**** Official Fallout 4 Thread ****

Okay, so I've had a bit of a break from playing and I've been recently back in the Far Harbour DLC. My inventory is building up and my companions is full. Is it okay to pop back to the Commonwealth and drop a few bits off? There's some stuff I don't want to lose.

As a short term fix I've been loading up one of the freezers in Arcadia...
 
Okay, so I've had a bit of a break from playing and I've been recently back in the Far Harbour DLC. My inventory is building up and my companions is full. Is it okay to pop back to the Commonwealth and drop a few bits off? There's some stuff I don't want to lose.

As a short term fix I've been loading up one of the freezers in Arcadia...

Yes u can go back fine
 
Had a try out on the free weekend love the game but still going to wait it out for the GOTY version they still have a few to many bugs to fix and they really need to stop flogging a dead horse and update that archaic game/graphic engine it really spoils the gaming experience.
 
Hunt the Hunter on Far Harbour; The courser isn't being hostile once I've found him? Do I just execute him, ISIS-style or is there more to this quest than meets the eye? :)

If you're referring to the radiant missions from the Railroad I'm fairly certain they are straightforward executions. It won't affect your standing with the Institute if you're still on good terms with them. The only caveat might be if you have the courser companion (X6-88?) with you how he might react, though likely to be along the lines of how other companions when you displease them - simply leave and travel home.
 
Only just started playing this, obviously I don't fancy wading through 300+ pages.

I'm having an issue with massive loading times when entering a building through a door, maybe up to 60 seconds or more sometimes, is there a fix for this?
 
Only just started playing this, obviously I don't fancy wading through 300+ pages.

I'm having an issue with massive loading times when entering a building through a door, maybe up to 60 seconds or more sometimes, is there a fix for this?

If you go back through my posts in this thread, you'll see I have mentioned the same issue.

Wasn't always the case but something seems to have slipped in a patch/update or - as I previously suggested - if you have some/all of the DLC installed the game is recalculating the state of the whole world each time you open a door.

No solution I'm aware of - sometimes alt-Tabbing the game speeds things up , but that could just be perception and comes with the risk the game disappears entirely forcing a reboot or comes back with corrupted graphics.
 
The problem is made worse by the fact there is little or no HD activity evident while the black screen is displayed so you don't really know whether the game is doing iterations through the CPU etc. or whether it has frozen.
 
Are you using SSD? The load times are OK for me. Heavy mods?

HDD. Got about 50 mods plus all the DLC.

Takes 2m40s to get into the game from initial load and around 22s when transitioning from one area to another.

Suppose I'm used to the Witcher 3 fast loading times.

I know I need to get an SSD, and will do one day, but I still have concerns over reliability.
 
Only just started playing this, obviously I don't fancy wading through 300+ pages.

I'm having an issue with massive loading times when entering a building through a door, maybe up to 60 seconds or more sometimes, is there a fix for this?

This addon sorted it out for me:

http://www.nexusmods.com/fallout4/mods/10283/?

It was mentioned on the Fallout 4 mods thread on here.

It now takes seconds for any of the environments to load.
 
Had a try out on the free weekend love the game but still going to wait it out for the GOTY version they still have a few to many bugs to fix and they really need to stop flogging a dead horse and update that archaic game/graphic engine it really spoils the gaming experience.

Bethesda don't fix bugs on their ultimate/GOTY editions, they leave that down to the community. There's no reason to not play it right now as the unofficial patch has fixed the bugs, and even re-enables disabled content that Bethesda disabled for seemingly no reason.
 
Back
Top Bottom