****Official Doom 4 Thread****

Not all of us are `good`enough to be able to play on hard or above m8
I play at easy/don`t hurt me.Anything else and I just keep dying and get bored and quit

That said I am on easy and loving it so far :)

Playing easy is perfectly fine with me, but what I was pointing out is that you was giving feedback on AI when they are always going to be "easy" on that setting.
Play on a harder setting then you can give better feedback on the AI. :)

Edit I play on hard settings first always have, main reason is I don't get enough time to go back through a game unless I really enjoyed it enough.
 
IMHO the game levelling on "Easy" isn't that easy. Maybe I do indeed suck but I've played through numerous other games on medium or even hard (various Fallouts, Skyrim, Deus Ex, Far Cry, Crysis) without the issues I'm seeing in Doom 2016. The original Dooms challenged you sometimes with ammo and health conservation but the level design allowed you to manage this. When the gameplay consists of running from one arena clustershoot to the next one with pickups few and far between, it's not fun.

The whole point of an "Easy" level is so that if you are struggling you can walk through the game, see what you've paid for then maybe up the challenge next time around.
 
If you keep moving none of the difficulty levels other than the proper nightmare mode are that hard - though I agree about the arena->corridor->arena repeat aspect. You die very quickly on any difficulty level if you stop in a fight but moving generally mitigates most of the damage.
 
I played ultraviolence when I first played it and the difficulty was just about right. The main skill to learn is being able to move about constantly whilst keeping aim and being aware of the environment.

The other thing I found very useful is being able to switch weapons rapidly. Apart from the odd occasion, I found that I was constantly switching between weapons, especially the railgun and double barrled shogtgun.

Once you get your ammo capacity maxed out and you use your chainsaw at the right time, ammo rarely becomes a concern. In the large arena fights, you just need to put down as much fire as possible.

Also getting all the grenade upgrades is very useful, so is getting the double jump and air maneuvering upgrades (or whatever they are called).

Damn, writing this has made me want to play the game again, so much fun! Sure it's different to classic doom, but you have to be dead inside not find it a total blast to play.
 
IMHO the game levelling on "Easy" isn't that easy. Maybe I do indeed suck but I've played through numerous other games on medium or even hard (various Fallouts, Skyrim, Deus Ex, Far Cry, Crysis) without the issues I'm seeing in Doom 2016. The original Dooms challenged you sometimes with ammo and health conservation but the level design allowed you to manage this. When the gameplay consists of running from one arena clustershoot to the next one with pickups few and far between, it's not fun.

If you are running low on health do a glory kill, back to full health. If you're running low on ammo do a chainsaw kill, back to full ammo with every weapon. Its almost impossible to run out of either.
 
Having started to play through this a second time, can I just say how horrendously tedious it is to crawl that tower? Astounding to me they designed this level, as the game is so enjoyably frentic and fast that they introduce this annoying platforming aspect to put a complete downer on the experience.

Never noticed it so much the first play through, maybe I just got lucky.
 
Having started to play through this a second time, can I just say how horrendously tedious it is to crawl that tower? Astounding to me they designed this level, as the game is so enjoyably frentic and fast that they introduce this annoying platforming aspect to put a complete downer on the experience.

Never noticed it so much the first play through, maybe I just got lucky.

I like the battle before you begin climbing the tower, but yeah, I tend to find it a bit of a chore now as well.

Too many words in the level descriptions with the word 'Argent' in, imo. :D :o :D
 
Having started to play through this a second time, can I just say how horrendously tedious it is to crawl that tower? Astounding to me they designed this level, as the game is so enjoyably frentic and fast that they introduce this annoying platforming aspect to put a complete downer on the experience.

Never noticed it so much the first play through, maybe I just got lucky.


Im pretty sure most FPS games that are not concerned with real world military have a platforming sequence. It breaks the play up a bit to make the journey a bit more varied and even sharpen your senses for jumping, however 99% of the time its a pure headache. I liked the tower first time but yeah, i wouldn't want more than one platforming area in any FPS! You played shadow warrior? That's got me spewing obscenities for some repeating jumping sections! Doom does it right - just one big feature level and thats mostly it for pitfalls.
 
Having started to play through this a second time, can I just say how horrendously tedious it is to crawl that tower? Astounding to me they designed this level, as the game is so enjoyably frentic and fast that they introduce this annoying platforming aspect to put a complete downer on the experience.

Never noticed it so much the first play through, maybe I just got lucky.

Yeah was pretty horrendous - that and some of the floating rock bits in hell kind of break the pace.

That tower is kind of strange - I still have no idea how to get to the top - first time just after the battle at the bottom which was quite good I was looking upwards not quite sure how to proceed I jumped on something (I looked away from the monitor for literally half a second as the platform went upwards) and suddenly was near the top with no obvious way back down and the second time I'd tediously made my way upto where there are moving support things and jumped in something, got stuck and it pushed me through the ceiling (doing some damage) and again I could find no path back down.
 
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Ah thanks - first time I got to that bit at 14:36 turn to get a drink as the platform went up and was suddenly at the part around 15:43 - might have accidentally pressed something on the keyboard but still not quite sure what happened there.

Second time going back through to see what I'd missed I got to 15:39 and was hit by the thing that shoots across and somehow went through the ceiling above as it crushed me - again ending up around about where you are at 15:43 - didn't realise it was so close. For some reason the hole in the floor you came up by was closed off in both cases (maybe scripted for the fight up there) so I didn't know how I'd got there.
 
Ah thanks - first time I got to that bit at 14:36 turn to get a drink as the platform went up and was suddenly at the part around 15:43 - might have accidentally pressed something on the keyboard but still not quite sure what happened there.

Second time going back through to see what I'd missed I got to 15:39 and was hit by the thing that shoots across and somehow went through the ceiling above as it crushed me - again ending up around about where you are at 15:43 - didn't realise it was so close. For some reason the hole in the floor you came up by was closed off in both cases (maybe scripted for the fight up there) so I didn't know how I'd got there.

It can be a quirky game at times. At one point in hell, I fell through the stairs which lead down to where the yellow key area is. :confused: :D
 
Just completed the SP campaign - 18 hours - about 4 of them wondering WTF next on the tower level, grrrrr.

Took me ages to figure out the stuck elevator as well, until then hadn't paid much attention to the compass thing in the HUD...

Never found a single quad damage powerup until after the battle either. :D
 
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Currently on Titan Realms, yeah I am still on my first play through!!

It's funny because I didn't think much of the game at the start, but now I think it's probably one of the best games that I have played in recent years. The movement is just fantastic.

It hits me most when I play other games and return to Doom, I realise just how good Doom is.
 
Just started playing this last night. Enjoying it so far.

It seems that stun and melee is the way forward rather than the weapons at the moment.
The starting pistol is good in secondary fire mode to snipe and stun without having to worry about ammo.
 
I'm still having an absolute blast with this. I've sunk around 40 hours into it - I've played through on normal, and slowly going back to get those last few secrets, but also on my second playthrough, this time on Nightmare. Tense but truly excellent game, really makes the combat more cerebral - you almost have to plan each fight out in advance in order to succeed, and even then an Imp's random hadoken can spoil one's day.

I've also managed to complete the first level on Ultra Nightmare - might leave that game where it is however. There's no additional achievement for completing the game like that as far as I know.

I've even given the MP a go, and its alright. Not the greatest, but certainly enjoyable for a short blast.
 
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