing.
It probably made you feel sick because you're not used to that kind of movement yet. It's called getting your VR legs and can take a little time.

Saying it's only really for seated or cockpit games is quite badly wrong too.

Also, paragraphs :)
 
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Some people find VR a massive disappointment - maybe their expectations were too high?

Me, I experienced an incredible sense of wonder the first time I fired up my Rift (and I'd previously tried seated VR). It's largely replaced 'pancake' gaming for me.

I'd love a better Rift (especially as I'm super-sampling so my rig could handle a higher resolution) but I'm having heaps of fun with the current version, despite the flaws.
 
You have a point, but at the same time, I don't think you know know to set up your games for the best image quality with the Rift.
As for Skyrim, I'm guessing you had dynamic resolution switched on in the game settings. It results in exactly what you're describing.
It probably made you feel sick because you're not used to that kind of movement yet. It's called getting your VR legs and can take a little time.

Saying it's only really for seated or cockpit games is quite badly wrong too.

Also, paragraphs :)

I know exactly how to setup the games properly. I did lots of reading on it because i couldn't believe how low res it was. Super sampling is usually set to as much as my machine can cope with. The VR legs thing Ill give you but still vanilla skyrim vr looked terrible to me. To me VR is only really suited to Cockpit games until they sort out the issues I have mentioned.

@Ravenger The god rays and low res break the immersion for me in most games right away as it did for skyrim. Games like Elite dangerous not so much when I have joystick and hotas. I would like a better rift as well but my point is that its not going to take with the current gen technology it has to be much much better before people like myself would experienced an incredible sense of wonder.
 
I know exactly how to setup the games properly. I did lots of reading on it because i couldn't believe how low res it was. Super sampling is usually set to as much as my machine can cope with. The VR legs thing Ill give you but still vanilla skyrim vr looked terrible to me. To me VR is only really suited to Cockpit games until they sort out the issues I have mentioned.

Well, you did miss the dynamic resolution setting, which was causing your main complaint, but ok.
Vanilla Skyrim has always looked crap, VR or not :D You've got to throw some mods at it for best results.
I spend hours just wandering around the place appreciating how good it can look when done properly.

Which issues did you mention that make it only really suited to cockpit games?
My experience of owning a Rift for well over a year says otherwise. I mainly bought it for race sims, but I've found a lot of joy in other types of games, as have the close group I play with - all of whom also originally bought VR for sims.

I'd say you need to give it a bit more time and perhaps look at your setup to get the best out of roomscale.
You're missing out on so many positives by focusing on the negatives.
 
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I know exactly how to setup the games properly. I did lots of reading on it because i couldn't believe how low res it was. Super sampling is usually set to as much as my machine can cope with. The VR legs thing Ill give you but still vanilla skyrim vr looked terrible to me. To me VR is only really suited to Cockpit games until they sort out the issues I have mentioned.

@Ravenger The god rays and low res break the immersion for me in most games right away as it did for skyrim. Games like Elite dangerous not so much when I have joystick and hotas. I would like a better rift as well but my point is that its not going to take with the current gen technology it has to be much much better before people like myself would experienced an incredible sense of wonder.

Have to agree with Uncle Petey. To me it sounds like you played it for 20 minutes and had it badly setup at that. I mean if you didn't get any sense of wow when you put on the headset and played some VR games for the first time, then I don't know if there will ever be anything that will make you happy. I know the resolution isn't great, but, after a couple of minutes I am so immersed in the game that I don't even notice.

And it's not only for cockpit games. Doom 3? Alien Isolation, Creed? Thrill of the Fight, Beat Saber, Robo Recall? Rec Room? Gorn? Eleven Table Tennis? Hellblade, Senua's sacrifice? Superhot? Lone echo? Echo Arena? Onward? Pavlov? Onward and Echo Arena are in the Esports league, they are that popular. And some of those games look amazing in VR, Lone Echo and Robo Recall for examples.

That's only the beginning, there's social places like Big Screen and VRchat. Then there are the experience apps, like the Blu, Discovering space and Google earth for examples.

There is still more, drawing apps take on a whole new life in VR, Like Quill and Medium.

And, of course there are the cockpit games and educational tools.

It's a shame that you are so focused on the resolution that you can't see anything else. You are like that guy in the comic strip :p oh sure, I will buy it when it's perfect.
 
Some people just can't get over graphics over gameplay and immersion.

Its puzzling but I guess its just life.

The biggest testament to VR gaming is Resident Evil 7. The flat version is just boring. The VR version is terrifying.
 
I thought Skyrim looked great when it first came out but it hasn't aged well and in VR it just looks terrible. The main reason i refunded it was the nausea. I felt like a disembodied ghost not a person walking through a virtual world. I just wasn't willing to pay £39.99 for a game that made me sick and looked so bad. I was aware of the mods but again you pay that money and you expect something half decent. I may try it again when its reduced to £10 but the nausea was so bad I felt ill for the rest of the day.

I truly never got any sense of wow when i first tried a rift, it was a sense of mild disappointment. I expected something at least as sharp as what you see on a monitor screen when playing games. And the field of view is just to narrow and having my peripheral vision completely removed just feels unnatural. The only wow sense I got was from Elite Dangerous that truly is amazing.

There are a few reasons why I say its only good for cockpit games and sims. In games like Elite Dangerous you are seated in the game and if you have a joystick, hotas, and pedals it really does feel like you are travelling great distances and flying a space ship. Its the same with flight sims etc. But I cant see how games like skyrim can ever truly get the same kind of immersion. Even if the VR headset is wireless you couldn't walk and run around a room without bumping into things. Are they going to invent some kind of uni-directional tread mill for people to use? I doubt it. Also your weapons have no weight to them which is again immersion breaking. So basically all you can really do is stand in one place and look around and run on the spot waving your arms around like an idiot.

My point in all this is not that the Rift is crap. Its great for what it is but its not worth the money and will never appeal to majority of people who play games. Oculus know this and know that it will be a while before the technology is good enough and cheap enough for VR to be what we all imagined it would be. To me the rift feels very much like a beta product that has been released to public to early just so they can make some money. But i have high hopes for the future as Elite Dangerous has really shown me the potential of what VR could be.
 
Then it seems it's more a case of you having false expectations if you expected it to be as sharp as a monitor and then not being able to get past that.
Personally, I went into this with the full knowledge of it not being able to match the clarity of a monitor, and was therefore pleasantly surprised at how good it can look. The experience (and further tweaking) outweighed all of the resolution downsides.

Yes, the melee weapons in Skyrim do feel crap, but that's an implementation issue, not a problem with VR itself.

As for your motion sickness with fps, it's common and takes time to adjust to.
I couldn't handle more than 15-20mins at first, but now I can run around for hours. Hell, I barely managed a single lap of the Nordschliefe on the very first time in VR, but again, I can race for hours now after acclimatising.
You've been too quick to form absolute opinions based on very little experience, both in terms of time spent and the variety of titles based on what you've said.

What other first person, full locomotion games have you tried?

You can 'run' around the room without bumping into things. A lot of us manage to do it, plus you have the option of using guardian boundaries to help with that.
Unidirectional VR treadmills do exist, they're just not currently affordable or practical in terms of size.
There's also those VR shoe things you can get now.

I honestly don't think you've put much time into actually researching things. No offence.
 
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As for your motion sickness with fps, it's common and takes time to adjust to.
I second that when i got my 1st Rift i returned it after only 1 weekend (made me dizzy /off balance for days after using the space station demo)
After i did `more` research i purchased a Rift again and still have it
I am just careful what games i buy as i still get motion sickness so usually get games that are basically `stand and shoot` or teleport
I like the VR but i am severely limited in room space and do not play anywhere near the amount that others here do
 
Yeah, I have a friend who's the same with first person stuff. He can't handle it for long.
The problem is that he doesn't play them often enough. Jeez, he was so into his sim racing that he didn't even take the touch controllers out of the box for at least a year after getting his Rift lol :D
It was only after the rest of us got ours and hassled him into playing RecRoom that he even tried other stuff.

There's been periods where I haven't done any FPS games for a while and have then had to readjust and build up a tolerance again.

As for space, you don't need a hell of a lot. While I have a little room to maneuver, I generally don't do more than a step or two in each direction.
It's nice if you can, but not a necessity.
 
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