The good news is that the hardware specifications are already nailed down. "We know what we're making and now it's a matter of making it," Luckey says. And it will be quite a lot better than DK2. "The consumer version is significantly improved," he nods. "The jump from DK1 to DK2 is similar to the jump from DK2 to CD1 [the consumer version]."
DK2 took the resolution from 720p up to 1080p, reduced blur, smear and judder, and added positional/head tracking. But the resolution, although better, isn't good enough. I struggle in Elite: Dangerous targeting enemies because I can't clearly pick them out against the backdrop of space behind them. Luckey understands the issue and says "yes", the resolution for the consumer version will change, will increase, although he won't say to what. "It is a significant increase," I manage to get him to say.
The refresh rate will rise from 75Hz to 90Hz "or higher", apparently, and the improved design brings down both the weight and size of the headset. Will it look fairly similar to how it does how? "Depends on what... fairly similar is a very amorphous term!" responds Mitchell. "It will look like a VR headset." But will it be recognisably Oculus Rift? "I think so," he says.
There's a slight possibility of a major new feature being added for the consumer version in the same way that head-tracking was added to DK2. "Maybe," teases Luckey. "We'll see." And Mitchell laughs.
Your experience of using the device to play games will be smoother because setting it up at the moment is "kind of a nightmare". "We want that whole experience to be super-polished and easy to use for anyone," Mitchell says. "There's a lot of work to be done there, especially on the software side."
As for the eventual price: the consumer version should come in similar to what DK2 costs now. "We want to stay in that $200-$400 price range," he states. "That could slide in either direction depending on scale, pre-orders, the components we end up using, business negotiations..."
"Whatever it is," Luckey adds, "it's going to be as cheap as possible." Mitchell nods: "That's really the goal."