****Official Doom 4 Thread****

I took the pussy approach and hung back lobbing grenades at them from afar :D. Its quite fun nightmare mode, but glad you dont have to do the entire game for a super hard achievement. The first level was enough lol.

The further you go the more stressful it gets aaaaaalmost managed level 2 now :o

I don't even want to know the levels of stress this guy was feeling:


:eek:
 
Agreed. It may be an old school pc staple, but quicksaves are as 'consolised' (in the sense it gets thrown around on this forum) as it gets. Like bowling with the safety bumpers up!
 
Lack of quicksave is doing my head in - fell down getting some armour, trying to get the same armour managed to die about 5 times now because I'm getting impatient of redoing the same section and not taking care of my movement and then falling to my death again :s sooooooooooo boring.

Nonsense. Tom Cruise didn't get to quick save in Edge of Tomorrow.
 
The only time quicksave is useful is in a big open world game where its a 20 minute commute back to the mission if you fail.

I also like the old Resident Evils solution with limited ink ribbons and specific save rooms in which to use them.
 
The only time quicksave is useful is in a big open world game where its a 20 minute commute back to the mission if you fail.

I also like the old Resident Evils solution with limited ink ribbons and specific save rooms in which to use them.

I don't get a lot of time these days where I know I can sit down for a longer gaming session and it bores me to tears to redo the same 2-3 rooms over and over to the next checkpoint which is a waste of the time I do get. It also makes it tedious trying things out if you know you are gonna have to redo 5-10 minutes of gameplay if you try something that you know probably wont' work but are curious about the outcome.

I don't mind it in like nightmare modes, etc. but for regular gaming its kind of meh using a check point system and after 20 odd years or so of playing these games it doesn't really do much for me in terms of the intensity of combat, etc.

EDIT: Even after all this time I'm still hopelessly inept at dodging slow moving projectiles :( I'm not bad at the rest of the mechanics but for some reason like a deer in the headlights when a rocket or fireball is flying at me.
 
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The only time quicksave is useful is in a big open world game where its a 20 minute commute back to the mission if you fail.

I also like the old Resident Evils solution with limited ink ribbons and specific save rooms in which to use them.

Oh god you've transported me back in time. That was a horrible solution haha. But you felt so relieved to get a ribbon. Phew.
 
EDIT: Even after all this time I'm still hopelessly inept at dodging slow moving projectiles :( I'm not bad at the rest of the mechanics but for some reason like a deer in the headlights when a rocket or fireball is flying at me.

Just keep moving at all times and they are pretty unlikely to hit you. If you stand still for any length of time you suddenly have fireballs and lasers coming at you from every angle.

Oh god you've transported me back in time. That was a horrible solution haha. But you felt so relieved to get a ribbon. Phew.

Exactly, that means it works. You have to make decisions like should I save before or after the boss. Or if you're low on health and ink ribbons its actually pretty nerve-racking going through just unlocked door as there could be a hunter ready to pounce and decapitate you on the other side. And then there is the relief when you finally find a save room and theres that calming music.

If you could quick save before opening every door it just wouldn't be the same.

I can see it from Roffs point of view though, some people aren't able to game for long so for them it sucks.
 
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Just keep moving at all times and they are pretty unlikely to hit you. If you stand still for any length of time you suddenly have fireballs and lasers coming at you from every angle.

Yeah I keep moving which is key in this game but I know some people who can expertly dance around dodging every projectile whereas even after all these years I'm more like to dodge right into its path than out the way :|
 
Yeah I keep moving which is key in this game but I know some people who can expertly dance around dodging every projectile whereas even after all these years I'm more like to dodge right into its path than out the way :|

I'm doing ok just running around the room killing them as I pass. Just run away instead of trying to dodge everything and you will catch a bunch of them out who are alone.
 
well,

im playing on Hard atm? (one before nightmare) im doing OK. just defeated my 3rd/4th boss?

Difference is i play technically with one hand (mouse does everything except wasd. WASD is my thumb only.

im still defeating this game at an "ok" pace on hard. so you can do it too!

Just Predict their movements & use your equipment ( i nearly always forget about grenades etc!)
 
One of my initial thoughts about the game was the speed of the imp fireballs (that one that drops down from the ceiling when you engage with them for the first time). Quite soon, I got used to the pace, though at the start I wondered if I was going to be able to cut it.
 
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Wasn't going to buy this but is it worth £25? I heard so much positive views about it on every gaming podcast I listened to.....all 20 of them.
 
well,

im playing on Hard atm? (one before nightmare) im doing OK. just defeated my 3rd/4th boss?

Difference is i play technically with one hand (mouse does everything except wasd. WASD is my thumb only.

im still defeating this game at an "ok" pace on hard. so you can do it too!

Just Predict their movements & use your equipment ( i nearly always forget about grenades etc!)

I'm not having any trouble with it - just slightly amusing that after all these years of FPS gaming and otherwise being fairly competent I still have trouble dodging relatively slow moving projectiles in general heh.
 
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