****Official Doom 4 Thread****

I loved Quake 4, played so much of it online. It got so much hate from the whiners because it wasn't Quake 3, lol, seems the same thing's already started again with DOOM.

If they had the disc delivered to their front door on a velvet cushion by a topless Jessica Alba they'd still whine.
 
I loved Quake 4, played so much of it online. It got so much hate from the whiners because it wasn't Quake 3, lol, seems the same thing's already started again with DOOM.

If they had the disc delivered to their front door on a velvet cushion by a topless Jessica Alba they'd still whine.

Quake 4 online was good, but for 125 FPS you need a really good rig. I loved the crouch slide mechanic. Used to practice with a really good dueller. Man he was good. Kicked my ass without fail every time! :D Loved how they modified bounce pads and teleporters to accommodate projectiles in Q4 as well. I really don't know why Q4 didn't take off to be honest. Even as a massive Q3 fan I think it had a lot of potential. I just remember at the time, even with a heavily modified CFG file I couldn't get 125 FPS on my system :(

The SP of Q4 was just D3-lite to me, though. Didn't have the atmosphere, didn't have the same visceral feeling that D3 had. If anything I felt Q4 was a bit cartoony.

Quake 2 was the better game.

And Quake > them all! :D
 
I feel like Carmac got so much kudos for his 'genius code' (it made Doom 3 look fantastic but run on low resources) but now he just keeps trying to recreate the same effect.

Rage fell victim to that, it looked so good until got close to the textures and realised you've been cheated. So now I see the first E3 2015 gameplay of Doom 4 and can definitely spot the same characteristics again... shame because I don't play an iD game for the story!

That being said, this new gameplay looks fantastic and the lighting effects are actually looking quite promising but I really want to see some true HD gameplay.

 
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Rage fell victim to that, it looked so good until got close to the textures and realised you've been cheated.

I remember all the hype over the megatexture tech but it really fell flat on its ass, tons of streaming issues and as you said the actual textures were pretty low quality. Even Doom 3 had more than its fair share of crap looking textures and models that were very low in terms of polygon count.
 
I feel like Carmac got so much kudos for his 'genius code' (it made Doom 3 look fantastic but run on low resources) but now he just keeps trying to recreate the same effect.

Rage fell victim to that, it looked so good until got close to the textures and realised you've been cheated. So now I see the first E3 2015 gameplay of Doom 4 and can definitely spot the same characteristics again... shame because I don't play an iD game for the story!

I guess the alternative is Crysis (1) - no compromise on visuals, but you need to wait a decade for a machine to run it well ;)
 
I feel like Carmac got so much kudos for his 'genius code' (it made Doom 3 look fantastic but run on low resources) but now he just keeps trying to recreate the same effect.

Rage fell victim to that, it looked so good until got close to the textures and realised you've been cheated. So now I see the first E3 2015 gameplay of Doom 4 and can definitely spot the same characteristics again... shame because I don't play an iD game for the story!

That being said, this new gameplay looks fantastic and the lighting effects are actually looking quite promising but I really want to see some true HD gameplay.

John Carmack is a coding genius - I'm not always a fan of the direction he takes - idtech5 stuff even organic models often has a chiselled in concrete look to them and that isn't just the art direction. But I've spent quite a lot of time beneath the hood of the idtech2 and 3 engines - when it comes to coding the guy is just on another level to most people - might be some better at specialised areas but his abilities to visualise, innovate and abstract, etc. are incredible.

I'm not sure hes had that much to do with idtech 6 latterly however - for awhile he was a bit burnt out I think on PC gaming development and looking for challenges elsewhere. I get the feeling to an extent what they are using in Doom 4 is more other people building on top of idtech5 and pulling in some more conventional techniques, etc. to update it as a lot of the earlier stuff that JC was talking about and would have needed some ground breaking work to achieve on todays hardware are entirely absent.
 
I look forward to seeing what sweetfx can do with the colours, though as we've only seen a tiny bit of the game world thus far, maybe there's plenty of variety in terms of colour and contrast in other areas. Other than that, I like what I see. It looks like a fusion of arcade and modern day design.
 

That's a really interesting insight! Maybe that's why it suffers from the same effect because I remember in celebration of Rage he bought his first pair of the best VR goggles money could buy and was so dissapointed he gave birth to Oculus. I never realised he hadn't come back to game development since then.
 
I think it looks good! Looks they have tried to be as true to the original as possible. The music, the SFX, the monsters themselves are all "classics". As epic as the original Doom is, it's not a difficult formula. It's all about the flow and "feel" of the character movement and guns going off. The character movement speed and that "head bob" all made it flow so nicely. Keep it simple stupid! I think they will nail it. Can't wait. Hope it doesn't go down the Unreal Tournament route. I hope it sticks strictly to 1 player or 2 player co-op.
 
John Carmack is a coding genius - I'm not always a fan of the direction he takes - idtech5 stuff even organic models often has a chiselled in concrete look to them and that isn't just the art direction. But I've spent quite a lot of time beneath the hood of the idtech2 and 3 engines - when it comes to coding the guy is just on another level to most people - might be some better at specialised areas but his abilities to visualise, innovate and abstract, etc. are incredible.

I'm not sure hes had that much to do with idtech 6 latterly however - for awhile he was a bit burnt out I think on PC gaming development and looking for challenges elsewhere. I get the feeling to an extent what they are using in Doom 4 is more other people building on top of idtech5 and pulling in some more conventional techniques, etc. to update it as a lot of the earlier stuff that JC was talking about and would have needed some ground breaking work to achieve on todays hardware are entirely absent.

Ding Ding - as someone else pointed out after Rage; he bought best VR out there and went holy crap this sucks.....and set out to create best VR he could. Rage burnt him out on game creation; plus with his work on Rocketry. The man really is a genius in many ways.
 
Do we have any idea what kind of system we'll need to get this up and running at 60fps/1080p?

I haven't upgraded in about ten years (think it was for Doom 3 actually) so this will be by far and away the most expensive game I've ever bought :(
 
Do we have any idea what kind of system we'll need to get this up and running at 60fps/1080p?

I haven't upgraded in about ten years (think it was for Doom 3 actually) so this will be by far and away the most expensive game I've ever bought :(

Game didn't seem that demanding tbh
@1440p single 290 and i7 3770k game is hard locked at 60fps I stayed mostly at 60fps now and then when someone would blow me up very close range I would drop to around 50fps for split second..

Now the Alpha had no settings so I not even sure what I was running, but it looked very nice.
 
yes the fps was locked at 60 fps. on my i5 pc with a 970gtx i played it on fps was constant 60 fps.

the single player might be a brute though.there should be more alpha soon so maybe a better idea then
 
Looks like arse compared to what they showed up during the announcements and E3 videos.

Are we due a "Watch Dogs" downgrade-gate yet? Yup we are. And this seems it :(
 
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