*** Offical Dragon's Dogma 2 Thread ***

Its also not true though, you get the items to do both of those things ingame, you dont have to mtx for them, unless you're someone who cant be bothered to get the ingame items of course, then you mtx

I edited my post I think perhaps before you replied.

There should be no MTX for this, just let users decide if they want to fast track/change these things, charging money for them to do it is just greed.
 
I edited my post I think perhaps before you replied.

There should be no MTX for this, just let users decide if they want to fast track/change these things, charging money for them to do it is just greed.
Dont get me wrong, I agree, there shouldnt be any MTX, however a lot of people are saying stuff like "you HAVE to MTX to change character/fast travel etc" , which simply isnt true. The items ingame are common and easily attainable. There's no "HAVE" to about it. Charging money for them is indeed greed of course but the blame for it doesnt really lie at the feet of the game companies, they are just cashing in on a demand, the real blame should be aimed at those gamers in the world who keep buying these MTX and shortcuts. Its them that are creating the demand.
 
As a rule I don't like MTX and don't buy any, but yes it seems there are people out there who will spend money on them.

I don't really mind MTX existing but it should be for stuff that is just cosmetic, especially in a single player game like this, and not fundamentally game changing. All MTX should be entirely optional for this kind of game.

Look at stuff like the AC Valhalla/Odyssey games, these also had random MTX for stuff you could buy, I wish developers would just design their games to work well without MTX/levelling perks etc.

At least so far it seems this is just limited to fast travel/appearance stuff, and as you say if the game has ways to do this without paying then that's also OK. Clickbait headlines will cause people to assume the worst though, me included until you confirmed otherwise :D
 
As a rule I don't like MTX and don't buy any, but yes it seems there are people out there who will spend money on them.

I don't really mind MTX existing but it should be for stuff that is just cosmetic, especially in a single player game like this, and not fundamentally game changing. All MTX should be entirely optional for this kind of game.

Look at stuff like the AC Valhalla/Odyssey games, these also had random MTX for stuff you could buy, I wish developers would just design their games to work well without MTX/levelling perks etc.

At least so far it seems this is just limited to fast travel/appearance stuff, and as you say if the game has ways to do this without paying then that's also OK. Clickbait headlines will cause people to assume the worst though, me included until you confirmed otherwise :D
Yeah cosmetic MTX are sort of tolerable (though I guess its still "missing content", would be nice if cosmetic stuff were all drops in games) but excuseable for free games like Path of Exile.

Luckily all the stuff people are up in arms about in Dragons Dogma 2 are easily attainable ingame if you simply play the game but yeah, Clickbait headlines and all that, haters gonna hate etc etc.

Mind you, the Worthabuy guy will have a field day with this (and probably wont mention at all that its all acquirable ingame :D )

Unfortunately I guess its human nature, if theres a shortcut to something , people will use it, even if it means buying it. I'm reminded of Last Epoch, all I see in game in Last Epoch now is people asking for Teleports to End of Time. Over and over again, as a shortcut, rather than playing the game to get there. I GUARANTEE , that if they put an MTX in which allows you to teleport straight to the End of Time..bucket loads of people would buy it.
 
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Yep shortcuts and time savers, I hate it.

If the game is good and paced well, it should walk you through things without insulting you by making you waste too much time.

For me it boils down to game design/direction here, because I like to play games the way they're meant to be played when I can :)
 
I see there are a lot of people making out you can’t change character or fast travel without using micro transactions. Of course a few second google show this to be false, you can do it by playing the game as intended. Or if you are the impatient type, you can pay to win. Given it is single player, if someone wants to avail of micro transactions then that’s their call.

So much misinformation by people who clearly can’t do critical thinking.

It’s like so many other RPGs, when you create a character you can only change that character by reaching some pre-determined point in the game. In Elden Ring it’s beating Renalla and having a Larval Tear. In BG3 it’s the zombie guy that takes a good few hours to unlock and of course gold to pay him.
 
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My line of thinking is that for every game that offers micro transaction for an in-game item, a design decision will be made to tempt players towards buying them in the first place and that is a big **** off.

Funny how reviewers weren't aware of it either. Almost like Capcom knew there would be a backlash.
 
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I don't think that's true.

I've never felt like I was being nudged to buy micro transactions in numerous single player games that have them.

It's a predatory tactic, locking 'cool' cosmetics behind a payment wall tempts people inclined that way to spend money because you cannot get those things otherwise, like in most Ubisoft games.
Locking items that provide convenience behind a paywall is no different, other than you can probably trudge through a game to find them. Point being the temptation is there, regardless if it's a personal source of it or not.

Oh and I also recall XP boosts in Valhalla being an option. An option in a game that felt very spread out and grindy. Coincidence I'm sure.
 
Valhalla definitely was trying to push you down the route of xp boosts to make the game less grindy.

Funnily enough, Granblue Relink is a game which is filled with things which could be MTX, but aren't. I got the impression they wanted to make it a live service game a bit like Monster Hunter but then changed their mind halfway in but kept the systems in place.
 
I don't think that's true.

I've never felt like I was being nudged to buy micro transactions in numerous single player games that have them.
I've also never felt like I must have that cosmetic or shortcut enough to part with cash for them, then again I have more willpower than the average gamer :D
 
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I've also never felt like I must have that cosmetic or shortcut enough to part with cash for them, then again I have more willpower than the average gamer :D

TBF you are well outside the average gamer demographic (not that I know what that is). I don't mean that in a nasty way but I'd expect someone of your age not to be attempted by these things as my 13-year-old nephew would be.
 
Had a quick play of this early this morning when I finally got the key. Ashamed to say I died on the first fight, but I will put that down to the time, and being half asleep :D

Also the rift seemed to be full of mostly mages and fighters. I couldn't see a way to search by vocation unless I missed it. Only at the first area so will have another check later on.
 
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I've just had Rise of the Ronin pop through my door, so I will probably focus on that for now whilst this gets some update/patches done, I'll dabble here though and see how the early game is.

Got a 3 day weekend so bit more time to mess about :)
 
TBF you are well outside the average gamer demographic (not that I know what that is). I don't mean that in a nasty way but I'd expect someone of your age not to be attempted by these things as my 13-year-old nephew would be.
I suspect most people that pay for MTX are under 16 using their pocket money, don't have to work for their income and don't understand the value of money. I also have never paid for any cosmetics or any boosts in any game. When I play Battlefiled, COD, Diablo or whatever and I see people with fancy skins, I think yeah that looks cool, then I think mug.
 
It's a predatory tactic, locking 'cool' cosmetics behind a payment wall tempts people inclined that way to spend money because you cannot get those things otherwise, like in most Ubisoft games.
Locking items that provide convenience behind a paywall is no different, other than you can probably trudge through a game to find them. Point being the temptation is there, regardless if it's a personal source of it or not.

Oh and I also recall XP boosts in Valhalla being an option. An option in a game that felt very spread out and grindy. Coincidence I'm sure.

But it’s not ‘locked’ behind micro transactions, it’s still available to unlock the normal way by playing the game.

Where the problems lie is making normal progress grindy and convoluted to force people to take the “easy” option. This is particularly prevalent in MP battle royals style games but less of a problem in SP.

DD2 does not ‘lock’ features behind a paywall. It gives the impatient a way to bypass gameplay grind. So the backlash about it is utterly bewildering to me, because if these micro transactions didn’t exist the game would play exactly the same. If you don’t like micro-transactions don’t do micro-transactions.

It reminds me of all those people moaning about Starfield having a pronouns option for ‘they/them’ and asking for a boycott. Pick ‘he/him’ and move on with your life.
 
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